[L]Firefly Mafia - Game Over - Serenity Crew Wins

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Re: [L]Firefly Mafia - Day 5 - Many Names

Postby BoomFrog » Thu Mar 15, 2012 1:41 pm UTC

Vote No

We can kill her tomorrow if we decide to after some real discussion. No need to be hasty. Although personally I don't think we get any benifit from her staying alive and we at least get a little info from her death.
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Re: [L]Firefly Mafia - Day 5 - Many Names

Postby Sungura » Thu Mar 15, 2012 5:53 pm UTC

Vote Yes

I hate lurkers and one to this extent should have been friggin' modkilled. Even if still town (and I suspect a reaver recruit here, it's the perfect reaver recruit person) a town lurker to this extent does absolutly nothing. As a mod, I would have modkilled this person ages ago (even if my rules were originally nomodkills). This is just Infina asking our permission to modkill an inactive, basically, because of not wanting to go back on the original rules (which is silly, as Infina said the rules can be changed at any time). Letting lurkers continue to lurk is what stalls games, and with the number of possible actual scum out there (this day has brough suspicion on myself, mn, and faot, we have two of us left tomorrow plus whatever new comes up tomorrow) we are not at a loss for REAL lynches, so suggesting we let someone live to use as an easy lynch later strikes me as scummy. I dont have the time right now to pull up all the logic on why lurkers are bad for town (no matter what alignment) but it's all in the old threads if you want to check for yourself.

tl/dr
-lurkers are always bad for town
-Infina should have used the "change rules anytime" clause ages ago to modkill this one and I think is only asking as some sort of player-sanctioned modkill to avoid trouble with this and really we shouldn't have to make this decision
-Chandani was a perfect reaver-recruit especially with the Mal claim and Mal is likely mason (at least with Walsh and Zoe, it makes sense he can talk to his top crew members) so who knows if this culted all the masons or infected the masons or what if this happened.
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Re: [L]Firefly Mafia - Day 5 - Many Names

Postby Azrael001 » Thu Mar 15, 2012 6:40 pm UTC

Vote: Yes

Death to inactives! That is, going inactive, especially with no warning, basically ruins games. The uncertainty that having them around causes makes town lose, or kills the game. Town loss is preferable to game death, but Mal is a prime recruit candidate, and might be one of the remaining reasons that we are still playing with the number of non-town deaths that we've got so far.

Of course even if I didn't have all of these reasons to want them dead, being inactive is enough. Modkill saves us a lynch, and gives us information.
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Re: [L]Firefly Mafia - Day 5 - Many Names

Postby Misnomer » Thu Mar 15, 2012 6:55 pm UTC

Vote: Yes

Inactive town is useless town - if a replacement was going to step forward, they'd have done so, so there's little point hanging on. Plus their death could reveal more about the state of play, as well as saving us a lynch.
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Re: [L]Firefly Mafia - Day 5 - Many Names

Postby mpolo » Thu Mar 15, 2012 8:46 pm UTC

Vote: Yes

Modkill would have been perfectly acceptable here, even if it is costing us a (potentially) powerful player. But that player has done nothing, and if we're not getting a replacement, better not have dead weight hanging around.
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Re: [L]Firefly Mafia - Day 5 - Many Names

Postby Mostlynormal » Thu Mar 15, 2012 11:01 pm UTC

Vote: Yes

I agree with what the others voting yes said. A disappeared town is as good as a dead town, there's a good chance they've already been recruited, and it's impossible to get a read on someone who never posts so at some point we'll have to either waste a lynch on them or trust them unconditionally.
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Re: [L]Firefly Mafia - Day 5 - Many Names

Postby BoomFrog » Thu Mar 15, 2012 11:20 pm UTC

I was assuming we'd get this same oppertunity every day. But discussion has been had anyway so there you go.
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Re: [L]Firefly Mafia - Night 5 - For Nothing At All?

Postby _infina_ » Fri Mar 16, 2012 12:47 am UTC

PUSH! PUSH! PUSH!
And so the day was nearing an end, two groups seemed to have concretely formed. The FOAT-is-a-reaver group and the MostlyNormal-is-not-town group.
and so they pushed and grew and pushed toward the airlock of the derelict ship. In the fury of the pushing, no on noticed that as the final push that put FOAT in the Airlock had also pushed devourke in too.

Quick hit the button.
And so roband hammered the airlock release button, opening the exterior door of the ship, sending both FOAT and devourke were sent into space.

What have we wrought? a single voice screamed out in the silence of the realization that two had been ejected.

FOAT and devourke are now dead.

It is now night 5. It will end on March 19th at 2100 EDT. (UTC-4)
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby _infina_ » Tue Mar 20, 2012 9:54 pm UTC

The morning dawns, and rooms are searched. The hanging bones and removed panels in FOAT's room reveal that there was another reaver gone, but on the way out, a simple bible is noticed in the room.
FOAT was Shepard Book, reaver.
A quick inspection of devourke's room reveals a Moses Brothers Self-Defense Engine Frontier Model B sitting in a holster on the bed.
Chandani/devourke was Captain Mal, Serenity Crew.
A shot rings out down in the infirmary. When everyone has gathered there, they notice the body of MostlyNormal holding a syringe.
MostlyNormal was Simon Tam, Serenity Crew.

It is now Day 6. 6 players, 4 to lynch. Possible LYLO for town.
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Tue Mar 20, 2012 10:11 pm UTC

Well shit.

Claim time, yaaay.

I am Inara. I am vanilla. There has seemed to be all sorts of cool shit flying around due to powers, and I'm vanilla. As Inara. Hence my low interest in this game.

I lied earlier, trying to either get myself NK'd or recruited. Neither happened. I stayed bored.

Who's next?
The death of Lady Diana was also predicted by Moby Dick.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Misnomer » Wed Mar 21, 2012 12:13 am UTC

Inara? Vanilla?


If ever there was an obvious roleblocker, I'd have thought that'd be one...

MOD: Is it MYLO?
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Azrael001 » Wed Mar 21, 2012 1:31 am UTC

I cannot believe that Amy wouldn't have been converted by now. Then again, I think that MN has a good chance of being an original reaver, so there is that.

Same argument as yesterday

Vote: MostlyNormal
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Azrael001 » Wed Mar 21, 2012 1:33 am UTC

EBWOP: Don't know about whether or not I was blocked again last night. I had to ask night before last about what was going on, I have done so again, and am waiting on a reply.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Azrael001 » Wed Mar 21, 2012 2:19 am UTC

Triple post update: As suspected, I was blocked again last night. I am not pleased.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby _infina_ » Wed Mar 21, 2012 2:38 am UTC

Azrael001 wrote:I cannot believe that Amy wouldn't have been converted by now. Then again, I think that MN has a good chance of being an original reaver, so there is that.

Same argument as yesterday

Vote: MostlyNormal

...I can't count that vote...
Spoiler:
keozen wrote:It took us exactly 3 pages to turn a discussion of a loved children's book series into smut...
TheGrammarBolshevik wrote:Only if your friends know what rhino dong smells like.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Azrael001 » Wed Mar 21, 2012 6:13 am UTC

I'm awake honest. :oops:

Unvote
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby mpolo » Wed Mar 21, 2012 7:11 am UTC

The fact that MostlyNormal was killed despite being under considerable pressure would seem to indicate that either (1) we have a vigilante or (2) the Alliance is as scared as we are of the Reavers,

I am Wash. I have a combination protect/block (take them aboard the Serenity for the night). For the last couple of nights I protected Az, which has the side effect of blocking him. He's just the only person that I was really convinced was worth protecting. As a result, I am pretty certain that he is not a reaver at this point. I suppose he's going to be upset about this… I debated both ways -- the inventions have been really helpful, but it would be a disaster to get that power in the hands of the Reavers (if the Reavers keep their powers, which is also uncertain, but the idea that that could happen frankly terrified me).
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Azrael001 » Wed Mar 21, 2012 7:22 am UTC

I am only mildly irritated. Not dieing has taken the edge off of that.

With MN dead, I think that Amy is our best shot at lynching someone who is likely to be a Reaver, if not an original one.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Wed Mar 21, 2012 7:49 am UTC

mpolo - I don't like that power claim.

Mainly because, as Inara is vanilla - how the hell did Wash end up with that power? He's never harboured anyone on the ship. He's never kidnapped someone. It doesn't make sense.

Sounds like a reaver convert buddying up to Az to try and convince him you're town.
The death of Lady Diana was also predicted by Moby Dick.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Angua » Wed Mar 21, 2012 10:45 am UTC

If we're claiming, I'm Zoe. I had a night mason with mal, and now I'm vanilla.

Roband - Az has been roleblocked for the past 2 nights, so unless someone else is going to claim that power, it's possible mpolo is telling the truth (unless you mean you don't think they can be a roleblock and protect at the same time).
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Wed Mar 21, 2012 10:57 am UTC

My point is that roleblocking is one thing. Roleblocking AND doctoring? I don't see it.
More likely, he has a RB and told his reaver buddies to not kill Az, as they could both roleblock him (thus negating any good he could do town - making him effectively vanilla) and later tell him he was being doctored...
Makes sense to me.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Angua » Wed Mar 21, 2012 11:02 am UTC

I think it's a blanket protecting from all roles though. Isn't that basically the jailkeeper role?
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Wed Mar 21, 2012 11:04 am UTC

Yup. And I dispute that that's a likely power for Wash to have.
The death of Lady Diana was also predicted by Moby Dick.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Angua » Wed Mar 21, 2012 11:10 am UTC

Oh right, fair enough.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby mpolo » Wed Mar 21, 2012 2:53 pm UTC

It is hard to judge the logic of the mod, but the fact is, my power is a jailkeeper, explained by my taking them aboard Serenity for the night. If you have the character of Wash and that explanation, there's no way to justify a pure roleblocker power that I can see. If the person can't act from being on the ship, he certainly can't be affected by others who are not on the ship.

To be more exact, my role PM says that I can take someone on board, which has the effect of making me a jailkeeper (paraphrased, obviously). That is, Wash is not a jailkeeper by nature, but he takes people onto the ship, which makes him a jailkeeper. I can't really explain this any more — I didn't make up the role.

I've kind of gone back and forth between blocking suspicious people and protecting innocent ones. I believe I used the power on Amy on N1, and then on suspected reavers on nights 2 and 3, in the hopes of removing the recruit, then on nights 4 and 5, I went back to trying to protect a townie, because of some speculation that the Reavers might keep their powers after recruitment.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Wed Mar 21, 2012 3:02 pm UTC

We're all already on Serenity, aren't we?

So how do you take them aboard further? I dunno man. Also, it's fitting that all the people you claim to have doctored are still alive.
I'm suspicious enough to vote for you, but I won't - for now
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Re: [L]Firefly Mafia - Day 1

Postby Angua » Wed Mar 21, 2012 3:10 pm UTC

_infina_ wrote:"Mal, something is coming our way, looks like reavers." "Zoe, it is time to finish up and get out, we got reavers." "Now, press the button, let's trap them attached to that derelict." Trapped, reavers moving in, dust swirls as all board the derelict ship. No one can see who anyone else is. A pact is formed. Votes will be taken, and at the end of the day, the person with the most votes will get thrown out the airlock and into the vast void of space to die.

It sounds like we're on the derelict ship, and not the Serenity. Wasn't that how we were thinking alliance would be justified as the big bad on d1?
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Wed Mar 21, 2012 3:15 pm UTC

I'll read back in a sec, but I thought the BIG RED BUTTON was Serenity's button to open the hatch...
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Wed Mar 21, 2012 3:17 pm UTC

Bleh, flavour says we're on a derelict.

I still dispute Wash's power.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Sungura » Wed Mar 21, 2012 4:10 pm UTC

I am leery of claiming due to the mod saying there are mechanisms in place to prevent a mass claim and I worry about this with my character based off the series. Also, I know especially Az seems to think it's impossible I have not been Reaver'd yet but I am NOT a Reaver. This, I am fine with claiming of my role, I am unrecruitable. I have dropped some hints about another aspect of my role along the way but not sure if anyone picked it up.

Having an unrecruitible character is part of what made me early-on think Reavers were our main threat and why I kept attacking those I thought were orginal reaver with vengence (while you may or may not agree with how I spotted them, you can't deny the results). A mod doesn't start puting unrecruitables into a game unless needed for balance. Due to the lack of increasing kills it either seems like perhaps an original Reaver is needed to make the SK bit, or perhaps getting rid of the originals doesn't stop the recruiting ability so they are choosing to still recruit. Hopefully, my character has slowed that as Az said, I am a very likely recruit canidate ESPECIALLY since throughout the game I've been after them, and calling them out quite accurately. It was because of my unrecruitability I felt safe in being so aggressive and also hoped to draw them on myself and at least save one night of recruit.

With FAOT's claim of being not-recruitable, I almost believed it initially but it was too much on top of all the other claims and knew something was off. With him coming back reaver I further wonder if there are no more alliance left in the game, if the two from day one was all. Dobson (gopher of pern) makes sense as an original crew member to have, and then perhaps the mass of various alliance operatives throughout the series just got "glumped" into the one character of "operative" (greenlover).

If we are indeed on a rogue ship and not Serenity, that flavour adds to the idea that the reavers are what are left. We've had 5 nights. River was reaver convert (Adacore) and so was Book (FAOT). This means at most we have 3 additional reavers assuming a convert every night ocurred. With 7 players left, we just barely have majority if this is the case.

I am however confused lylo with 6 players as we have SEVEN left...so...wtf?

Mod could you please confirm lylo? We have 7 players unless you neglegected to tell us something (angua, me, boomfrog, misnomer, roband, mpolo, and az...this is 7 not 6)
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby _infina_ » Wed Mar 21, 2012 7:26 pm UTC

Sungura wrote:Mod could you please confirm lylo? We have 7 players unless you neglegected to tell us something (angua, me, boomfrog, misnomer, roband, mpolo, and az...this is 7 not 6)

Whoops, show me for not triple-checking my count.

Possible MYLO, depending on actions.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Wed Mar 21, 2012 8:16 pm UTC

So that means if we NL, we survive the night - and we all just claimed! At least I'm vanilla, so scum won't kill me...

I still wanna vote mpolo, tbh
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby BoomFrog » Thu Mar 22, 2012 4:58 am UTC

I've been debating about falseclaiming but anything I can think of get's me in a 50/50 lynch situation so fuck it.

I'm Mr. Universe. I will vote with town if you don't lynch me today but I'm not going to help you figure out who scum is.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby BoomFrog » Thu Mar 22, 2012 5:03 am UTC

I will say you don't want to NL today. If you lynch me then town doesn't have a majority anymore and tomorrow becomes a big kingmaker clusterfuck (maybe, depending on night actions I suppose).
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Thu Mar 22, 2012 8:15 am UTC

I said it at the start of the day, I'll say it again.

Well shit.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Angua » Thu Mar 22, 2012 9:45 am UTC

Boomfrog, if you're not going to help figure out who scum is, then how are you going to vote with town? Do you just mean you'll follow whatever bandwagon forms?

Also, roband, I'm surprised that you don't have any powers whatsoever. You keep repeating yourself so you're obviously trying to emphasise it a lot, but I don't really see why.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Thu Mar 22, 2012 9:52 am UTC

angua - claimed Zoe, vanilla, town orientated at start of game
Sungura - unclaimed
boomfrog - claimed Mr Universe, powers unknown, independent
misnomer - unclaimed
roband - claimed Inara, vanilla, town
mpolo - claimed Wash, jailkeeper, town orientated at start of game
az - claimed Kaylee, inventor, town orientated at start of game

So, for it to be LYLO but not MYLO, we can afford to mislynch, but not to NL. With 7 players, one claimed independent, that means we're not at 3-3-1.
4-2-1 is likely, I think. A NL means that there is one NK
Wait, no scratch that. We have two scum factions don't we?

Ok, so 4-1-1-1? No, if there are 2 NKs or a NK and a recruit, that wouldn't work.

Mod, are we told if one faction is eliminated?

I don't see how 4-1-1-1 can be our best situation, assuming no factions have been removed, yet we're at LYLO and not MYLO.

ninja'd - Angua, I'm repeating it because I am annoyed about it. Like I said, there have been some decent powers in this game - vanilla gets a bit boring :P

Can I get a check that my understanding on those are correct?
LYLO - lynch or lose. We have to lynch, because a NL will cause instant guaranteed loss.
MYLO - mislynch and lose. We have to lynch correctly, or NL, as a mislynch will cause instant guaranteed loss.
The death of Lady Diana was also predicted by Moby Dick.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby BoomFrog » Thu Mar 22, 2012 9:56 am UTC

I will break the tie in town's favor if it comes to a 3 vs 3 deadlock. If that happens then it should be pretty obvious which side is scum. If there's a 2 vs 2 vs 2 deadlock things will be trickier but I'll use my best judgment. If there's no tie to break then I won't vote.
If your afraid of the terrorists winning then the terrorists win.

Silas wrote:Nobody who gets paid by the hour invents a cotton gin.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby roband » Thu Mar 22, 2012 9:57 am UTC

Wanna share your win situation?

You totally shoulda claimed town-aligned by the way, Mr Universe does nothing but help the gang in the movie..
The death of Lady Diana was also predicted by Moby Dick.
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Re: [L]Firefly Mafia - Day 6 - Oh Captain, my captain.

Postby Angua » Thu Mar 22, 2012 9:59 am UTC

We were told earlier that we wouldn't be told if a faction had been removed.
“When we remember we are all mad, the mysteries disappear and life stands explained.” - Mark Twain
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