0724: "Hell"

This forum is for the individual discussion thread that goes with each new comic.

Moderators: Moderators General, Magistrates, Prelates

Re: "Hell" Discussion

Postby Tirian » Wed Apr 07, 2010 5:24 am UTC

Sisyphus wrote:That's not hell. You've got the high score.


Yeah, I'm wondering what's so hell-like about a version of Tetris that is really easy to walk away from. To me, Hell is the original The Sims, where I laboriously spent hours making my characters learn useful skills and form large circles of friends and climb their respective career ladders, and then look up and see that two weeks had passed in the real world and I all I had been doing is playing a computer game by myself.
Tirian
 
Posts: 1516
Joined: Fri Feb 15, 2008 6:03 pm UTC

Re: "Hell" Discussion

Postby Introbulus » Wed Apr 07, 2010 5:28 am UTC

Tirian wrote:
Sisyphus wrote:That's not hell. You've got the high score.


Yeah, I'm wondering what's so hell-like about a version of Tetris that is really easy to walk away from. To me, Hell is the original The Sims, where I laboriously spent hours making my characters learn useful skills and form large circles of friends and climb their respective career ladders, and then look up and see that two weeks had passed in the real world and I all I had been doing is playing a computer game by myself.

So...Hell is NO other people?
If you can read this, you are wasting your time.
User avatar
Introbulus
 
Posts: 23
Joined: Fri Aug 21, 2009 4:09 am UTC
Location: New York

Re: "Hell" Discussion

Postby miles » Wed Apr 07, 2010 5:31 am UTC

wow this reminds me of hatetris
http://qntm.org/hatetris

very similar..?

good job on the comics over the past few weeks, better quality

EDIT: YES!! just in the nick of time
Last edited by miles on Wed Apr 07, 2010 2:23 pm UTC, edited 1 time in total.
miles
 
Posts: 18
Joined: Sat Feb 28, 2009 8:58 am UTC

Re: "Hell" Discussion

Postby Patashu » Wed Apr 07, 2010 5:34 am UTC

Here's an online version of 'tetris that wants you to lose': There is no gravity, only suffering.

http://qntm.org/hatetris

EDIT: Beaten by three minutes! Oh well.
User avatar
Patashu
Answerful Bignitude
 
Posts: 376
Joined: Mon Mar 12, 2007 8:54 am UTC

Re: "Hell" Discussion

Postby Zhatt » Wed Apr 07, 2010 5:43 am UTC

Since we're all posting our Tetris clones, the comic reminds me of Triptych by Chonic Logic. The pieces are "squishy", so even on the level the comic has, you could squeeze the pieces together!
Zhatt
 
Posts: 35
Joined: Fri Apr 24, 2009 8:01 pm UTC
Location: Vancouver, BC

Re: "Hell" Discussion

Postby skeptical scientist » Wed Apr 07, 2010 5:46 am UTC

Magnanimous wrote:It's been proven that you can't play forever with an endless SZ spawn.

Yes I know. That's why it's my version of tetris hell. Although the 1d tetris variant is in some ways equally bad.
I'm looking forward to the day when the SNES emulator on my computer works by emulating the elementary particles in an actual, physical box with Nintendo stamped on the side.

"With math, all things are possible." —Rebecca Watson
User avatar
skeptical scientist
closed-minded spiritualist
 
Posts: 5920
Joined: Tue Nov 28, 2006 6:09 am UTC
Location: Madison, Wisconsin

Re: "Hell" Discussion

Postby Rat » Wed Apr 07, 2010 6:07 am UTC

Agent Anderson wrote:No, this game is hell:
http://spongebob.nick.com/games/play/sp ... at-o-cross


wow. i can't even make it past the first dip.

at least i know to be cautious of somersaults the next time i go driving underwater.
User avatar
Rat
Rattus Trolleri
 
Posts: 929
Joined: Tue Nov 07, 2006 4:40 pm UTC

Re: "Hell" Discussion

Postby sourmìlk » Wed Apr 07, 2010 6:14 am UTC

On the subject of horrible versions of tetris:
http://www.firstpersontetris.com/

instead of the piece rotating and the background staying still, the background rotates and the piece stays still. The camera tracks the piece, and is not static
Terry Pratchett wrote:The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it.
User avatar
sourmìlk
If I can't complain, can I at least express my fear?
 
Posts: 6405
Joined: Mon Dec 22, 2008 10:53 pm UTC
Location: permanently in the wrong

Re: "Hell" Discussion

Postby Me321 » Wed Apr 07, 2010 6:27 am UTC

sourmìlk wrote:On the subject of horrible versions of tetris:
http://www.firstpersontetris.com/

instead of the piece rotating and the background staying still, the background rotates and the piece stays still. The camera tracks the piece, and is not static




This one just made me dizzy and gave me a headache.
User avatar
Me321
 
Posts: 162
Joined: Fri Oct 09, 2009 4:03 am UTC

Re: "Hell" Discussion

Postby hexalm » Wed Apr 07, 2010 6:27 am UTC

TMHBITALOL!
Spoiler:
(throwing my head back in the air laughing out loud!)


I didn't stop laughing until I clicked through to page 2 of this thread and the page finished loading. Good stuff--I guess it struck a chord with me.
hexalm
 
Posts: 12
Joined: Wed Mar 24, 2010 8:39 pm UTC

Re: "Hell" Discussion

Postby WendelScardua » Wed Apr 07, 2010 6:30 am UTC

skeptical scientist wrote:Yeah, someone should make tetris with a physics engine just to fuck with people.


There actually are some Tetris levels made on LittleBigPlanet. Even the best ones are hellish because of the physics.
WendelScardua
 
Posts: 31
Joined: Wed Dec 05, 2007 1:25 pm UTC

Re: "Hell" Discussion

Postby hexalm » Wed Apr 07, 2010 6:32 am UTC

Patashu wrote:Here's an online version of 'tetris that wants you to lose': There is no gravity, only suffering.

http://qntm.org/hatetris

EDIT: Beaten by three minutes! Oh well.

Argh! I still lose after a couple games. It's hard to unlearn well-reinforced tetris thinking, though it's coming to me, somewhat.
hexalm
 
Posts: 12
Joined: Wed Mar 24, 2010 8:39 pm UTC

Re: "Hell" Discussion

Postby Yodaboy64 » Wed Apr 07, 2010 6:45 am UTC

Funny thing about the alt text, that actually happened to me in Mario 64. I was doing the 100-coin on the sewer level, and got the 100th coin when I was hanging from the top of the map. The star spawned above the playable area. had to do it completely over. Words that should never be repeated were uttered.
Yodaboy64
 
Posts: 2
Joined: Mon Nov 02, 2009 10:17 pm UTC

Re: "Hell" Discussion

Postby Flayer » Wed Apr 07, 2010 6:54 am UTC

More Tetrissy goodness: http://www.youtube.com/watch?v=gO2kZ6e9JUI (turn down your volume)
Flayer
 
Posts: 35
Joined: Fri Feb 29, 2008 10:02 am UTC

Re: "Hell" Discussion

Postby vrek » Wed Apr 07, 2010 7:11 am UTC

World of Warcraft Hell: ...well isn't playing normal world of warcraft hell enough??...

On a different idea if hell was specifically designed to torture each individual what would be your hell? Famous people's hell? Like the Gary Gorgax's(I know I have that wrong and will be flamed but I mean the creator of D&D) hell would be a world where every dice he rolled would come up 1.
Didn't I tell you tomorrow that time is not linear?

Verator666: I get hot unicorn furry sex AND YOU DON'T!!
User avatar
vrek
pigasm!
 
Posts: 281
Joined: Mon Nov 20, 2006 7:49 pm UTC

Re: "Hell" Discussion

Postby Jorpho » Wed Apr 07, 2010 7:20 am UTC

Zhatt wrote:Since we're all posting our Tetris clones, the comic reminds me of Triptych by Chonic Logic. The pieces are "squishy", so even on the level the comic has, you could squeeze the pieces together!
I was about to mention that! It is far more apropos than Bastet.

After years of waiting I finally bought a copy when the price was lowered recently. It could really use some more bells and whistles, but it's a great concept.

I suppose someone should link to The Tetris God, though its execution isn't quite spot-on.
User avatar
Jorpho
 
Posts: 5050
Joined: Wed Dec 12, 2007 5:31 am UTC
Location: Canada

Re: "Hell" Discussion

Postby logixoul » Wed Apr 07, 2010 7:23 am UTC

skeptical scientist wrote:Yeah, someone should make tetris with a physics engine just to fuck with people. Although to my mind, tetris hell is just like ordinary tetris, but the blocks alternate between s blocks and z blocks.

A friend made this: http://phystris.com/
logixoul
 
Posts: 24
Joined: Sat Apr 26, 2008 8:56 pm UTC

Re: "Hell" Discussion

Postby tastelikecoke » Wed Apr 07, 2010 7:40 am UTC

there are lot's of tetris with physics games out there. How about a game where you are being squished by Tetris?

http://www.newgrounds.com/portal/view/514128

but Mario doctor seriously was worse.
User avatar
tastelikecoke
 
Posts: 1118
Joined: Mon Feb 01, 2010 7:58 am UTC
Location: Antipode of Brazil

Re: "Hell" Discussion

Postby trooperer » Wed Apr 07, 2010 8:30 am UTC

Topple anyone?
trooperer
 
Posts: 1
Joined: Wed Apr 07, 2010 8:20 am UTC

Re: "Hell" Discussion

Postby reevey » Wed Apr 07, 2010 8:50 am UTC

Kow wrote:A level in sonic where it's all steps.


As long as it's original Sonic music, and the volume is just a touch too loud.
*boing*
*boing*
*boing*
*boing*
*boing*
*boing*
... and so on.
** Money can't buy you friends, but you get a better class of enemy. ~ Spike Milligan **

** It is no coincidence that in no known language does the phrase "As pretty as an airport" appear. ~ Douglas Adams **
User avatar
reevey
 
Posts: 38
Joined: Mon Jan 07, 2008 5:29 pm UTC
Location: England

Re: "Hell" Discussion

Postby psyEDk » Wed Apr 07, 2010 9:09 am UTC

b.i.o wrote:I really want to play this game.

I think it'd be possible (although difficult) to create a level surface by starting in the middle and only building up from there.


There would definately be an element of luck involved with getting just the right shaped pieces but it's surely possible.
I wanna play this game too! 8)
psy/OPs :.
Soundcloud - Facebook - Twitter
¯ Project 2501
User avatar
psyEDk
 
Posts: 27
Joined: Wed Apr 07, 2010 5:42 am UTC
Location: Melbourne, Australia

Re: "Hell" Discussion

Postby Plasma Man » Wed Apr 07, 2010 9:17 am UTC

A Mario level with a star just out of reach? No worries, I'd just carry on without it to the flagpole at the end of the level.
Please note that despite the lovely avatar Sungura gave me, I am not a medical doctor.

Possibly my proudest moment on the fora.
User avatar
Plasma Man
 
Posts: 1966
Joined: Tue Jan 15, 2008 9:27 am UTC
Location: Northampton, Northampton, Northampton middle England.

Re: "Hell" Discussion

Postby metaphysicist » Wed Apr 07, 2010 9:58 am UTC

Nihiltres wrote:Also, it's not just Tetris, but Bastet.

Great comic.

Image

weird, it falls into a pretty simple pattern for me. and man, its just not right to have the probability of an I to drop at 0 whenever there is a tetris available. perhaps thats neccissary or else the game would be too easy.
<a href="http://www.nerdtests.com/ft_nt2.php">
<img src="http://www.nerdtests.com/images/badge/nt2/c0bb546d1852be0b.png" alt="NerdTests.com">
</a>
metaphysicist
 
Posts: 14
Joined: Wed Dec 23, 2009 8:15 am UTC

Re: "Hell" Discussion

Postby Critically|Ashamed » Wed Apr 07, 2010 10:22 am UTC

I smiled at the comic itself. Alt text was reasonable too, the Mario star thing reminds me of all the time I spent playing it on my brothers DS. Particularly that last castle level where it repeats the same part over and over until you realise you need to go in a specific order based on the sounds. Drove me crazy.
Critically|Ashamed
 
Posts: 12
Joined: Tue Apr 06, 2010 12:05 pm UTC

Re: "Hell" Discussion

Postby phlip » Wed Apr 07, 2010 11:12 am UTC

metaphysicist wrote:and man, its just not right to have the probability of an I to drop at 0 whenever there is a tetris available.

Did you not read the page? It specifically tries to give you pieces that aren't useful. Of course it's not going to give you an I piece if you have a Tetris available. That's pretty much the opposite of not useful.
While no one overhear you quickly tell me not cow cow.
but how about watch phone?
User avatar
phlip
Restorer of Worlds
 
Posts: 6740
Joined: Sat Sep 23, 2006 3:56 am UTC
Location: Australia

Re: "Hell" Discussion

Postby Krishty » Wed Apr 07, 2010 11:59 am UTC

Well, I've seen something pretty similar at viruscomix: "Welcome to Hell", 3rd panel, one of the doors in the background: "Tetris with occasional triangles".

Some nightmare are just weirdly common ... :)
Last edited by Krishty on Wed Apr 07, 2010 12:01 pm UTC, edited 2 times in total.
Krishty
 
Posts: 1
Joined: Wed Apr 07, 2010 11:53 am UTC

Re: "Hell" Discussion

Postby GunJack » Wed Apr 07, 2010 11:59 am UTC

C' mon, two pages of posts and no one remember tetrisphere?... that is tetris hell indeed :evil:

ps: don't know why but in my head appeared leonidas saying: "Tonight, we dine in tetris hell!"...WTF? :?: :!: :!: :?:
Don't protest against my methods, if you want to continue living of my results
GunJack
 
Posts: 47
Joined: Thu Mar 18, 2010 9:36 pm UTC

Re: "Hell" Discussion

Postby Flectarn » Wed Apr 07, 2010 12:04 pm UTC

Introbulus wrote:A Civilization game where you are on a single tile of land at the start.

.


I think that actually happened to me once.
Flectarn
 
Posts: 12
Joined: Fri Aug 01, 2008 5:29 am UTC

Re: "Hell" Discussion

Postby Dave_Wise » Wed Apr 07, 2010 12:25 pm UTC

I think what we have to do is somehow build a flat surface using the blocks as 'rubble', then somehow paving over the top.
The future is always bright. Bombs generate quite substantial amounts of illumination
-a friend.
User avatar
Dave_Wise
 
Posts: 698
Joined: Fri Mar 12, 2010 7:59 pm UTC
Location: Wales. Explaining much.

Re: "Hell" Discussion

Postby TheAbstractor » Wed Apr 07, 2010 1:13 pm UTC

Puck's Peak on pogo.com is actually like this, at least in the higher levels. The trick is to lay something flat in the middle of the concave surface at the start of the game. And to be an 8 year old kid who'd actually find this kind of game challenging.

(Pogo's multi-player Monopoly, on the other hand, is addictive enough to make you lose your career and custody of your children.)
Last edited by TheAbstractor on Wed Apr 07, 2010 1:19 pm UTC, edited 2 times in total.
TheAbstractor
 
Posts: 27
Joined: Wed Apr 30, 2008 7:32 pm UTC

Re: "Hell" Discussion

Postby Mishrak » Wed Apr 07, 2010 1:16 pm UTC

Ghosts 'n Goblins

From Wiki:

The player can only be hit twice before losing a life. If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minutes), the clock being reset at the start of a level. If the clock does run out, the player instantly loses that life.

After defeating the final boss for the first time the player is informed that the battle was "a trap devised by Satan". The player is then forced to replay the entire game on a higher difficulty level before finally reaching the genuine final battle.


The SNES version was not any easier at all. Brutal. It's one game, that even on an emulator, takes a long long time to beat.
User avatar
Mishrak
 
Posts: 887
Joined: Fri Feb 05, 2010 10:15 pm UTC
Location: Houston, Texas

Re: "Hell" Discussion

Postby thevicente » Wed Apr 07, 2010 1:47 pm UTC

I was going to post "Defender. As it is", but this above post reminded me that Ghosts 'n Goblins is hellier than hell
Last edited by thevicente on Wed Apr 07, 2010 1:56 pm UTC, edited 1 time in total.
User avatar
thevicente
 
Posts: 63
Joined: Fri Jan 29, 2010 3:19 pm UTC

Re: "Hell" Discussion

Postby CzarMatt » Wed Apr 07, 2010 1:54 pm UTC

I had to register for this comic. As an avid tournament level Tetris player I literally had shivers running down my spine.
User avatar
CzarMatt
 
Posts: 5
Joined: Wed Apr 07, 2010 1:46 pm UTC

Re: "Hell" Discussion

Postby jqavins » Wed Apr 07, 2010 2:04 pm UTC

chocolate.razorblades wrote:lmao. This is the best xkcd comic in a long time!

This gave me my fisrt LOL in weeks, XKCD or otherwise. Thank you, Randall.
-- Joe
"[Some people don't believe in coincidence, but] I believe in coincidence. Coincidences happen every day. I just don't trust coincidence."
Elim Garak
User avatar
jqavins
 
Posts: 96
Joined: Fri Apr 18, 2008 2:50 pm UTC
Location: Eastern panhandle, WV

Re: "Hell" Discussion

Postby capefeather » Wed Apr 07, 2010 2:06 pm UTC

This is the most awesome xkcd I've seen in a while.
capefeather
 
Posts: 88
Joined: Sun Dec 14, 2008 4:23 am UTC

Re: "Hell" Discussion

Postby Asday » Wed Apr 07, 2010 2:17 pm UTC

I cried like a little fucking girl.

Image
16/m/UK Image

Yeah, you're not so interensted now, huh?
Asday
 
Posts: 37
Joined: Sat Jun 14, 2008 2:59 pm UTC

Re: "Hell" Discussion

Postby alahos » Wed Apr 07, 2010 2:18 pm UTC

I guess Liquid Tetris would be the exact opposite of this...
alahos
 
Posts: 30
Joined: Wed Apr 07, 2010 1:55 pm UTC

Re: "Hell" Discussion

Postby Jorpho » Wed Apr 07, 2010 2:24 pm UTC

thevicente wrote:I was going to post "Defender. As it is", but this above post reminded me that Ghosts 'n Goblins is hellier than hell
This is where somebody might link to the TV Tropes article on Nintendo Hard, but that would be wrong.

I thought there was a Wikipedia list, but there isn't. There's a Gamasutra article that's pretty good, though. Consider:
Solomon's Key
The Tower of Druaga (entertainingly described here)
And I can only hope to avoid Wizardry IV.
User avatar
Jorpho
 
Posts: 5050
Joined: Wed Dec 12, 2007 5:31 am UTC
Location: Canada

Re: "Hell" Discussion

Postby kiwilake » Wed Apr 07, 2010 2:29 pm UTC

Ahhhh this comic really scared me. I foresee bad dreams tonight. :s
kiwilake
 
Posts: 1
Joined: Wed Apr 07, 2010 2:25 pm UTC

Re: "Hell" Discussion

Postby Slpee » Wed Apr 07, 2010 2:30 pm UTC

sourmìlk wrote:On the subject of horrible versions of tetris:
http://www.firstpersontetris.com/

instead of the piece rotating and the background staying still, the background rotates and the piece stays still. The camera tracks the piece, and is not static



NO FAIR! I was gonna post that one. Well whatever, I love that one so much.
Also, in what seems to be a common theme today, Randall has read my mind with this one, I was recently (Saturday) able to come across a copy of tetris DS and have played
what I shall define as too much tetris over the past few days.

How do i know it's too much? Because I am seeing tetris *everywhere* I am mentally moving things around in the real world, when I close my eyes I see the inferno of falling blocks.

Help...me....
"Are you insinuating that a bunch of googly eyes hot-glued to a Cheeto constitutes a sapient being?"
Can't let you brew that Starbucks!


Image
User avatar
Slpee
 
Posts: 69
Joined: Fri Jan 15, 2010 12:51 am UTC
Location: Cloud 9, just all the time.

PreviousNext

Return to Individual XKCD Comic Threads

Who is online

Users browsing this forum: akacat, Farpappestals, MobTeeseboose, trolleypup and 16 guests