Let's Count in Nomic.

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Let's Count in Nomic.

Postby Sean Quixote » Sun Apr 22, 2012 2:38 am UTC

Never played Nomic before, but it seems simple enough and the recent influx of new threads got me to thinking... Why not try it out? So.

Here are the rules:
  • §1 This is a Counting game, as well as a game of Nomic.
  • §2 Players may make one motion to change the rules per post.
  • §3 Motions are decided by the next player who posts. They can either be accepted or denied.
  • §4 If a motion is accepted, the rules have to be updated in that post.
  • §5 Double Posting is forbidden.
  • §6 Counting shall be in base ten, incrementing by one each post.

We'll start with 0.

I make a motion that the incremental value be incremented by one per post. (Ie, resulting in triangular numbers.)
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Re: Let's count in Nomic.

Postby matt96 » Sun Apr 22, 2012 2:52 am UTC

Accepted


Here are the rules:
  • §1 This is a counting game, as well as a game of Nomic.
  • §2 Players may make one motion to change the rules per post.
  • §3 Motions are decided by the next player who posts. They can either be accepted or denied.
  • §4 If a motion is accepted, the rules have to be updated in that post.
  • §5 Double Posting is forbidden.
  • §6 Counting shall be in base ten, incrementing by one each post.
  • §7 the incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)


I make a motion that any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.

1
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 12:13 am UTC

Rejected.


Here are the rules:

§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, incrementing by one each post.
§7 the incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)


I make a motion that the incremental value be 1/(n^p), where n is the post number and p is an arbitrary value greater than zero and decided by the next poster.

2
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Re: Let's count in Nomic.

Postby matt96 » Wed Apr 25, 2012 12:26 am UTC

Rejected, also wrong number, should have been 3


Here are the rules:
  • §1 This is a counting game, as well as a game of Nomic.
  • §2 Players may make one motion to change the rules per post.
  • §3 Motions are decided by the next player who posts. They can either be accepted or denied.
  • §4 If a motion is accepted, the rules have to be updated in that post.
  • §5 Double Posting is forbidden.
  • §6 Counting shall be in base ten, incrementing by one each post.
  • §7 the incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)


I make a motion that any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.

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Re: Let's Count in Nomic.

Postby Odilo » Wed Apr 25, 2012 12:49 am UTC

Accepted.

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, incrementing by one each post.
§7 The incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)
§8 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.

I make a motion to introduce a currency: kittens. You get two kittens for having your motion passed and lose a kitten if you write the wrong number, or forget to write a number altogether.

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Re: Let's Count in Nomic.

Postby orangedragonfire » Wed Apr 25, 2012 12:54 am UTC

Accepted.

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, incrementing by one each post.
§7 The incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)
§8 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§9 You get two kittens for having your motion passed and lose a kitten if you write the wrong number, or forget to write a number altogether.

I make a motion to increase the incremental value by i (as in the square root of -1).

(current incremental value: 5)
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Re: Let's Count in Nomic.

Postby Sean Quixote » Wed Apr 25, 2012 1:40 am UTC

Rejected, as the mathematics of that proposition boggle my mind... is that even possible? :P

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, incrementing by one each post.
§7 The incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)
§8 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§9 You get two kittens for having your motion passed and lose a kitten if you write the wrong number, or forget to write a number altogether.

I motion that we change the incremental value to multiply instead of add to the current count. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value.

(Current incremental value is 6.)

21
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 1:44 am UTC

Accepeted

It's very possible, you just add i to the value which it increases. If you had accepted, your number would've been 21+i, and mine would be 28+3i.

I motion that the incremental value be half that of the prior poster.

(Current incremental value is 7.)

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Re: Let's Count in Nomic.

Postby orangedragonfire » Wed Apr 25, 2012 1:46 am UTC

Sean Quixote wrote:Rejected, as the mathematics of that proposition boggle my mind... is that even possible? :P

Yes, it is.

Bartimaeus wrote:It's very possible, you just add i to the value which it increases. If you had accepted, your number would've been 21+i, and mine would be 28+3i.

Actually, the incremental value was only supposed to be increased by 1 every turn; not 1+i. Thus the numbers would have been 21+i and 28+2i. Anyway, that wasn't accepted, so it does not matter.

Rejected.

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value.
§7 The incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)
§8 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§9 You get two kittens for having your motion passed and lose a kitten if you write the wrong number, or forget to write a number altogether.

I motion that on posts with odd postcount, the number shall be increased by 1 after the multiplication.

(Current incremental value is 8.)

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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 1:52 am UTC

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd, 1 is added to the resulting number.
§7 The incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)
§8 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§9 You get two kittens for having your motion passed and lose a kitten if you write the wrong number, or forget to write a number altogether.

I motion that we remove the rules concerning gaining and losing kittens, and just say that the number you post is also the number of kittens you possess at that moment.

10,585
Last edited by Bartimaeus on Wed Apr 25, 2012 2:04 am UTC, edited 2 times in total.
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Re: Let's Count in Nomic.

Postby orangedragonfire » Wed Apr 25, 2012 1:56 am UTC

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd, 1 is added to the resulting number.
§7 The incremental value [for counting] shall be incremented by one per post. (Ie, resulting in triangular numbers.)
§8 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§9 The number you post is also the number of kittens you possess at that moment.

Let's try this again:
I make a motion to increase the incremental value by i (as in the square root of -1).


Post number: 10 (this is not included the first post)
Current incremental value: 10
105,850
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 2:11 am UTC

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number.
§7 The incremental value [for counting] shall be incremented by one+i(square root of -1) per post.
§8 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§9 The number you post is also the number of kittens you possess at that moment.

I motion that we combine rules six and seven, as seven is essentially an aspect of six.

Post number: 11 (this is not included the first post)
Current incremental value: 11+i
1,164,351+105,850i
Last edited by Bartimaeus on Wed Apr 25, 2012 2:23 am UTC, edited 1 time in total.
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Re: Let's Count in Nomic.

Postby orangedragonfire » Wed Apr 25, 2012 2:19 am UTC

Bartimaeus wrote:1,164,350+105,850i

You forgot to add 1 because of the odd postnumber. You should have gotten 1,164,351+105,850i

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number. The incremental value [for counting] shall be incremented by one+i(square root of -1) per post.
§7 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§8 The number you post is also the number of kittens you possess at that moment.

I move the number shall be increased by 5i if a motion is accepted in that post.

Post number: 12 (this is not included the first post)
Current incremental value: 12+2i
13760512+3598902 i
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 2:28 am UTC

Oops, I have to stop doing that.

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number. The incremental value [for counting] shall be incremented by one+i(square root of -1) per post.
§7 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§8 The number you post is also the number of kittens you possess at that moment.
§9 A player must increase the number they post by 5i if they accept a motion in that post.

I motion that if possible, correct commas should be added to the final number of each post for the sake of conventional readability.

Post number: 13 (this is not included the first post)
Current incremental value: 13+3i
168,089,951+88,067,267i
Last edited by Bartimaeus on Wed Apr 25, 2012 2:39 am UTC, edited 1 time in total.
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Re: Let's Count in Nomic.

Postby orangedragonfire » Wed Apr 25, 2012 2:37 am UTC

Bartimaeus wrote:Oops, I have to stop doing that.

Indeed you do; you forgot it again.

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number. The incremental value [for counting] shall be incremented by one+i(square root of -1) per post.
§7 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§8 The number you post is also the number of kittens you possess at that moment.
§9 A player must increase the number they post by 5i if they accept a motion in that post.
§10 If possible, correct commas should be added to the final number of each post for the sake of conventional readability.

I motion that if the postnumber is divisible by 10, the number should replaced by the digit sum of the previous post instead of applying rule 6 (although the incremental value does increase as stated there). The digit sum should be taken separately for real and imaginary parts of the number

Post number: 14 (this is not included the first post)
Current incremental value: 14+4i
2,000,990,246+1,905,301,547 i
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 2:43 am UTC

Accepted

That would reset the value of i to 1, right?

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number. The incremental value [for counting] shall be incremented by one+i(square root of -1) per post.
§7 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§8 The number you post is also the number of kittens you possess at that moment.
§9 A player must increase the number they post by 5i if they accept a motion in that post.
§10 If possible, correct commas should be added to the final number of each post for the sake of conventional readability.
§11 If the postnumber is divisible by 10, the number should replaced by the digit sum of the previous post instead of applying rule 6 (although the incremental value does increase as stated there). The digit sum should be taken separately for real and imaginary parts of the number.


Post number: 15 (this is not included the first post)
Current incremental value: 15+5i
20,488,345,956 + 38,584,474,435i
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Re: Let's Count in Nomic.

Postby orangedragonfire » Wed Apr 25, 2012 2:55 am UTC

Sigh... once you remember the +1, you forget the +5i...

Bartimaeus wrote:That would reset the value of i to 1, right?

No... an example should be easier to understand. 149+62i would reset to 14+8i, since 14 is the digit sum of 149 and 8 is the digit sum of 62.


I make a motion to disregard the imaginary kittens.

Post number: 16 (this is not included the first post)
Current incremental value: 16+6i
96,306,688,656+740,281,666,776i
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 1:00 pm UTC

Rejected, I like the one nonsensical rule.

orangedragonfire wrote:
Bartimaeus wrote:That would reset the value of i to 1, right?

No... an example should be easier to understand. 149+62i would reset to 14+8i, since 14 is the digit sum of 149 and 8 is the digit sum of 62.


Oh wow, I forgot that you'd treat the i separately, since it's multiply(I though it'd be 6+2+i).
Let's see if I can do this right.

I make a motion if a motion is rejected, 5 is subtracted from the number.

Post number: 17 (this is not included the first post)
Current incremental value: 17+7i
-3,544,757,960,279+13,258,935,155,784i

Negative? Gah.
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Re: Let's Count in Nomic.

Postby Sean Quixote » Wed Apr 25, 2012 4:49 pm UTC

Rejected.

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number. The incremental value [for counting] shall be incremented by one+i(square root of -1) per post.
§7 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§8 The number you post is also the number of kittens you possess at that moment.
§9 A player must increase the number they post by 5i if they accept a motion in that post.
§10 If possible, correct commas should be added to the final number of each post for the sake of conventional readability.
§11 If the postnumber is divisible by 10, the number should replaced by the digit sum of the previous post instead of applying rule 6 (although the incremental value does increase as stated there). The digit sum should be taken separately for real and imaginary parts of the number.

I make a motion that if three motions in a row are rejected the number resets to -1.


Post number: 18 (not including original post)
Current incremental value: 18+8i
-1.69877125 × 1014 + 2.10302769 × 1014i (sorry, don't have an adequate calculator atm :()
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 11:08 pm UTC

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number. The incremental value [for counting] shall be incremented by one+i(square root of -1) per post.
§7 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§8 The number you post is also the number of kittens you possess at that moment.
§9 A player must increase the number they post by 5i if they accept a motion in that post.
§10 If possible, correct commas should be added to the final number of each post for the sake of conventional readability.
§11 If the postnumber is divisible by 10, the number should replaced by the digit sum of the previous post instead of applying rule 6 (although the incremental value does increase as stated there). The digit sum should be taken separately for real and imaginary parts of the number.
§12 If three motions in a row are rejected the number resets to -1.

Post number: 19 (not including original post)
Current incremental value: 19+9i
-5,120,390,288,191,507 + 2,466,858,492,534,079i
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Re: Let's Count in Nomic.

Postby orangedragonfire » Wed Apr 25, 2012 11:30 pm UTC

Post number: 20 (not including original post)
Current incremental value: 20+10i
-61 + 84i
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Re: Let's Count in Nomic.

Postby Bartimaeus » Wed Apr 25, 2012 11:38 pm UTC

Post number: 21 (not including original post)
Current incremental value: 21+11i
-2,205 + 1,093i
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Re: Let's Count in Nomic.

Postby orangedragonfire » Thu Apr 26, 2012 1:10 am UTC

Post number: 22 (not including original post)
Current incremental value: 22+12i
-61,626 - 2,414 i
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Re: Let's Count in Nomic.

Postby Bartimaeus » Thu Apr 26, 2012 3:20 am UTC

Post number: 23 (not including original post)
Current incremental value: 23+13i
-1,386,016-856,660i
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Re: Let's Count in Nomic.

Postby orangedragonfire » Thu Apr 26, 2012 3:49 pm UTC

I make a motion to introduce a secondary incremental value, with shall be 7.


Post number: 24 (not including original post)
Current incremental value: 24+14i
-21,271,144-39,964,064 i
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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Re: Let's Count in Nomic.

Postby Bartimaeus » Thu Jul 12, 2012 5:56 am UTC

Accepted. Now I hope I interpret what you mean correctly


Post number: 25 (not including original post)
Current primary incremental value: 25+15i
Current secondary incremental value(static): 7
Current tertiary incremental value(static, only in effect for odd numbered posts): 1

14,454,745,183 - 25,296,606,790i
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Re: Let's Count in Nomic.

Postby orangedragonfire » Fri Aug 17, 2012 1:13 am UTC

Post number: 26 (not including original post)
Current primary incremental value: 26+16i
Current secondary incremental value(static): 7
Current tertiary incremental value(static, only in effect for odd numbered posts): 1

780,569,083,405 - 426,435,853,612 i
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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Re: Let's Count in Nomic.

Postby shimavet » Fri Aug 17, 2012 2:53 pm UTC

I make a motion that if any of the players of this game should find themselves in any other game of Nomic, they must make this motion in that game of Nomic if it has not been made in that game yet, and if this motion comes up for voting, they must vote for it. The motion must be modified to fit the motion protocol of that game, but no more.

Post number: 27 (not including original post)
Current primary incremental value: 27+17i
Current secondary incremental value(static): 7
Current tertiary incremental value(static, only in effect for odd numbered posts): 1

27117769826330+1401773140568 i
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Re: Let's Count in Nomic.

Postby orangedragonfire » Mon Aug 20, 2012 5:20 pm UTC

Accepted

Rules:
§1 This is a counting game, as well as a game of Nomic.
§2 Players may make one motion to change the rules per post.
§3 Motions are decided by the next player who posts. They can either be accepted or denied.
§4 If a motion is accepted, the rules have to be updated in that post.
§5 Double Posting is forbidden.
§6 Counting shall be in base ten, multiplying by the incremental value each post. That is, N=n*i, where N is the next post's number, n is the current one's, and i is the incremental value. If the post count is odd(OP does not count), 1 is added to the resulting number. The incremental value [for counting] shall be incremented by one+i(square root of -1) per post. There is a secondary, static, incremental value, with shall be 7.
§7 Any time in this thread the forum games section of the xkcd forums is mentioned, it shall be referred to as the nomic games forum.
§8 The number you post is also the number of kittens you possess at that moment.
§9 A player must increase the number they post by 5i if they accept a motion in that post.
§10 If possible, correct commas should be added to the final number of each post for the sake of conventional readability.
§11 If the postnumber is divisible by 10, the number should replaced by the digit sum of the previous post instead of applying rule 6 (although the incremental value does increase as stated there). The digit sum should be taken separately for real and imaginary parts of the number.
§12 If three motions in a row are rejected the number resets to -1.
§13 If any of the players of this game should find themselves in any other game of Nomic, they must make this motion in that game of Nomic if it has not been made in that game yet, and if this motion comes up for voting, they must vote for it. The motion must be modified to fit the motion protocol of that game, but no more.


Post number: 28 (not including original post)
Current primary incremental value: 28+18i
Current secondary incremental value(static): 7
Current tertiary incremental value(static, only in effect for odd numbered posts): 1

734065638607023 + 527369504809849 i
“eow reckon killing folk may-did make them like eow, but it doth not. It just maketh folk dead.” - Original quote from A very Potter Musical, current interpretation from the 2013 Madness
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