Moderators: jestingrabbit, Moderators General, Prelates
Goplat wrote:Scuttlemutt wrote:@tomtom2357Spoiler:Spoiler:
tomtom2357 wrote:I have a more interesting puzzle: After they found the 1000 coins (and decided the distribution), they now decide to downgrade the captain. The captain's position is decided by his generosity points. He gets +1 for every vote for him, and -1 for every vote against him. He is the lowest ranking person if he has 0 generosity points, and he gains a rank for every added generosity point. Now suppose that they find another 1000 coins, and the new captain decides the distribution according to the same rules as before. This cycle repeats infinitely many times (fine, the pirates are immortal, at least to the point of not dying by old age), but the value of the coins decreases by a factor of 0.9 every cycle. How can the captain maximize his coins value?
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Oh, that's easy, pirates get executed until there are just enough.Next question, what happens if the number of pirates is sufficiently bigger than the number of coins such that this does not work?
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Oh, that's easy, pirates get executed until there are just enough.Next question, what happens if the number of pirates is sufficiently bigger than the number of coins such that this does not work?
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:There are no threats or betrayals between perfectly logical beings. There is no doubt that someone will go through with their best possible plan, because they didn't promise to do so but rather because their plan was deduced logically. As perfectly logical creatures, they cannot and will not act contrary to any proper logical deduction of their actions. If the most logical course of action is to commit to not betraying at some point in the future, then they will not betray at that point... otherwise they are acting erratically, not logically.
Remember, perfectly logical creatures do not have free will. They do not change their mind unless the situation changes in a way that cannot be predicted. Note that introducing the announcement of a random variable at the start is not enough, as a strategy can be chosen at the beginning to take into account any result of the random variable.
A perfectly logical beings entire life is a single instance of one gargantuan game. Another perfectly logical being that may eventually encounter them will deduce the entire scope of their possible future actions given their situation, and those deductions will never be wrong. Perhaps we can say that one perfectly logical being can 'threaten' another because it is optimal for A for B to choose C, so A ensures (as close as possible) that it is not optimal for B to choose not C, but that's not a threat as we would generally consider it.This is... misleading. Perfectly logical creatures can make promises and threats all they want, and in fact, making these is an important aspect of game theory.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
A threat is generally persuasion. I'm talking about one player eliminating a favorable outcome for another player if doing so is overall favorable to them. Player B reasons that (in the case of PD for example) there is no line of reasoning that allows player A to choose defect but not allow player B to choose defect - player B has eliminated the potential of (A defect, B co-op) from A's future outlook.If stating that you plan to choose an option which (on its face) is suboptimal for you and different from your expected rational behavior is "not a threat as we would generally consider it", please define "threat" in this context so that I can continue.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:There's no such thing as "super rational".
ameretrifle wrote:Magic space feudalism is therefore a viable idea.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
WarDaft wrote:How can we call a strategy the rational choice if there is a better strategy? The word loses its meaning...
ameretrifle wrote:Magic space feudalism is therefore a viable idea.
Well, or if you know (as in know) who you're up against.Well, the superrational choice only works if everyone does it, whereas the rational choice works regardless of what everyone else does. Also, in the prisoners dilemma, the superrational choice in a single instance becomes the rational choice in the iterated game (essentially).
Well, it has a sort of iteration built into it. We need to agree on whether or not perfectly logical pirates can change their minds, for one. I don't think they can, as should be obvious. To switch plans is to act erratically, which is directly opposed to logically.For our pirates dilemma, the rational strategy in a single run is known (it seems to me). Whether the rational strategy changes when its iterated is an interesting question imo.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Let's consider the case where a SR PD player is up against an R PD player. Both of them know who their opponent is, but cannot communicate as usual. Is it still rational for R to defect? It doesn't make sense that if the R player was replaced with an SR player that they could do better, R is supposed to have the best possible strategy.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
WarDaft wrote:...in the 3 pirate version, pirate 2 can "commit" to paying pirate 1 at least 2 gold should pirate 1 down vote pirate 3. He can do this merely by it being his only possible means of obtaining gold in the 3 pirate version. He cannot later betray pirate 1 by not giving him 2 gold after pirate 3 is tossed overboard, because that betrayal would have be part of his plan before pirate 1 down votes pirate 3. As pirate 2 is perfectly logical his plan is totally deducible by pirate 1, and so must not contain betrayal in order to obtain any gold in the 3 pirate version. Thus, 1 gold is not enough to guarantee pirate 3 gets pirate 1's vote.
If we presume no further deductive bartering, then both pirate 2 and pirate 1 have received more gold than if pirate 1 had voted for pirate 3, clearly it is a better choice for both of them. So pirate 1 voting for pirate 3 for the price of 1 gold cannot possibly be pirate 1's best choice.
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:The 'enforcement' is that pirate 2 cannot act erratically, everything pirate 2 does is deducible logically. If we, somehow, logically deduce that pirate 2 will not betray pirate 1 after pirate 3 is thrown overboard... then how can pirate 2, a perfectly logical being, not act exactly as we have deducted? Pirate 2 cannot betray without that being deducible, being perfectly logical. So in order to get gold, pirate 2 must ensure that it is deducible that they will not betray. If it is deducible that they will not betray, I ask again, how does this perfectly logical pirate then betray?
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
WarDaft wrote:Except he doesn't have to say anything. It's being deduced that it is more profitable for him to commit absolutely to not betraying. If we deduce that he would only lie, and always betray, then he will always receive 0 gold in the three pirate situation, yet if we can deduce that he will commit to not betraying, then there is an avenue for pirate 2 to make 998 gold and give 2 to pirate 1. 998 > 0 and 2 > 1. Surely, if possible, pirate 2 will commit (not say he will commit, but actually do so, so that we may deduce a desirable course of action about him committing) to anything he must to make this possible.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Users browsing this forum: Asthanius, Farpappestals, Tebychacy and 6 guests