Misnomer wrote:I'm still not entirely confident with using a lightening rod, but it does occur to me that it deals very effectively with the headache of the extra kill. If we have a lightening rod, then town doesn't actually need to send in a kill power - whether scum have one or two kills is meaningless, as they're going to be targeted at the same player anyway.cjdrum wrote:What are your thoughts about killing if we go with the Lightning Rod idea, then?Misnomer wrote:As for kill actions, though I'm wary of having a vig kill, I agree it's better than having an extra scum kill. We need a town player should send one in.
But that relies on the chosen lightning rod being town. I think it would be a good idea for town to try and get the kill power and kill the lightning rod, just in case. Actually, I've just realised that lightning rod won't die, because the doctor will be attracted to them as well. (Actually how do these things work? Does doctor only protect from one kill?)
I'm worried it might be a little gamebreaking though.
Mod: Is a lightning rod allowed?

