Hrmmm, so dragons.


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poxic wrote:Edit to add: I hope Skyrim isn't a hellaboring snowscape like the last expansion to Morrowind was. I was hoping rather for a visit southward, like Elsweyr or Valenwood.
//will tone down the geekery now, sorry
psion wrote:So, some prophecy says that some evil creatures will awaken once the events of Oblivion end. That seems convenient... Oh look, we also already have a hero to fight said creatures. I wonder who will win in that struggle. I'm aflutter with intrigue.
Shivahn wrote:I don't know if that's a fair criticism of this game's plot in particular. Most games already have somewhat predetermined storylines. It's rare that any game results in protagonist failure.
poxic wrote:Everywhere I looked in Solstheim (?), I could see lazy ass-programming. Copying and recolouring the new ingredients, cloning all of the landscape and dungeons, no joy-of-discovery in the storylines or execution. Just grinding out more of what's been done before.
Amnesiasoft wrote:poxic wrote:Everywhere I looked in Solstheim (?), I could see lazy ass-programming. Copying and recolouring the new ingredients, cloning all of the landscape and dungeons, no joy-of-discovery in the storylines or execution. Just grinding out more of what's been done before.
None of that is programming though, so it's okay!
psion wrote:Shivahn wrote:I don't know if that's a fair criticism of this game's plot in particular. Most games already have somewhat predetermined storylines. It's rare that any game results in protagonist failure.
Of course, but in the respect of an open-ended RPG, it's a pretty poor first step to basically say "This new evil thing that came from nowhere for no reason is going to do some bad things, and there's this good guy that will kill said evil thing because he is good." Lazy stuff.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her friend Catherine in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Xeio wrote:OH THANK THE NINE.
poxic wrote:I hope Skyrim isn't a hellaboring snowscape like the last expansion to Morrowind was. I was hoping rather for a visit southward, like Elsweyr or Valenwood.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
Chuff wrote:I write most of my letters from the bottom
Made me think of this.SecondTalon wrote:But yeah, looking at an Elder Scrolls game and expecting a gripping story is like looking at... I don't know, Grand Theft Auto and expecting a seamless blend of sandbox dicking around and story where the thousands of cops you slaughter and the millions in your bankroll are commented upon by the NPCs in the story clips, and there's never a single mention of your character hurting for money as you have millions of dollars, mostly from running people over or delivering pizzas or what the hell ever. Bethesda is pretty good at setting up a world, pretty.. mediocre at creating an interesting story to run in the middle of it.
SecondTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
I do. Of course, just because I do doesn't mean I'm immune to the autoexpansion of abbreviations in my head.hatten wrote:I thought you complained about having abbreviations in the title in some other thread SexyTalon. =p
http://en.wikipedia.org/wiki/The_Elder_Scrolls for those that don't know what TES is and don't have flash installed (OP's link requires flash >_>)
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
I love that bioware do the dialog in hell and heaven.pseudoidiot wrote:Made me think of this.
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
SecondTalon wrote:That's.. half of what I'm afraid of. They listened too closely to the fans for Oblivion, and took out the Morrowind approach of "And.. you're here! Go talk to this guy, I guess. Whatever." of Main Story and the Quest approach of "Go to this crypt. It's to the west, more or less. Maybe a little south." when talking about a crypt right outside of town or six miles away and replaced it with a giant hand holding "You need to go talk to This Man at This Place located on This Road and to help, we're putting a marker on his goddamn head that you can see anywhere in the game world, even if the guy happens to be at the bottom of a hidden dungeon and you shouldn't even be aware there's a guy there in the first place, since the quest was just to Investigate The Ruins"
So.. yeah, listening to the fans sometimes makes the game.... kinda silly.
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
mosc wrote:The leveling system is the thing I can't compromise on. I found oblivion virtually unplayable just because so much stuff was tied to my character's level. There was no sense of atmosphere in the world. Places to stay away from, things to be intimidated by. Similarly nothing to romp through later feeling overpowered. As such, there was no sense of empowerment and development. It was an RPG that played like an adventure game. In an adventure game, the grappling hook gives you another combat move and lets you access a couple new areas but it essentially doesn't change anything in terms of difficulty.
Jahoclave wrote:Besides if you observe romance, you change the outcome. Especially if you put his/her friend Catherine in a box.
Menacing Spike wrote:Was it the copper hammer or the children part that caused censoring?
Xeio wrote:I kinda liked it, even my original playthrough I picked main skills and had no real problems with the difficulty.
I did hear lots of people say the first mission was impossible after a few levels, but I guess it's good I did that one first (and shortly thereafter deviated from the story for 100 or so hours... <_<)
Granted, to that extent Fallout 3 did much better.
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
Magnanimous wrote:Oh my gods, yes.
Oblivion is amazing once you threw in a few of the cooler mods. But the standard release is... eh. I have no idea how anyone could like that leveling system.
SirBryghtside wrote:And at least they'll have good VA this time round.
Hopefully
Shivahn wrote:Magnanimous wrote:Oh my gods, yes.
Oblivion is amazing once you threw in a few of the cooler mods. But the standard release is... eh. I have no idea how anyone could like that leveling system.
Because it's fun to be a well rounded character who gets repeatedly one shotted by the spider daedra who are about ten levels too strong for you.
guale wrote:Shivahn wrote:Magnanimous wrote:Oh my gods, yes.
Oblivion is amazing once you threw in a few of the cooler mods. But the standard release is... eh. I have no idea how anyone could like that leveling system.
Because it's fun to be a well rounded character who gets repeatedly one shotted by the spider daedra who are about ten levels too strong for you.
What's really fun is to be that character, get one shotted a few times, then figure out some amazing new strategy, take out the Spider Deadra without a scratch then go get his treasure.
Yeah, if you do it first the guards are actually able to help (i.e. almost complete it themselves), and you can progress reasonably. If you wait, the guards get chewed alive and it's pretty dang tough.Xeio wrote:I did hear lots of people say the first mission was impossible after a few levels, but I guess it's good I did that one first (and shortly thereafter deviated from the story for 100 or so hours... <_<)
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