[V] The Lydhampstead Mystery - SOLVED

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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby DaBigCheez » Thu Jul 21, 2011 12:52 am UTC

*blink*

...So it does.

Failstrat is fail. So, let's see, who was pushing hard for this misread-based interpretation...
1) PE,
2) Me (following PE),
3) Lorenz

Lorenz's pointing out that the watcher would see the roleblock as well no longer looks as townie in my mind. I think all three of us could just be the victims of not reading carefully - but it could quite well be a deliberate poorplan set up by scum.

Gut feeling: PE likely didn't read the roles carefully; I kinda doubt that scum would *initially* propose something which would be discredited by simply reading the setup. I started running with it due to confirmation bias, essentially, coupled with misremembering the roles - I started liking the strategy so much that I wanted to believe, and didn't recheck the roles. Lorenz is looking about the most suspicious to me right now - a much stronger vibe of just going along with things and trying to push us along down unhelpful routes (having tracker claim, spreading wine about millers, etc.) Also a stronger advocate of massclaim...

Yeah. No sense in no-lynching today with the strat broken, and based on the evidence I've seen so far and looking back, I think I've made up my mind for now.

Unvote
Vote: Lorenz
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby webby » Thu Jul 21, 2011 1:08 am UTC

DaBigCheez wrote:
I started running with it due to confirmation bias, essentially, coupled with misremembering the roles.


Yeah, the funny thing was that I had said earlier that I thought the Journalist and Watcher were not very useful for exactly that reason, but somehow that slipped my mind when the strategy was proposed.

I'm not going to go too over the top with being suspicious of the followers of the strategy, because I can believe that people just didn't read the role PMs carefully. I've only played in one game with a watcher/tracker role before, I don't think this is how they usually work - aren't you usually told?

We still have about 16 hours to lynch. I don't think I agree with your opinion on Lorenz at this stage, to me it seems like he's genuinely trying to be helpful, but I'll need to think about things. I'm probably going to end up voting for either Azrael or roband.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby DaBigCheez » Thu Jul 21, 2011 1:13 am UTC

webby - fair enough; I'd just found some of Lorenz's comments suspicious as noted earlier, and the thing keeping him elevated as townie in my mind was stripped away by the fact that it was wrong (and thus, while it could have been well-intentioned, it could also have been intentionally misleading). And yeah, I remembered the comment about watcher/tracker not seeming that useful, and thinking "huh?", due to thinking they were told who visited/was visited; I believe that's the "bog-standard" watcher/tracker role. After more carefully re-reading all the roles, looks like cop and scum powers are also bog-standard. (I do like the win condition phrasing for the scum roles, btw.)
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby DaBigCheez » Thu Jul 21, 2011 1:23 am UTC

Now hang on just a cotton-pickin' minute, I could have sworn...

Yep, sure enough - the initial modpost DOES seem to indicate that the tracker and watcher are told the person who visited/was visited, while clearing up what happens with multiple actions:
Misnomer wrote:If the photographer targets a player who recieves multiple visitors, they will only be told that one person visited their target - this person will be randomly selected. Similarly, if the journalist targets the mastermind on a night when the mastermind is both killing and roleblocking, it is random whether they are told the kill target or the roleblock target.

(Emphasis mine)

This seems to contradict the wording of the PMs, which just states "whether that player targeted/was targeted by another player that night".

MOD:
Ignoring multiple actions targeted/used by the same player:
Is the tracker told which player, if any, their target visited?
Is the watcher told which player, if any, visited their target?
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby Lorenz » Thu Jul 21, 2011 1:27 am UTC

Still not much time for today, but I was as much a victim of ignorance as anyone else. Only thing I will point out is that I did push for a lynch rather than no-lynch. My logic may have been flawed, but if my logic had NOT been flawed, and I was scum, there's no reason for me to have pushed for that. (Woops, looks like a tipped a glass of wine, my bad).
Anyway, this makes me more confident in my roband vote for suggesting no-lynch.

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Good catch DBC, we'll have to wait to be sure then.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby webby » Thu Jul 21, 2011 1:37 am UTC

Yeah, you're right - that seems to be contradictory. Will wait for modly confirmation.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby roband » Thu Jul 21, 2011 8:18 am UTC

Thoughts as I had them.

Lorenz - you discard the thought of a NL without seeming to think about it much. My annoyance is a little OMGUSy, because even if you're saying that NL is MY idea, it was suggested when I was pushed to vote for anything. If I'd been online at this point, I woulda been very close to voting for you.

Az gets a good contentful post in, something seemed off about it, not sure what, because I was immediately distracted by webby's realisation.
I hadn't noticed the discrepancy between the roles and the rules. And which one is correct is a massive deal.

Wait, I managed to miss Lorenz's most recent post.. What? Don't vote for me, I was confused, but that makes me happier with voting roband. I'll say it again. What?

I was gonna vote you earlier. I decided to hold off. Now other people are voting for you. I don't really want to be bandwaggoning, but nothing you've said seems justifiable to me.

I will not-vote, until after the mod clarifies what the rules/roles actually are. But, at the moment, not much could happen to change who I want to vote for.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby Misnomer » Thu Jul 21, 2011 9:30 am UTC

GopherofPern is replacing markstonia with immediate effect

DaBigCheez wrote:MOD:
Ignoring multiple actions targeted/used by the same player:
Is the tracker told which player, if any, their target visited?
Is the watcher told which player, if any, visited their target?

...blergh, I have worded that badly... Watcher and Tracker work like normal. The Tracker is told who their target targeted, and the Watcher is told who targeted their target. Sorry for the confusion.

DaBigCheez wrote:Mod: Can "No Lynch" be considered the option/player with the most votes, or will (for example) 8 NL votes and 1 vote on a player cause that player to be lynched?
Yes

Votals:
Roband (1): Lorenz
Lorenz (2): Azrael001, DaBigCheez


Soft deadline in roughly 7.5 hours
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby webby » Thu Jul 21, 2011 9:36 am UTC

With the question you answered 'yes' to, which one were you saying yes to? It was an either/or question.

But thanks for clearing the role thing up.

Hmm, I want to no lynch. We also need a cop claim in the next few hours.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby Misnomer » Thu Jul 21, 2011 9:39 am UTC

webby wrote:With the question you answered 'yes' to, which one were you saying yes to? It was an either/or question.

Yes, for the purposes of lynch votes, No Lynch counts as a player. If No Lynch gets a majority, the day is instantly ended. If the day ends with No Lynch in a plurality, no lynch will take place.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby roband » Thu Jul 21, 2011 9:45 am UTC

I would be happy to see Lorenz lynched, tbh. I still think that a NL would be a good thing to consider though.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby Gopher of Pern » Thu Jul 21, 2011 9:49 am UTC

I'm here, will do a quick read now.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby roband » Thu Jul 21, 2011 11:17 am UTC

Not sure if I'll be on at deadline (5 and a half hours from now) so I'm going to vote.

I think a vote for Lorenz is better than a vote for a NL, at this point in time.

Vote Lorenz
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby Gopher of Pern » Thu Jul 21, 2011 11:53 am UTC

Nothing I say will really affect the lynch this close to deadline, but I will say it anyway, as it might be useful for tomorrow.

Alot of the content early on was discussing claiming strategies, which is all well and good, even if I dislike them. If I'm reading this correctly, the consensus is that the cop claims, watcher watches them each night, Tracker goes after their preferred target. Cop cannot be killed/roleblocked without the watcher knowing who targetted them, and the Tracker will know if their info is useful or not.

There is actually another flaw in this plan, being that scum can easily counter claim watcher after killing the cop, which means 2 power roles for 1 scum. It would be risky for them, but it could work for them.

As for scum-tells, well, I don't see too many glaring ones, so I will be content to look at people's reactions tomorrow. There seems to be a bit of lurking coming from some, which will hopefully be remedied tomorrow.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby webby » Thu Jul 21, 2011 12:56 pm UTC

Vote: No Lynch

And hopefully if the cop fails to claim, they won't die during the night and the strategy will still work.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby Misnomer » Thu Jul 21, 2011 1:01 pm UTC

Votals:
Roband (1): Lorenz
Lorenz (3): Azrael001, DaBigCheez, Roband
No Lynch (1): Webby


Soft deadline in roughly 4 hours
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby b.i.o » Thu Jul 21, 2011 1:36 pm UTC

Sorry for being largely absent...even if I was the one that brought it up, all of this logic strategizing bores me to tears. (Even if it is, now that we've gotten confirmation that the watcher/tracker are more powerful, a lot more viable as a strategy. I had only read the role PMs, which led me to believe it wasn't actually such a good idea.)

In any case, I not voting NL for the same reasons Az isn't.

vote: Roband

His posts have been pinging me a fair amount. The lack of content in earlier posts and the more serious posts now that it's been pointed out seem a bit off to me, and, also important, I'm not convinced that Lorenz is scum. Maybe he is, but he's talking enough that I'll be able to be a lot more sure of that at some point tomorrow anyway.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby webby » Thu Jul 21, 2011 1:48 pm UTC

Ok, so No Lynch doesn't seem to be happening, and as I said before, I think roband is more likely to be scum than Lorenz.

Unvote
Vote: roband
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby webby » Thu Jul 21, 2011 1:51 pm UTC

And funnily enough, checking the rules, a tie results in no lynch. :P

Someone can break the tie in the three hours to deadline though, I'm going to bed now.
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby Misnomer » Thu Jul 21, 2011 1:53 pm UTC

Votals:
Roband (3): Lorenz, b.i.o, Webby
Lorenz (3): Azrael001, DaBigCheez, Roband


Soft deadline in roughly 3 hours
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Re: [V] The Lydhampstead Mystery - D1: The Wild West Country

Postby DaBigCheez » Thu Jul 21, 2011 3:24 pm UTC

Alright. With that info out there, I'm going to come out and say what some of you may have suspected:

I am the detective.

I'm aware that scum can kill me and counterclaim watcher tomorrow; however, I'm perfectly fine with a 2-for-1 trade if it guarantees that we get a scum, so I'm willing to take that risk. Watcher, to your post! o7

If you want verification that I'm not just making this up on the spot, check my first post of the game proper; I breadcrumbed it with a series of squares. (The first letter of first sentence, fourth letter of second sentence, ninth letter of third, etc.; it started to get to be a pain for 49, 64 and 81 :P)

DaBigCheez, formatted for clarity wrote:Day One, wooooo!
Fine morning, chaps and chapettes.
Shame 'bout all the snow, eh?
So...kicking the game off, hrm...whaddaya wanna talk about?
I don't suppose anyone's gonna come forward and admit they killed poor old Easterton and Dr. Misnomer, are they?
So I suppose we're going to have to do things the old-fashioned way...
Does anyone think the Random Questioning Stage would be high-value here?
Or should we just mill around uselessly, or does someone have a better idea (I'd vigorously embrace such)?
It's certainly to be hoped that we'll get to the bottom of all this; Easterton was a fine fellow (I'm sure) and he didn't deserve this (probably), so let's make sure those responsible pay!


As a NL strat wouldn't work if they do counterclaim watcher, I'm going to go ahead and break this tie; I don't have any strong tells to work off of (all I've got from Lorenz is being inquisitive + misguided), but I've been getting at least a couple pings off roband, so I don't mind switching my vote.

Unvote
Vote: roband
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Re: [V] The Lydhampstead Mystery - N1: On Thin Ice

Postby Misnomer » Thu Jul 21, 2011 5:13 pm UTC

Votals:
Roband (4): Lorenz, b.i.o, Webby, DaBigCheez
Lorenz (2): Azrael001, Roband


Despite the high emotions of the villagers in the early morning, the 'lynching' actually seemed to be quite a sensible affair. The residents of Lydhampstead discussed theories, worked through the probabilities of various scenarios and calmly debated the best course of action to take. Indeed, it even seemed as if nobody would be lynched at all, and that everyone present would allow the proper investigations to take place. However, the calm was not to last.

As they day drew to a close, a scuffle broke out between Mr Roband and Mr Lorenz, each accusing the other of acting suspiciously. The villagefolk quickly involved themselves in the fight, and before long Roband was outnumbered. 'Lynch him!', someone cried, and he ran. Over the fields, through the snow, across the frozen lake... he needed to get to safety, no matter what. He couldn't be caught. Just as he reached the middle of the lake, however, there was an almighty cracking sound, and the ice gave way beneath him. Plunged into the ice cold water, he struggled to swim back to the surface. But try as he might, he kept hitting the ceiling of ice, unable to locate the hole he had fallen through. Running out of breath, and with the cold sweeping through his body, Roband sank downwards...

Back in Lydhampstead, the villagers cursed their luck. As far as they were concerned, Roband has escaped. They would have to search his things in the morning, and see if they could turn up any clues about him. For now though, darkness was falling, and the snow outside was rapidly turning into a blizzard. The hunt for the guilty would have to continue in the morning...

Roband has been lynched. His role will be revealed in the morning.

It is now Night 1. If you have an action to send in, please do so as quickly as possible.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Misnomer » Sat Jul 23, 2011 6:22 pm UTC

The next day, Mr Webby awoke unusually early. It was still dark outside, but he was eager to make a start. Trudging through the snow, he made his way over to old Roband's cottage. 'I have to find out what he was up to', thought Webby, 'there must be a clue in here somewhere'. Arriving at the front door, he reached out to turn the handle, only to discover that the door was already open. Was there someone inside?

Cautiously, Webby slowly stepped inside. Looking around the hallway, the lounge and the kitchen, nothing seemed remarkable or out of the ordinary. But it was in the study where Webby made his discovery. Hanging on lines from the ceiling were recently developed photographs from around the village, and all around the room were shelves and cupboards full of cameras and photographic equipment. One photograph in particular caught his eye. It was a nightime picture of Lydhampstead Manor, but the main focus was not on the house, but on the garden. A figure dressed in long, flowing white robes, appeared to be walking towards to the house, apparently unaware that the photograph was being taken. Thinking it might be significant, Webby tucked it into his jacket pocket to examine properly later. Webby continued searching for further clues, closely examining the faces of the people in the photographs. Absorbed in his search, he failed to notice the figure standing in the doorway, revolver in hand...


Webby is now dead. He was Vanilla Town.
Roband was the Photographer


7 players remaining, with 4 votes needed to lynch. Soft deadline set for 6pm BST, Friday 29th July
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby b.i.o » Sat Jul 23, 2011 7:51 pm UTC

Right, so DBC claimed cop yesterday. I'm inclined to believe him for two reasons. First, claiming cop as scum when you're not under a lot of suspicion already doesn't make much sense in any case, because you'll just get counterclaimed. Second, I am the journalist, and I targeted Az last night, and Az targeted DBC with something.

Now, since we lynched our photographer yesterday, there were only four targeted abilities left. The NK, the roleblock, the journalist's investigation, and the cop's investigation. Since webby died, Az's action wasn't the NK. Since I'm the journalist, it wasn't that. And if Az was the real cop and DBC had false-claimed, there'd be no reason for Az to investigate DBC, so as far as I can tell, the roleblock's the only thing that makes any sense, meaning that DBC was telling the truth, and Az is the mastermind.

vote: Azrael001

And since Az was the first vote on Lorenz D1, I'm inclined to believe Lorenz is also town, although that's not a sure thing. Which implies, if you believe me, that the last scum is probably one of GoP, PE, or weiyaoli.

Which makes our life a little more difficult, since GoP wasn't really around at all yesterday, and none of them voted yesterday. Thoughts?
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby b.i.o » Sat Jul 23, 2011 8:02 pm UTC

Actually, assuming I'm right about Lorenz, I believe we have a guaranteed win.

7 players left, 2 scum. We have a guaranteed lynch on 1 of the scum today, and that scum is the roleblocker, so we won't have to worry about that anymore. If DBC and I coordinate to target different people of my 3 suspects, then tomorrow (assuming one of the two of us gets NK'd) there'll be 5 people left, 1 of them scum, and either we'll have the other scum identified or we'll have 2 confirmed town, and 1 likely town. We'll get to lynch 1 more person, the other of DBC/me will get NK'd, and if we still haven't hit the scum, it'll be down to 3/1 on D4. 1 will be confirmed town (by either me/DBC tomorrow), the other (Lorenz) is probably town, the last is the remaining mafia.

Now, it's possible Lorenz is the last scum and Az was doing some scum distancing, but I find that a bit unlikely since there weren't other targets suggested already, meaning that one vote was liable to trigger a bandwagon (which is, in fact, what happened).
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby weiyaoli » Sat Jul 23, 2011 8:51 pm UTC

I'm am not the journalist or cop.

Apologies for not voting yesterday, I was waiting for a claim from either of the candidates (to vote) but deadline hit before that. I would suspect people who bandwagoned onto roband yesterday shortly before the deadline, but without any counterclaims, bio and DBC are probably the cop roles, webby was NKed and Lorenz voted very early on (his vote didn't really influence whether roband was lynched without being able to claim or not since roband as far as I can see was aware of Lorenz's vote whilst he was still online).
And you thought I was crazy...
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Lorenz » Sat Jul 23, 2011 11:20 pm UTC

Yup, that's exactly why I wanted to vote early. So that the voted would have a chance to claim. I am liking b.i.o's analysis, but I want to have a confirmation by dbc before anything. (Also, why did you post about that nice breadcrumb of yours DBC? It would have made great evidence if someone counterclaimed.)
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Gopher of Pern » Sun Jul 24, 2011 12:32 am UTC

Lorenz wrote:Yup, that's exactly why I wanted to vote early. So that the voted would have a chance to claim. I am liking b.i.o's analysis, but I want to have a confirmation by dbc before anything. (Also, why did you post about that nice breadcrumb of yours DBC? It would have made great evidence if someone counterclaimed.)


Scum can breadcrumb too. And DBC is a wily enough player to do it! :)

I didn't want to influence anything yesterday, as I only had just started reading the thread. I would like to hear from both Azrael and DBC before voting now, but b.i.o's plan seems good. What made you try Azrael?

I'm not as confident as yourself that Lorenz is town though. They did post some obviously poor strategies, and they started the bandwagon on Roband.

To confirm claims (I'm assuming if you've posted today and haven't claimed, you're claiming vanilla town.):

Webby - Vanilla Town (Dead)
Roband - Photographer (Dead)
DBC - Cop
Bio - Journalist
Weiyaoli - Vanilla Town
Lorenz - Vanilla Town
GoP - Vanilla Town

PE - Unclaimed
Azrael - Unclaimed

If it comes down to 50/50 over someone and Lorenz, I'm gonna vote for Lorenz. Do not use jsmath on the mafia forums! :evil:

I am just kidding about the voting. But it is seriously annoying!
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby b.i.o » Sun Jul 24, 2011 12:53 am UTC

Gopher of Pern wrote:What made you try Azrael?

The combination of an old rivalry and not having any better ideas.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby DaBigCheez » Sun Jul 24, 2011 1:19 am UTC

I was roleblocked last night, so b.i.o.'s claim holds up in that respect (leading to implication of scum Az). Will read in more detail now.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby DaBigCheez » Sun Jul 24, 2011 1:34 am UTC

And yeah - the main reason I revealed the breadcrumb was that it was very close to deadline, and I wasn't sure I was going to be on again beforehand. So, I wanted to make sure it got out there so I'd be protected during the night, rather than a scum counterclaiming and no proof either way besides peoples' reads. If there'd been more time left in the day, I definitely would have left it unsaid so I could bust out the breadcrumb with a giant trollface - and I didn't want to go unclaimed, since I'd been careless enough I was pretty sure scum had me figured out whether I claimed or not.

And GoP - Yep, scum can definitely breadcrumb too. All it proves is that, if I was scum, I was planning on falseclaiming cop from the start - I didn't adapt my strategy to what would be most convenient at the time. (Either that or I found cunning ways to disguise breadcrumbs for all possible roles in the same post - and while that's possible, that's more work than I think I'd be willing to go to :P)

Thinking through b.i.o.'s plan, assuming we don't have suspicions lists:
1) Lynch Az today, roleblocker down. 5-1.
2) I get NK'd (for the sake of argument, b.i.o. and I are now equivalent unless scum doesn't NK at all for some reason). 4-1. We have a result on one extra player, and one of b.i.o. or I are still up.
3) Lynch one of the three unconfirmed. Assume we mislynch, 3-1.
4) b.i.o. is killed. 2-1, one confirmed town.
5) Confirmed townie decides the game at 2-1.

If (hypothetically) b.i.o. is falseclaiming a tracker result, while being scum and knowing I got RBed, we're still fine:
1) Mislynch Az today, 4-2.
2) I get NK'd. 3-2. Tracker result during the night somewhere.
3) Lynch b.i.o. 3-1. Tracker claims night's result, confirming a townie and themselves, or pinpointing the scum for next day.
4) Tracker is killed. 2-1, one confirmed town.
5) Confirmed townie decides the game at 2-1.

So, yeah - if b.i.o. is lying, we'll know it after today's lynch, and can then lynch him freely and lead to the same overall outcome for the game. (If Az turns out to be the tracker, or the roleblocker gets lucky with hitting the tracker, it's slightly worse, but not much and that'd rely on blind luck.)
If b.i.o.'s not lying, the win is still not *guaranteed*, but it shouldn't be a particularly difficult 2-1 to manage.

I think we're in good shape here.

Vote: Azrael001

And...I find it amusing and more than a bit depressing that I cast the deciding vote to lynch my own protection. Sorry, roband <_<
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Azrael001 » Sun Jul 24, 2011 6:34 am UTC

Just got back from party, drunk/high, know results and votes. Have defense, it's not sufficient to deal with crazy luck bio guessing. Rivalry powers of opposite alignment are bizarre. Crazy guess being the claim power role first from among the remaining players. I thought I had hid well, but bio being bio found me out and claimed while I was away.

Vote: bio

for what it's worth.

Sorry for the terrible post, falling asleep.

Will coherent in the morning.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Azrael001 » Mon Jul 25, 2011 2:24 am UTC

Alright, I'm about 12 hours late, but I had guests. Now for my previous post to be translated into English. That is, I am the tracker and watched Lorenz as he was the one that I was suspicious of. He did not target anyone, so that's a plus.

As far as bio false-claiming and guessing me, I can only assume that he is the role blocker, and that he had strong enough feelings about my being a power role to take the risk. Factoring in his admitted rivalry, and the process of elimination, he gambled, and correctly, that I am the tracker (what with the other power roles claimed or dead).

His plan presumably is to get the town to lynch me, and kill the cop tonight, so that there are no more investigatory roles, which both eliminates the need for a role blocker (sacrificing himself doesn't matter as much) and sets things up for all of us to have a much tougher go of it.

So DBC's scenario mislynch scenario looks more like:

If (hypothetically) b.i.o. is falseclaiming a tracker result, while being scum and knowing I got RBed, we're still fine:
1) Mislynch Az today, 4-2. (Keep tracker result)
2) DBC gets NK'd. 3-2. No result.
3) Lynch b.i.o. 3-1.
4) Confirmed town (Lorenz) is killed. 2-1, No confirmed town.
5) 2-1 toss-up.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby b.i.o » Mon Jul 25, 2011 3:32 am UTC

Azrael001 wrote:That is, I am the tracker and watched Lorenz as he was the one that I was suspicious of. He did not target anyone, so that's a plus.

You picked Lorenz to make your false-claim because when you die and are revealed to be mafia, the more entangled you are with Lorenz the harder it is for us to determine whether he's town or mafia.

Also, the plan you've devised for me doesn't make a whole lot of sense. With the watcher dead, there's no real risk to taking action against the cop. Were I the roleblocker, I'd have played today along as normal and helped to get another townie lynched. Tonight, I'd kill DBC, the cop, and roleblock one of the 3 remaining players. (And if I were so certain that you were the tracker, then I'd be pretty certain I was roleblocking the right one.) And even if I missed, I'd make sure that *I* performed the kill action, as then my mafia buddy wouldn't have done anything, making them undetectable by the tracker. Me falseclaiming as scum today makes absolutely no sense.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Lorenz » Mon Jul 25, 2011 3:40 am UTC

Well, I don't know what to say. I was waiting for Azrael's defense to leave room for discussion, but it's pretty clear now.
Vote: Azrael
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Gopher of Pern » Mon Jul 25, 2011 11:10 am UTC

Well, I think you're jumping the gun a bit there Lorenz. Azrael's 1 from hammer, so I would like some more discussion, and at least 1 post from PE, before we go ahead with this. I want to make sure DBC is the only cop claim we'll have.

I'm still inclined to believe DBC and bio, but I want to make sure we know what we're dealing with.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby PhoenixEnigma » Tue Jul 26, 2011 3:56 am UTC

At this point, I'm not entirely sure what other discussion we need. I suppose I can confirm that I'm not going to be counter-claiming watcher or cop, since someone brought it up, although that should have been fairly clear since role-vs-rules confusion yesterday.

Other than that, though, are we waiting on much in particular? I suppose we could discuss potential cop/tracker targets, but that doesn't seem to be entirely useful - if bio is telling the truth, then we can assume either bio or DBC will be NK'd, meaning we don't need to worry too much about them targeting the same person (and a wasted investigation would be the only particularly poor outcome, I think.) If Az001 actually is telling the truth, then DBC will almost certainly be NK'd, and it doesn't matter since neither cop or tracker are alive tomorrow.

I'm not going to vote quite yet in case someone wants to correct me on the lack of things to discuss, but if no one has hammered or sparked new discussion by tomorrow noonish (about 13-14 hours), I can't see much reason to let this day continue on in silence.
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Gopher of Pern » Tue Jul 26, 2011 7:47 am UTC

To confirm my list from earlier:

Webby - Vanilla Town (Dead)
Roband - Photographer (Dead)
DBC - Cop
Bio - Journalist
Weiyaoli - Vanilla Town
Lorenz - Vanilla Town
GoP - Vanilla Town
PE - Vanilla Town
Azrael - Journalist (2nd Claim)

Which means DBC is confirmed town.

If Bio is scum (worst case scenario here) and we lynch Azrael:
DBC gets killed. We will lynch Bio the next day as they will be confirmed scum. Another one of us dies, which will leave us with 2-1. I suppose that is ok, but we will want some more discussion, so to give us some scum tells for that last day. I guess I will look through all the 'Vanilla' posts, see if anything jumps out at me, but currently PE is lurking pretty hard, which is slightly suss.

If Azrael is scum:
Lynch Azrael, DBC/Bio gets killed. We will be at 4-1 with 2 chances to lynch. I guess there will be plenty of discussion tomorrow if that happens.

Seems all good. Anyone feel like hammering?
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby Misnomer » Tue Jul 26, 2011 9:32 am UTC

Votals:

Azrael001 (3): b.i.o, DaBigCheez, Lorenz
b.i.o (1): Azrael001


Deadline in roughly 79.5 hours
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Re: [V] The Lydhampstead Mystery - D2: The Figure in White

Postby weiyaoli » Tue Jul 26, 2011 8:17 pm UTC

Seems all good. Anyone feel like hammering?


Why have you asked this instead of hammering yourself?

In any case:

Vote: Az
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