[Another message from the Past arrives ...]MolpyUpdate:
- Adopted the baltharrow.
- Press <a> to switch the arrow off and back on.
balthasar_s wrote:I added an arrow pointing upwards which will show the molpy's horizontal position, allowing me to correctly align the molpy with the platforms:
I adopted this to the main branch. Thank you.
I also introduced a RELATED
option: Those who do not want to have it easier can press the <a> key to switch the arrow off and back on.
taixzo wrote:I note that the molpy image specifically was drawn by BlitzGirl, not by GLR, so perhaps that could be relicensed? As for the other textures, I'd be willing to try and re-draw them - I do have a bit of practice drawing things in the Time style now.
Count me in!
Large parts of t1i are entirely by myself, including grass, molpies, etc.
I can tell you which parts. Feel free to use them in the hotdog.
Thanks for your help.
So far, I took everything
, including sand platforms, from the OTC – except the molpy and now the baltharrow.
I'll have a look at the grass, flowers, and sand in t-1 and t1i to find replacements.
Concerning molpies and other items, I don't want to [spoil] here what you'll encounter in the hotdog. But if you have a look at the files in the subdirectory assets
you can see what is needed.
[Resuming Blitz on NP 2625, raptorishly approaching the Present.
, your wolpies might already be able to smell out my incoming Blitzrocket.]
ETA: Link for the wolpies