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Van wrote:Fireballs don't lie.
Eheq wrote:TranquilFury wrote:I would say starcraft is a more difficult problem than poker for AI, because starcraft includes the risk, tradeoffs, and bluffs that make poker a hard problem, but also requires you to infer intent from minimal information. The ai advantage of thousands of actions per minute does not outweigh predictability and gullibility. It would take years of collaboration between professional starcraft players and the people that code the bots for there to be any hope of an AI winning a tournament, and much of that work would have to be repeated every time there's a new map or a shift in popular strategies. Starcraft 2 would be even harder for AI, because there's less marginal advantage to perfect control, and the mechanics are easier, which reduces the macro advantage of an AI as well.
Just what I was thinking. Likely, the easiest method would be teaching the AI to "cheat" by doing things a human player can't do very efficiently, like mount multiple simultaneous attacks with intensive micro. If one or two build orders and attack strategies can be put together that just bypass Blizzards efforts to balance the game, it avoids having to program an AI that isn't super gullible in a situation with trillions of possible courses of action.
hailthefish wrote:Glad to see there ACTUALLY ARE other human beings who have played Mao.
VectorZero wrote:*two penalty cards to Randall, Jared, xkiQ, shirosuzume, TomRobbins, pareidolon, ribis and pbnjstowell*
Jack Of Spades
Spades
hailthefish wrote:And other than the rule generation portion, a computer that could beat top humans at Mao wouldn't be THAT hard. It just wouldn't be fair because computers don't randomly have the urge to talk.
pbnjstowell wrote:penguinoid wrote:Am I the only person disappointed that "Global Thermonuclear War" was unaccountably left out?
I was also disappointed.
southpointingchariot wrote:Where's Nomic Randall? Shame....
Edited out spam link. -Lanicita
shirosuzume wrote:Do you know how long I've been looking for somebody else that's heard of Mao? And here I had come to the conclusion that it only existed in Washington DC, in 1994, among the people who were there with me.
It's not a video game, it's a card game. A lovely, lovely, awesome card game. There is only one rule: You can't tell the rules. Muahahahaha....
Now I must find more people... there must be more!
shirosuzume wrote:It's not a video game, it's a card game. A lovely, lovely, awesome card game. There is only one rule: You can't tell the rules. Muahahahaha....
orangedragonfire wrote:shirosuzume wrote:It's not a video game, it's a card game. A lovely, lovely, awesome card game. There is only one rule: You can't tell the rules. Muahahahaha....
No, it's not. Why do people always get the formulation of this wrong? There are other rules, so "There is only one rule" is a lie. Also, you can tell people that you are not allowed to talk about the other rules, so "You can't tell the rules" is wrong too. Instead, the usual way of combining this into an elegant statement is:
The only rule you can speak of is this one.
/edit: congratulations to xatm092 for getting this right before I even wrote my post
/edit 2: Given that there are quite a few people interested in Mao here, I wonder whether it would be feasible to play Mao on this forum?
AvatarIII wrote:question: how do you prevent new players from breaking the rules without knowing? you can't tell them that they have broken a rule, because that would be telling them a rule.
petz wrote:AvatarIII wrote:question: how do you prevent new players from breaking the rules without knowing? you can't tell them that they have broken a rule, because that would be telling them a rule.
Sure, you can. Tell them, they did something wrong, but don't tell them what.

phlip wrote:Eheq wrote:As I understand it, the AI for Starcraft isn't particularly good compared to an experienced human. They get around it by giving the highest difficulty AI (Insane) 7 minerals per worker trip to a normal player's 5. This should be a nearly insurmountable advantage, but top humans can still win.
You're talking about the supplied in-game AI, though... which is not the same thing as an AI designed to win the game. The AI that ships with the game is designed to be fun to play against, not to win all the time. And it's also quite simplistic, as it was built by people experienced in making games, as opposed to people experienced in making AIs.
But a built-to-win AI opponent has quite insane micro, since it'll micro each unit individually at speed (the ingame AI could do this, but doesn't, because that's not fun to play against). Which means they can pull of some crazy micro trickses. It's just the long-game strategy that needs a lot of work at this point.
Stilgar wrote:True but even if the AI does not miss 2-3 human players will shoot it with at most 1 person lost. Plus, there are granades, planting bombs and camping them, etc.
DukeTwicep wrote:I don't think there is a winner or loser in "7 minutes in heaven"...
DVC wrote:I had to look up seven minutes in heaven.
ribis wrote:If I'm not mistaken, Snakes and ladders has no strategy. Never played it, but isn't it just, "roll the dice, move as indicated, take a snake/ladder if applicable?"
Schumi wrote:DVC wrote:ribis wrote:If I'm not mistaken, Snakes and ladders has no strategy. Never played it, but isn't it just, "roll the dice, move as indicated, take a snake/ladder if applicable?"
Yes. That's the joke.
niky wrote:I believe at the highest level of StarCraft, as long as the AI doesn't have full knowledge of the map and unit positions, a human player can still outplay it. Even an insane level of micromanagement (which would simply allow for easier targetting of large units in swarms of attackers) will not make up for basically faulty tactics.
FrobozzWizard wrote:I was surprised to see a complete lack of mention of any of the mancala games, which have a wide following in Africa.
As far as Starcraft is concerned, the best AIs, such as the Berkeley Overmind, are competitive with professional players right now.
Uh, what, exactly, would stop a future computer from performing at just as well as a human at any of the bottom items?
If I'm not mistaken, Snakes and ladders has no strategy.
The other games would be satisfied by any system that satisfactorily passes the Turing test
and as far as I know, there's no reason to think a future system couldn't at least PASS as human
Actually, such an AI might just outperform in Mao and Calvinball using perfect, faster recall and procedural rule generation.
strix99 wrote:The on game that heard about recently on NPR that was computationally difficult was Solitare, it's currently unknown how many shuffels of the deck there are that are winnable. It's not possible to win every game of Solitare some shuffles of the deck are un-winnable, the only way for a computer to "win" is to compute all possible 52! shuffels of a deck, after I heard this story I did some quick napkin math and figured you could easily eliminate somewhere around 12! to 8! (can't remember exactly what I came up with and have no desire to work it out again) possible shuffels as definitively unwinnible, but even 52! - 12! is still a pretty big universe. Now it's not a game you can compete against a human in so it doesn't match what was going on in this comic but an interesting problem.
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