1190: "Time"

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Re: 1190: "Time"

Postby GnomeAnne » Wed Feb 01, 2017 6:01 am UTC

Loads fine for me.

Oh.
A Decree...hmm...
Be creative.
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Re: 1190: "Time"

Postby ZoomanSP » Wed Feb 01, 2017 7:19 am UTC

Wait on.

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Spoiler:
Kieryn wrote:They have a culture involving hat wearing. What kind of a collective would come up with such a thing!?
BlitzGirl wrote:I'll get the razor and finish off Occam while we're at it.
ucim / Megan wrote:"It can do whatever it wants. It's the OTT."

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Re: 1190: "Time"

Postby balthasar_s » Wed Feb 01, 2017 7:23 am UTC

ggh wrote:TUNO's back down to 34. :)
Maybe the bauthorsar got a chance to draw another 10 frames or so?
11.
I wonder if from seeing the previous ongtimes it's possible to find out how they are calculated.
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Re: 1190: "Time"

Postby ggh » Wed Feb 01, 2017 7:45 am UTC

ZoomanSP wrote:New OtherComic.
Aw, that brings back memories. The second comic I ever commented on was Cadbury Eggs. I was with Megan.



balthasar_s wrote:
ggh wrote:TUNO's back down to 34. :)
Maybe the bauthorsar got a chance to draw another 10 frames or so?
11.
I wonder if from seeing the previous ongtimes it's possible to find out how they are calculated.
I was trying to do that for a bit, but I quickly concluded that either you're not doing it anything like I'd do it, or you are very, very conservative. I meant to consider other alternatives, but I haven't gotten around to it yet.
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Re: 1190: "Time"

Postby AluisioASG » Wed Feb 01, 2017 9:37 am UTC

ggh wrote:Since I'm now showing the png instead of the jpg for FindTheOTTer, I'm a little concerned I may have made the page slow to load. Could one or two of you go to NP2256 and tell me if it has become too sluggish?
Eh, if you have mercy for MTAs…
The original file is 12MB. You'll find a smaller file in your folder now, in case you want to use it.
Selecting new quote…
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Re: 1190: "Time"

Postby ggh » Wed Feb 01, 2017 10:11 am UTC

Thanks! (Hmm, that's a bit soft... let me have a wee play with it....)


For anyone who wants to have a go at figuring out how balthasar calculates his ONGtimes, here's my list of TUNOs - some were recorded, some deduced, and some are just guesses. The ones I have the least confidence in are in blue.
fr TUNO
0 immediate
1 EE
2 38 (>=35 known)
3 38 (>=35 known)
4 39
5 39
6 39
7 40
8 40
9 40
10 41
11 35
12 35
13 31
14 31
15 31
16 31
17 32
18 32
19 32
20 33
21 33
22 33
23 33
24 34
25 34
26 34
27 35
28 35
29 36
30 36
31 36
32 37
33 37
34 37
35 34

My first thought for releasing frames would go something like this: set a maximum frame rate, and then up to that maximum, release the frames such that the remaining stash will always last a month. The maximum rate might be something like a frame every 7 hours given the current speed of the thread. As long as there are frames waiting in the triple-digits or so, ONGs would chug along at the max rate. With less in reserve, they'd slow down, such that with only 30 frames waiting, 1-a-day would ONG, and with only 10 ready, 1 would ONG every three days.

If I try to fit the recent slowdown to a system like that, it would mean that there are ~125 frames waiting, which at the kinds of rates we're seeing would represent over six months of ONG. That could be, but I think it's more likely that the TUNOs are just calculated in a more sophisticated manner.



ETA: Okay, I put something a bit smaller and crisper on that pastpage. MTAs should breathe easier. :)
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Time.

Postby GnomeAnne » Wed Feb 01, 2017 11:46 am UTC

mric wrote:When they moved production from New Zealand to the UK and switched from the runny white centers to the thick, frosting-like filling, it got way harder to cook them scrambled.
Spoiler:
The spoiler was the link.

balthasar_s wrote:
ggh wrote:TUNO's back down to 34. :)
Maybe the bauthorsar got a chance to draw another 10 frames or so?
11.
I wonder if from seeing the previous ongtimes it's possible to find out how they are calculated.

It looks fairly steady at three Ongs per hour of added wait time, there will likely be one or two more thirty fours, followed by two or three thirty fives, respectively.

Regarding 1793, Is this the first time other than a series like the race or journal that an xkcd comic has directly referenced another xkcd comic?
Wait For It.

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Re: 1190: "Time"

Postby macraw83 » Wed Feb 01, 2017 5:56 pm UTC

Told my wife about the OTT D&D group last nip. Her response? We should find a way to play the game within the Time universe. She specifically mentioned "the kitty" (Lucky, who is still featured on my desktop background {thanks again for that OTColored, BlitzGirl, wherever you molpied off to}), the "group with the cool language", and in general further fleshing out the story around Cueball and Megan. I figured I'd pass the idea along, even though that may be a colossal undertaking.

AluisioASG wrote:Guys, I think I've lost the distinction between writing a character's background and writing a novel :|
In my experience as a player, I've written backstories that consist of anywhere from a few sentences to multiple pages. As a DM, I've received backstories that consist of anywhere from a few sentences to a short novel. This is not unusual.

AluisioASG wrote:
addams wrote:The simplicity is sublime.
Thank macraw83 for it. My own pages tend to get into the bloated and complicated side of the scale.
It's just something I threw together repurposing the same template I built for my wedding website a few yips back. It has been improved upon by OTThers a few times since.

Gingercat wrote:
Well, first there's the question of venue. Many suggested Roll20, but I don't know if there's place for these preliminary discussions there. If a forum is preferred, my server used to host a phpBB install for testing chirpies; I could try and see if it's still there, or even reinstall it.


That sounds good; we can use Roll20 for the dice rolls themselves (for neutrality), and the forum for events and discussions in/out of character.

ETA II: I really need to get moving on some more Chronicles... There's so much to tell!
Roll20 is probably useful for more than just the die rolls, as it features a full set of features including communication through text, audio, and video, synchronized map control where individual objects can be restricted to ownership by specific people (ie, can be set DM has full access to the map and all objects, and players only have access to their own tokens), lighting control (including sight lines and tracking if certain characters have darkvision), integrated character sheets, and minor things such as an Initiative tracker and stat trackers like HP.

The forum would almost certainly be useful for communication outside of the game, such as setting times, keeping track of the story, Q&A, and possibly some in-universe tasks that don't necessarily need to be handled during a session such as buying and selling items, if the party ended the last session in a town or somesuch. Sadly, I cannot access the forum from FFS, so my times available to check it are somewhat limited.

macraw83 wrote:
ggh wrote:
macraw83 wrote:Ketchupped again!
Yay! Now about that curling....
Tomorrip, I promise. :D
Honestly, it's not too much of a story, but spoilered for seasishness anyway:
Spoiler:
One of my wife's classmates/coworkers/friends at her school/office in Albany spent a few yips trying to convince her (and then me too, starting a little over a yip ago) to come out and try curling at the Albany Curling Club. Having no real exposure to it aside from seeing it on TV for a few days every four years, plus a few m*st*rdy Outside things going on at the time, we didn't really give it too much thought, and the January open house came and went. Fast-forward to this past fall, and he's reminding us that he really things we'd enjoy it, so we went to the open house one weepend in October.

At the open house, they taught us the basics of curling:

1. How you hold the stone and slide out of the hack
2. How to release the stone without falling on your face
3. Aiming the stone for where you want it to go as well as applying a spin on it so it will "curl"
4. How to sweep the stone after someone else has "thrown" it

All the people we interacted with that day were so wonderful, and the atmosphere was just really fun and positive (oh, and there's a fully-stocked bar in the club, with reasonable prices), so we talked about it and decided that we could use a physical activity that we could do together, so we signed up for a "training session" later that wip.

At the training session, they taught us a bit more of the ins and outs of curling, such as the process for playing a game (there are 8 "ends", and in each end each team throws 8 stones, 2 stones per person on the team), how to keep score (Team with the closest stone to the "button", or center of the "house", wins the end, and they score one point for each stone closer to the button than the other team's closest stone), some basic strategy (different kinds of shots and when you throw them) and some practice for figuring out how hard to throw the stones to get them to stop close to the button. We weren't completely terrible at it, so we decided to sign up for the season.

Oh, and remember how I said there's a bar? As a general convention, after each game the two teams sit around a table and share a round or more of drinks. The winning team buys the first round, and the losing team offers to buy the second round.

All in all, it's a really fun sport, and I highly recommend giving it a shot if you happen to find yourself near a curling club. I hear that most of them have a similar atmosphere to ours, but ours is obviously slightly better :wink:
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Re: 1190: "Time"

Postby balthasar_s » Wed Feb 01, 2017 10:09 pm UTC

ggh wrote:here's my list of TUNOs - some were recorded, some deduced, and some are just guesses. The ones I have the least confidence in are in blue.
Spoiler:
fr TUNO
0 immediate
1 EE
2 38 (>=35 known)
3 38 (>=35 known)
4 39
5 39
6 39
7 40
8 40
9 40
10 41
11 35
12 35
13 31
14 31
15 31
16 31
17 32
18 32
19 32
20 33
21 33
22 33
23 33
24 34
25 34
26 34
27 35
28 35
29 36
30 36
31 36
32 37
33 37
34 37
35 34

Here is a list of when a frame was onged and what the countdown value was:
0 - 14.12.2016, 03:11:31 - 0
1 - 14.12.2016, 05:54:24 - 4
2 - 14.12.2016, 14:22:54 - 37
3 - 16.12.2016, 03:00:02 - 38
4 - 17.12.2016, 17:00:01 - 38
5 - 19.12.2016, 07:00:01 - 39
6 - 20.12.2016, 22:00:02 - 39
7 - 22.12.2016, 13:00:02 - 40
8 - 24.12.2016, 05:00:01 - 40
9 - 25.12.2016, 21:00:02 - 40
10 - 27.12.2016, 13:00:02 - 41
11 - 29.12.2016, 06:00:01 - 35
12 - 30.12.2016, 17:00:02 - 35
13 - 01.01.2017, 04:00:02 - 31
14 - 02.01.2017, 11:00:02 - 31
15 - 03.01.2017, 18:00:01 - 31
16 - 05.01.2017, 01:00:01 - 31
17 - 06.01.2017, 08:00:02 - 32
18 - 07.01.2017, 16:00:01 - 32
19 - 09.01.2017, 00:00:02 - 32
20 - 10.01.2017, 08:00:01 - 33
21 - 11.01.2017, 17:00:02 - 33
22 - 13.01.2017, 02:00:02 - 33
23 - 14.01.2017, 11:00:01 - 33
24 - 15.01.2017, 20:00:02 - 34
25 - 17.01.2017, 06:00:02 - 34
26 - 18.01.2017, 16:00:01 - 34
27 - 20.01.2017, 02:00:02 - 35
28 - 21.01.2017, 13:00:01 - 35
29 - 23.01.2017, 00:00:01 - 36
30 - 24.01.2017, 12:00:01 - 36
31 - 26.01.2017, 00:00:02 - 36
32 - 27.01.2017, 12:00:02 - 37
33 - 29.01.2017, 01:00:02 - 37
34 - 30.01.2017, 14:00:02 - 37
35 - 01.02.2017, 03:00:02 - 34
All times UTC.

Special cases:
0 - 14.12.2016, 03:11:31 - 0
14.12.2016, 03:11:31 is when the tape interface was set to the correct state the last time. The undistorted frame 0 became visible then.
The timer was at 00:00:00 and clicking the "wait" link caused the onging of frame 1.

1 - 14.12.2016, 05:54:24 - 4
14.12.2016, 05:54:24 is the time when the "wait" link was clicked (and bsta was started). The timer then started counting down 4 hours but from 05:00:00. So at 09:00:00 frame 2 should have been onged but the bot failed to do this.

2 - 14.12.2016, 14:22:54 - 37
I onged frame 2 manually at 14.12.2016, 14:22:54 and fixed the ong bot. The timer sarted counting down 37 hours but from 14:00:00.
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1190: "Time" - Time Randomly Revisited - np1300

Postby mscha » Wed Feb 01, 2017 11:00 pm UTC

OVERBEARONGLY...
Image
Spoiler:
Wait for it.
(Colorization by ggh.)

OTT Time Travel

AUTOMOME wrote:KEYBOARDS HAVE OVER 27 WORDS FOR TONER, BUT NONE FOR SKITCHERTS

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Re: 1190: "Time"

Postby lmjb1964 » Wed Feb 01, 2017 11:22 pm UTC

Wow, the thread has been kinda raptorcattish lately. I keep thinking I'll read to the last post and then reply, and there kept on being a new last post! Treeish.

macraw83 wrote:]My sympathies on the furniture m*st*rd, but at least now you've finished assembling the furniture, and now just have one more step. Hopefully the weather will co-operate soon?

Well, no, actually it's not assembled. When I bought the finish, I asked the guy if people usually put it on when the piece is assembled, or do the pieces separately and then assemble them? He said he thought it would be easier to do the latter. In retrospect, I think that was bad advice, but whatever. I am now assembling it in my living room. My living room is tiny, so the cabinet pretty takes up all the open space. :) And there's nowhere to hide it if my BF wants to come over. This happened last night. He said he was coming over, and I, a little too emphatically I think, said, "No! I'll come over there!" I told him it was because my place was too messy. Which is also true. Anyway, I'm hoping to finish it tonight, so I can stop singing, "This is the project that never ends, and it goes on and on my friends..."

Gingercat wrote:
ggh wrote:I've got nothing against ambiguity, but this might be annoying ambiguity and I've got issues with annoyance.


It's good that you've got nothing against ambiguity, since your sentence uses it ;) --> Why do your issues have annoyance?

:azule:

TheGhost wrote:Taking inspiration from this guy:

LankieBlonde wrote:Hi. Decided to post an update of how far I am. I'm on page 38. Cueball is fixing the first castle after having falling and knocking part of it over.
Bye :D


I have decided to post timestamps in a similar fashion. I am now on newpage 555, and Cuegan are walking (surprise!) after the river zoom/pan. It's a shame that I'm unable to access many of the graphs and charts hosted on websites such as xkcd-time.kieryn.com that I'm sure were wonderful when my present was your present.
Bye :D

Edit: Just 2000 newpages to go!


Welcome, Revealers the Recent TheGhost and LankieBLonde (if I haven't said it to you already.) Always so wonderful to see new faces.

ggh wrote:
ZoomanSP wrote:New OtherComic.
Aw, that brings back memories. The second comic I ever commented on was Cadbury Eggs. I was with Megan.

I'm with Cueball. I LOVED them when I was young, but a few years back I had one, and it was gaggingly sweet. Ugh.
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Re: 1190: "Time"

Postby TheGhost » Wed Feb 01, 2017 11:57 pm UTC

Gingercat wrote:
Spoiler:
TheGhost wrote:Taking inspiration from this guy:

LankieBlonde wrote:Hi. Decided to post an update of how far I am. I'm on page 38. Cueball is fixing the first castle after having falling and knocking part of it over.
Bye :D


I have decided to post timestamps in a similar fashion. I am now on newpage 555, and Cuegan are walking (surprise!) after the river zoom/pan. It's a shame that I'm unable to access many of the graphs and charts hosted on websites such as xkcd-time.kieryn.com that I'm sure were wonderful when my present was your present.
Bye :D

Edit: Just 2000 newpages to go!


Woohoo, go xuys!

You two completing that Blitz will be the longest so far. Please continue to post your signposts; quite often, what you describe in them is near-forgotten by now!



Just to be clear, LankieBlonde posted that on newpage 554. Considering, he only has 8 posts, I doubt he is still blitzing or has completed his quest in doing so. Sadly, he has likely been lost... to time. :(
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Re: 1190: "Time"

Postby GnomeAnne » Thu Feb 02, 2017 12:42 am UTC

Best fit seems to be a polynomial:
Image

I don't think we have enough data yet to figure out exactly how many future Ongs are already uploaded, but from what we do have, it looks like Balthacreator would have to upload around 200 future frames for the frame rate to drop to 1 hour
RSIR
Spoiler:
jpeg.png

lmjb1964 wrote:
TheGhost wrote:Taking inspiration from this guy:

LankieBlonde wrote:Hi. Decided to post an update of how far I am. I'm on page 38. Cueball is fixing the first castle after having falling and knocking part of it over.
Bye :D


I have decided to post timestamps in a similar fashion. I am now on newpage 555, and Cuegan are walking (surprise!) after the river zoom/pan. It's a shame that I'm unable to access many of the graphs and charts hosted on websites such as xkcd-time.kieryn.com that I'm sure were wonderful when my present was your present.
Bye :D

Edit: Just 2000 newpages to go!


Welcome, Revealers the Recent TheGhost and LankieBLonde (if I haven't said it to you already.) Always so wonderful to see new faces.

Didn't LankieBLonde post like five times in the np four hundreds?
Is xe back?
Or is this someone else whose introductory post I somehow missed?
Edit:Ch*rping ninjas
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Re: 1190: "Time"

Postby SBN » Thu Feb 02, 2017 1:25 am UTC

macraw83 wrote:At the open house, they taught us the basics of curling:

The opportunity is lost, but yips ago, MSWFP was a "Big Brother" volunteer. There was a curling club in town, and he kept saying he wanted to take his "Little" there, so when asked by the organization what wholesome activities they had done, he could say, "We went and threw stones at houses."
astrotter wrote:It is not particularly clear to me at this time that we are not overanalyzing this...

Randalspeed thunk, iskinner, and other blitzers! Notes from the before-was improve the after-when.
Some Ways to Time
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The Chronicles of Torgos, Vol. 11

Postby Gingercat » Thu Feb 02, 2017 1:51 am UTC

Welcome to The Chronicles of Torgos, Vol. 11! The theme of today's update is "Let It Slide", where we find out that Torgos is willing to change his ways and slowly lose his mind if it gets the job done...

<- Volume 10

The journal pages here feel oddly different, as if they've undergone some sort of fundamental change and are no longer strictly paper. They cause a slight tingle when touched, and seem to spark occasionally, as if they have miniscule threads of charged metal running through them.

Note:
Spoiler:
Anything that appears in messed-up text is Torgos's Divination side giving him an insight that he wouldn't normally have, and it's only available to him "now" as he writes his thoughts down; at the time, these insights were not available to him.

The journal continues:

Spoiler:
My dear journal, there have been many events since I last recorded my thoughts in you. For instance, I've completed the absorption of the Elemental Lightning Crystal, and now my scales are a much more impressive electric blue! Static electricity constantly plays across them in waves, occasionally arcing from place to place. Essentially, I look like I'm constantly hooked up to some sort of electricity source... Which I suppose I am, having absorbed it! What a long and painful process that was, even with my inherent resistance to electrical damage. The rest of the crystals are going to be worse, since I won't have that inherent resistance to lessen the pain and damage, ergh. Oh well, if recent experiments are anything to go by, they will absolutely be worth it. I've pioneered an entirely new way to handle Elemental Magic!!

I am now able to practise Elemental Substitution, whereby I can convert a spell of one element (say, fire) into an equivalent-power spell of elemental lightning. I can now turn a Fireball into a Lightningball! I haven't experimented yet with turning an Ice Storm into a Lightning Storm, where instead of huge icicles, huge bolts of lightning would rain down instead, but I imagine that would work just fine. That will be my next experiment, I'm certain. An unfortunate number of enemies resist or outright ignore fire damage, but those same enemies are unlikely to resist lightning as well. I'm vastly increasing my combat viability and opening up further areas of study, especially now that I know the crystal absorption works. I can probably find faster ways to make that process happen too. I believe that, with some experimentation, partial conversions are also possible; throwing a Fireball / Lightningball combo (assigning half the spell's power to each element) seems perfectly doable, would be very handy for determining elemental weaknesses, and it would look amazing.

On the flipside, that absorption process exposed me to near-constant (but thankfully low-level) pain; I can't help but feel that my mental wellbeing has been adversely affected... The world looks slightly different to what it used to, and it's not the electrical effect that's causing that, I'm sure. With the monsters we've been running into, I've seen some pretty mind-bending things too. Plus I continue to dream that I'm a Hobgoblin quite often, for instance; it seems that the exploding potion has had a permanent effect on me. During so many of my nights, I've lived a life that is entirely not my own; I'm now intimately familiar with Hobgoblin life and traditions, and correctly disguised I could very easily pass as one of them for any length of time. That sort of duality... It wears on you. It wears on your notion of what is real and what is not. By now I'm certain that my travelling companions are aware of it, but thankfully they know I'm not a threat, even when I'm completely immersed in the Hobgoblin role.

One particularly noteworthy recent battle that took a toll on my sanity (͠a̷nd̕,̨ c̴ome͠ ̴to t͟h͞ink̀ o͝f̕ it͝,̀ ͠t̴his̢ i͠s ͜wheŗe I star͏te͞d ̶beìn̡g ab̷le̡ to see th̨e W̧ea͠v҉e͞ wit̢h́out th̀e ̴be̸nef̕i̡t ̴o͝f t̵he ̀P̨o͡rtent ̕N͏eck͞l̡a͡ce҉.͢.͢.) was against an absolutely huge Gibbering Mouther. Heading through a swampy scrubland on a local tipoff, we found a crumbling, ruined house surrounded by bandits; lurking within was an utter horror. A truly massive Gibbering Mouther which had obviously absorbed / eaten the previous lord and lady of the house, and was using their faces and voices to speak to us. Initially we could only hear them, since the monster was in a sub-basement through a hole in the wooden floor... Which another one of my companions created by dropping an elephant through the roof and subsequently through the wooden floor and onto the stone flooring in the room below. Yes, really. It was promptly eaten by the monster. Well, we *were* wondering how best to get down there for a look... After my casting a Flame Strike on that awful, all-consuming Gibbering Abomination, the Paladin finished it off. We also had to contend with several smaller Gibbering Mouthers that it was able to summon at will, but thankfully they proved to be little threat. All I'll say about them is this: Every one of their mouths speaks madness (and hearing it can temporarily stun you senseless!) and while their aim is terrible, if they hit you they hit hard.

We noticed that the Paladin was missing his magical +1 sword, and when asked about it later, he told us that when he hit the Abomination with his sword, the sword did damage to the monster, sure... Then seemed to shimmer and instantly turned to quicksilver and scattered across the floor, leaving the empty pommel behind. (That pommel is now considered to be a Holy Relic due to its role in defeating a great evil, and an appropriate metalwork will be reforged within it at some point). Undeterred (which describes him in general, actually) he finished off the Abomination by smashing it up with his Ribcage Shield (itself a Holy Relic, made from the ribcage and spine of a saint, and thus has the Unbreakable trait) while it decided to have a chew on the Barbarian. She felt a strong need to "axe it a few questions", and her fury was such that it imbued her twin axes with an amazing power: They began to glow red-hot, and resisted the monster's ability to destroy weapons! While being chewed on by its main, huge mouth, she felt it best to simply cut her way out with her unstoppable rage and her now impressively-glowing axes. Meanwhile, the gnome Rogue Assassin had vanished to do his own thing (as he does) after slinging a few crossbow bolts at the monster, and something would appear to have gone very, very badly for him...

His face is now a completely immobile, bone-white porcelain mask.

He's not wearing a mask. His face is the mask.

Nothing but black holes where his eyes used to be.

I must say, this really bothers me.

After the monster's form was destroyed, it seemed to melt into a noxious puddle and evaporate. O͢u̷r ̵G̸n̛omis͟h fr͝ien͢d͘ ́is̸ able to i͞nher̀e͝nt́ly ̨see ̷into͢ ͡t́he̛ ͠E͘t́he̢rea̧l͡ ͞P̸l͡a̷ne̴.͞ ̢H́e͟ n͠ot͟įc͏ed ̕tha͝t͡ the̢ mo̢n͞s̨ter's̛ ̵Tr̛u̶e̸ E͠ss҉enc͞e̢ ̡w͠a̢s an̴c̛h̛o̧re̴d́ ͝t̡here͠, ҉a͢n͟d̢ ́i̸ts gloa͟t͏ing ̛ab̛out h́o̷w͞ ̡"I'lĺ ͡be back"̶ evid̴ent͟lỳ o̢ffen͏de͏d ҉hi̢m e̕n̷o̷u̸gh̴ ͠to ͜D̛o So͜m҉ȩthing ̢A̧bout ̕T̛h͡a͘t.̶ ̸H́e g̴a͟v̷e th̸e ̷P̸àlad͠i͞n͜ á re͞ass̶ur͏ing hu̵g,̡ ͟th̴en͟ ͏sųḑd͟e͜nl̸y ͢po͢ppe͟d ̴ơut of͞ ex͝i͜sten͝ce, ͡a͢pp̛arently ͏appea͝ri̴ng͡ ͘o̵n͟ the E̷t̴h̷e͢re͘a̶l ͜Pl̛an̶e ̴r̶įgh̨t ́i͝n ̶f̢r͜o̸nt of͡ ̀t͘he m̷ons̵te̸r̨'͢s E̡ssènce,̶ a̢n͟d͟ g̡i҉v͞ing͢ i̸t a͞ ͡go̸od͘ ́an̕d thor͟ou͟g҉h ̀şhan̛k̛i͡ng͝.̶ It ̢t͘u̵ŗn̛s ͡ou͘t t͜hat ̛th҉e̸ Es̵s̀enc̨e͜ b͠elo̴nģs t̸o ̶a̢ de͜a̡d ́go̢d ̷th̢a҉t'͜s͘ t҉ryi͞ng̨ ͟tó rȩśúrre̵c͝t ͘i̴tse͠l̵f, and̢ ͟w̕e͡ ͜k̸ee̷p̕ g͢ett̶i͢ńg̕ a̶ll͡ ̶ųp i̷n ̢its̕ b͡usiņes̕s!͜ ̵T͘his ̴at͞t͡ack̨ on i̶tś ̨Es̸s̛en͘ce ̵is ̧ap͠p̨are͡n͢tly̛ ͢a ͏v̵e̡ry, ̵very ̷big ͟blo͠w to its̵ ͞pĺáns, ͞c̕au͘s͡ing ͢it̢ ̛si̴g̸nif̵ic͘ant ҉dama̛g̷é and͡ ͢a͢ ͞hu̧g͢e͞ ͘loss̢ ̢of ít̀s͝ ̷accumu̸la̡te̷d͠ ̛po͝w̨er, ̡s̨om͞e̛ ̶of̢ ̡w͜hìc͏h ̴I ̢s͘éem͝ t̵o̢ ̷ha̸v̀e͠ ͘abso̴rbe̢d͝.̀ It left behind some of the items that were previously possessed by the beings it absorbed in order to accumulate mass, which were distrubuted among us according to need, with money being distributed evenly as usual.

[OOC: Torgos has now permanently lost 6 points in his Wisdom stat, going from 14 to 8, a very good indication of his sanity taking a very big slide (the lower your Wisdom, the less sane you are, among other effects; a drop of six indicates truly extreme damage to one's mental state, regardless of its starting point). In return, he has now picked up the secondary wizard school of Divination, and has acquired the first "skills" associated with it.]

I spent the next few weeks in town, brewing a significant number of Potions of Mind Reading. There have been rumours, strong rumours, of a huge influx of refugees fleeing a creeping disease of some kind. This seemed to oddly coincide with a big increase in the amount of "raw material" for my Potions, as well as some of the brains themselves seeming to be afflicted by some sort of disease as well. The resulting potions don't seem any different (they are, perhaps, slightly murky and discolored, but otherwise function the same), and surely my contacts wouldn't take advantage of dying / dead refugees for harvesting, right? I'm certain that it's just a coincidence, and these potions are so profitable!

[OOC: Torgos's wilful ignorance of the likely source of his raw materials, combined with the sheer horrors he's been witness to since joining this adevturing party, has caused his Alignment to permanently shift from Neutral Good to True Neutral. While his actions are not inherently Evil as such, they are certainly not within the "Good" sphere of behaviour he has previously upheld himself to. This is another sign of sliding sanity; he would previously have put an immediate stop to it, but now he himself is his highest priority, and everything else can slide.]

My companions have been complaining of incredibly strange dreams; while I myself am no stranger to such dreams, even mine have been fragmented, as if I've been living a great many lives as I sleep. The source of these would appear to be the constant production of fumes from my brewing stands; I usually brew while everyone else is asleep, and these fumes drift up through the house and seep through every crack and gap... The others are beginning to look a little ragged around the edges, like their sleep has not been restful; a feeling I understand quite well. I suppose they too have seen and experienced some pretty unsettling things; perhaps we need a break away from our current routine. I've heard recently that the local lord is after an adventuring group to deal with a pirate problem attacking his supply ships...


-> Volume 12
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Re: 1190: "Check Your Backups Day"

Postby AluisioASG » Thu Feb 02, 2017 2:53 am UTC

Seems Vol. 1 might make up for a good re-reading at this point.

Also, I've started updating the chirpingmustard homepage; go check it out and tell me what you think!
We also seem to have regularly-scheduled backups now.
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Re: 1190: "Check Your Backups Day"

Postby Gingercat » Thu Feb 02, 2017 3:10 am UTC

AluisioASG wrote:Seems Vol. 1 might make up for a good re-reading at this point.

Also, I've started updating the chirpingmustard homepage; go check it out and tell me what you think!
We also seem to have regularly-scheduled backups now.


Is that a note-to-self or a suggestion to me (I've been thinking that perhaps a rewrite of it is in order to suit the tone of later instalments)?

The homepage: Definitely what I would consider to be "neat".
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Re: 1190: "Check Your Backups Day"

Postby AluisioASG » Thu Feb 02, 2017 3:22 am UTC

Gingercat wrote:
AluisioASG wrote:Seems Vol. 1 might make up for a good re-reading at this point.
Is that a note-to-self or a suggestion to me?
More of a general suggestion. I decided I wasn't sure anymore of Torgos' class, so I went back to recheck, also taking the opportunity to see if there was anything to inspire me and the other soon-to-be players.
It also refreshes some of the context of the Chronicles, like why Torgos is brewing Mind Reading potions.
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Re: 1190: "Check Your Backups Day"

Postby Gingercat » Thu Feb 02, 2017 3:26 am UTC

AluisioASG wrote:
Gingercat wrote:
AluisioASG wrote:Seems Vol. 1 might make up for a good re-reading at this point.
Is that a note-to-self or a suggestion to me?
More of a general suggestion. I decided I wasn't sure anymore of Torgos' class, so I went back to recheck, also taking the opportunity to see if there was anything to inspire me and the other soon-to-be players.
It also refreshes some of the context of the Chronicles, like why Torgos is brewing Mind Reading potions.


Yeah; he's yet to brew a Potion of Frost Giant Strength, until that section with the Cloud Giant I don't think he had the ingredients to (Frost Giant beard, if I recall), and since then I've simply forgotten to do it :oops: This is a good reminder to do that at the next opportunity, since that potion would be amazingly handy.

ETA: I originally chose the Transmuter class for him because I figured we'd probably run into locked doors he could "create" a key for, maybe fashioning simple traps etc... The way the campaign has gone so far though, his skills have mostly languished in this setting.

(An upcoming update will show that his skills have indeed come in handy again... And I'm sure that I'd find a few uses for a Transmuter wizard as a DM myself if one existed.)
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Re: 1190: "Time"

Postby TheGhost » Thu Feb 02, 2017 3:41 am UTC

GnomeAnne wrote:Didn't LankieBLonde post like five times in the NP four hundreds?


FTFY

Red Hal wrote:Perhaps using NP for new pages and np for new pix would help to dispel any ambiguity? This also has the advantage that for newcomer to the thread, the total number of pages (P) is equal to the total number of new pages (NP). Proof that P=NP?


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Spoiler:
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and I can't listen to it. I suspect I'll be missing out on a lot more, but I guess that's the consequence of not having followed the OTT the one true way. :(
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Re: 1190: "Time"

Postby Gingercat » Thu Feb 02, 2017 3:52 am UTC

TheGhost wrote:I suspect I'll be missing out on a lot more, but I guess that's the consequence of not having followed the OTT the one true way. :(


There is no "one true way" to Time; Blitzing is just as valid as having been there from the get-go.

And surely someone would have an archive of the missing items, or would be able to repost them!

Things are rarely Gone Forever on the internet...
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Re: 1190: "Time"

Postby TheGhost » Thu Feb 02, 2017 4:07 am UTC

Gingercat wrote:
There is no "one true way" to Time; Blitzing is just as valid as having been there from the get-go.

And surely someone would have an archive of the missing items, or would be able to repost them!

Things are rarely Gone Forever on the internet...


I'm doubtful, but here are the items from the last fifteen pages I've read that I can no longer access:

Forum Stats (posted by Kieryn):
http://xkcd-time.kieryn.com/Default/Customchart
http://xkcd-time.kieryn.com/Default/Credits

Song (by yappobiscuits):
https://www.dropbox.com/s/qmaadv87pxotb ... _Instr.mp3
https://www.dropbox.com/s/k4a4n0m7f12yl ... me_Vox.mp3

I would be very grateful if someone has working versions of any of these.
May the Lord Randall deliver!
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Re: 1190: "Time"

Postby GnomeAnne » Thu Feb 02, 2017 4:12 am UTC

TheGhost wrote:
GnomeAnne wrote:Didn't LankieBLonde post like five times in the NP four hundreds?


FTFY

I knew it was one of those two.

TheGhost wrote:Signpost: It's really sad that someone apparently sang to Blitzgirl's wonderful creation,
Spoiler:
Image
and I can't listen to it. I suspect I'll be missing out on a lot more, but I guess that's the consequence of not having followed the OTT the one true way. :(

I do not know whether anyone has access to Kieryn's data, if someone does, I would also love to see it.
I believe the original song is forever lost to us, but this remake, by the same artist, is even better.
Just Google "we love the thread of Time"
He is in a band now, and their debut album is quite good, I just wish it came in vinyl.

ETA:
I reread the Chronicles after being completely lost when the story switched to following runty & co. I'm glad I did, some of the things that didn't stand out as important, or didn't make sense the first time through, were a lot clearer on the second runthrough.
And I don't think the first ones necessarily need to be touched up. It makes sense that the perspective and writing style, as well as what is deemed important enough to include, would change over time. This is a personal journal, after all, not a story intended to be posted on the interblag. Although it might be interesting to see what would be changed if it was.
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Re: 1190: "Time"

Postby Gingercat » Thu Feb 02, 2017 5:00 am UTC

GnomeAnne wrote:I reread the Chronicles after being completely lost when the story switched to following runty & co. I'm glad I did, some of the things that didn't stand out as important, or didn't make sense the first time through, were a lot clearer on the second runthrough.
And I don't think the first ones necessarily need to be touched up. It makes sense that the perspective and writing style, as well as what is deemed important enough to include, would change over time. This is a personal journal, after all, not a story intended to be posted on the interblag. Although it might be interesting to see what would be changed if it was.


That's the thing though, the tone switches from "Here's a story I'm telling about my DnD character" to "Here's my character telling you his story". I just wonder if it would be good to have it as "character's perspective" (formatted as diary entries like the latter additions) from the start, so the tone is consistent all the way through, with occasional [OOC:] tags to clarify as necessary. As it is now, the shift feels a bit... abrupt, and the entries themselves could possibly do with some more polish now I've properly established my writing style. When I first started, I didn't really expect to be still writing it, but it seems to have found an appreciative audience, and I really enjoy "living" the events from Torgos's direct point of view. :)

I also have the small problem of remembering small but important details / interactions after the fact, heh.
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Re: 1190: "Time"

Postby GnomeAnne » Thu Feb 02, 2017 5:51 am UTC

Yeah, I guess I see what you mean.
Edited to add this part:
If you manage to take a picture when you try out that lightning-fireball, it's going in my desktop wallpaper slideshow folder.
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Re: -1190: "Time"

Postby balthasar_s » Thu Feb 02, 2017 6:47 am UTC

Have you noticed?
The link /bsta/v/-1 always points to the last frame.
This can be extrapolated to other negative values and numbers:
/bsta/v/-2 points to the second from last, -3 to the third and so on.
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1190: "Time": EXCUSE ME SIR, DO YOU HAVE A MOMENT TO TALK ABOUT SANDY?

Postby mrob27 » Thu Feb 02, 2017 6:49 am UTC

macraw83 wrote:Within the lore of the game, this style of rolling would generate a fully random person, with a normal distribution and a mean of 10.5 in each stat, like you've said. However, at some point the argument was made that the average adventurer is more talented than the average person, which is why they changed it to "Roll 4d6, ignore the lowest, sum the rest" instead. And then they decided that it was more fun to be able to pick your strengths and weaknesses, so that you could better choose the type of character you play.

Indeed — I played D&D before they started using alternative ways of rolling up characters, and eventually the ideas you describe propagated throughout the RPG community, and were eventually adopted by me and my friends.
 But at the start, when the idea was first proposed and we had to decide, my friends and I took a rather literal approach to role-playing: we were fantasising, If we ourselves would actually grab a sword and go into some dungeon somewhere, what would come of it? Thus, the desire for a stat. distribution that matched our perception of ourselves. I suppose it was really the DM's decision.
 In the case of myself and my actual D&D friends, one could argue that our INT was skewed a little high and STR skewed low, and clearly WIS would have been in the bottom quartile if we chose to actually don the armour; but we weren't being realistic enough to take it that literally; and I think the notion was that anyone on the campus might feel similarly adventurous so we should use stats that matched the general population.
 We also had SCA, the Society for Creative Anachronism. Those folks used sports equipment for protection and constructed padded weapons that emulated as closely as possible the dimensions and weight of real weapons. Then they carefully acted out each moment of a melee interaction, noting how hard they'd have to exert themselves and where their swings landed.

TheGhost wrote:
Gingercat wrote: […] And surely someone would have an archive of the missing items, or would be able to repost them! […]

I'm doubtful, but here are the items from the last fifteen pages I've read that I can no longer access:
 […]
 Song (by yappobiscuits):
 WeLoveTheThreadOfTime_Instr.mp3
 WeLoveTheThreadOfTime_Vox.mp3
 I would be very grateful if someone has working versions of any of these. May the Lord Randall deliver!

Sure, here ya go!

NP0553 WeLoveTheThreadOfTime_Instr.mp3
Originally posted by YappoBiscuits on NP553
(1.96 MiB) Downloaded 59 times

NP0553 WeLoveTheThreadOfTime_Vox.mp3
Originally posted by YappoBiscuits on NP553
(1.96 MiB) Downloaded 62 times
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Re: 1190: "Time"

Postby ggh » Thu Feb 02, 2017 8:09 am UTC

macraw83 wrote:Told my wife about the OTT D&D group last nip. Her response? We should find a way to play the game within the Time universe. She specifically mentioned "the kitty" (Lucky, who is still featured on my desktop background {thanks again for that OTColored, BlitzGirl, wherever you molpied off to}), the "group with the cool language", and in general further fleshing out the story around Cueball and Megan. I figured I'd pass the idea along, even though that may be a colossal undertaking.
That's pretty awesomeful on a few levels. :)



macraw83 wrote:
ggh wrote:Yay! Now about that curling....
Tomorrip, I promise. :D
Honestly, it's not too much of a story, but spoilered for seasishness anyway:
Spoiler:
One of my wife's classmates/coworkers/friends at her school/office in Albany spent a few yips trying to convince her (and then me too, starting a little over a yip ago) to come out and try curling at the Albany Curling Club. Having no real exposure to it aside from seeing it on TV for a few days every four years, plus a few m*st*rdy Outside things going on at the time, we didn't really give it too much thought, and the January open house came and went. Fast-forward to this past fall, and he's reminding us that he really things we'd enjoy it, so we went to the open house one weepend in October.

At the open house, they taught us the basics of curling:

1. How you hold the stone and slide out of the hack
2. How to release the stone without falling on your face
3. Aiming the stone for where you want it to go as well as applying a spin on it so it will "curl"
4. How to sweep the stone after someone else has "thrown" it

All the people we interacted with that day were so wonderful, and the atmosphere was just really fun and positive (oh, and there's a fully-stocked bar in the club, with reasonable prices), so we talked about it and decided that we could use a physical activity that we could do together, so we signed up for a "training session" later that wip.

At the training session, they taught us a bit more of the ins and outs of curling, such as the process for playing a game (there are 8 "ends", and in each end each team throws 8 stones, 2 stones per person on the team), how to keep score (Team with the closest stone to the "button", or center of the "house", wins the end, and they score one point for each stone closer to the button than the other team's closest stone), some basic strategy (different kinds of shots and when you throw them) and some practice for figuring out how hard to throw the stones to get them to stop close to the button. We weren't completely terrible at it, so we decided to sign up for the season.

Oh, and remember how I said there's a bar? As a general convention, after each game the two teams sit around a table and share a round or more of drinks. The winning team buys the first round, and the losing team offers to buy the second round.

All in all, it's a really fun sport, and I highly recommend giving it a shot if you happen to find yourself near a curling club. I hear that most of them have a similar atmosphere to ours, but ours is obviously slightly better :wink:
Sounds treeish to me! :)
So does that brushing stuff really work? It kinda reminds me of when I've played pool or golf or soccer or whatever, and tried to blow on the ball to get it to go in....



balthasar_s wrote:Here is a list of when a frame was onged and what the countdown value was:
0 - 14.12.2016, 03:11:31 - 0
1 - 14.12.2016, 05:54:24 - 4
2 - 14.12.2016, 14:22:54 - 37
Spoiler:
3 - 16.12.2016, 03:00:02 - 38
4 - 17.12.2016, 17:00:01 - 38
5 - 19.12.2016, 07:00:01 - 39
6 - 20.12.2016, 22:00:02 - 39
7 - 22.12.2016, 13:00:02 - 40
8 - 24.12.2016, 05:00:01 - 40
9 - 25.12.2016, 21:00:02 - 40
10 - 27.12.2016, 13:00:02 - 41
11 - 29.12.2016, 06:00:01 - 35
12 - 30.12.2016, 17:00:02 - 35
13 - 01.01.2017, 04:00:02 - 31
14 - 02.01.2017, 11:00:02 - 31
15 - 03.01.2017, 18:00:01 - 31
16 - 05.01.2017, 01:00:01 - 31
17 - 06.01.2017, 08:00:02 - 32
18 - 07.01.2017, 16:00:01 - 32
19 - 09.01.2017, 00:00:02 - 32
20 - 10.01.2017, 08:00:01 - 33
21 - 11.01.2017, 17:00:02 - 33
22 - 13.01.2017, 02:00:02 - 33
23 - 14.01.2017, 11:00:01 - 33
24 - 15.01.2017, 20:00:02 - 34
25 - 17.01.2017, 06:00:02 - 34
26 - 18.01.2017, 16:00:01 - 34
27 - 20.01.2017, 02:00:02 - 35
28 - 21.01.2017, 13:00:01 - 35
29 - 23.01.2017, 00:00:01 - 36
30 - 24.01.2017, 12:00:01 - 36
31 - 26.01.2017, 00:00:02 - 36
32 - 27.01.2017, 12:00:02 - 37
33 - 29.01.2017, 01:00:02 - 37
34 - 30.01.2017, 14:00:02 - 37
35 - 01.02.2017, 03:00:02 - 34
All times UTC.
Special cases:
0 - 14.12.2016, 03:11:31 - 0
14.12.2016, 03:11:31 is when the tape interface was set to the correct state the last time. The undistorted frame 0 became visible then.
The timer was at 00:00:00 and clicking the "wait" link caused the onging of frame 1.

1 - 14.12.2016, 05:54:24 - 4
14.12.2016, 05:54:24 is the time when the "wait" link was clicked (and bsta was started). The timer then started counting down 4 hours but from 05:00:00. So at 09:00:00 frame 2 should have been onged but the bot failed to do this.

2 - 14.12.2016, 14:22:54 - 37
I onged frame 2 manually at 14.12.2016, 14:22:54 and fixed the ong bot. The timer started counting down 37 hours but from 14:00:00.
Mucho thanks for those! So... just four hours at the beginning? Was that a reward for getting it going, or did you change your mind about something?

ggh wrote:If I try to fit the recent slowdown to a system like that, it would mean that there are ~125 frames waiting, which at the kinds of rates we're seeing would represent over six months of ONG. That could be, but I think it's more likely that the TUNOs are just calculated in a more sophisticated manner.
I'd like to adjust this somewhat to ~103 frames currently in the queue - a reserve of ~145 days. I'm not really convinced, but it's what the back of the envelope said. More data might help.
Can you confirm that you added 16 frames to go from 41 to 35, and another 16 to go from 35 to 31?


SBN wrote:
macraw83 wrote:At the open house, they taught us the basics of curling:

The opportunity is lost, but yips ago, MSWFP was a "Big Brother" volunteer. There was a curling club in town, and he kept saying he wanted to take his "Little" there, so when asked by the organization what wholesome activities they had done, he could say, "We went and threw stones at houses."
I can't decide whether to :azule: or this:
Spoiler:
Image


More, starting with Torgos, later! :)
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Re: 1190: "Time"

Postby GnomeAnne » Thu Feb 02, 2017 8:17 am UTC

balthasar_s wrote:Have you noticed?
The link /bsta/v/-1 always points to the last frame.
This can be extrapolated to other negative values and numbers:
/bsta/v/-2 points to the second from last, -3 to the third and so on.

Yes.
I noticed that 000006 was a gif, so I downloaded bsta to my home sand to see if any other images were slow changing gifs, they are not.
I also saw that the bsta URLs work even if I put lots of zeros in before the frame number.
http://1190.bicyclesonthemoon.info/bsta/v/0000000000000000000000000000004

Next Ong:
>...Image
Wait For It.

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Re: 1190: "Time"

Postby balthasar_s » Thu Feb 02, 2017 10:25 am UTC

ggh wrote:So... just four hours at the beginning? Was that a reward for getting it going, or did you change your mind about something?
The first countdown was supposed to be short. So that not very long after starting you could see how the onging works. Instead you saw how it didn't work...

ggh wrote:Can you confirm that you added 16 frames to go from 41 to 35, and another 16 to go from 35 to 31?
Yes, that would be correct. (I had to look on the actual drawings to see which one is on which sheet of paper). The previous upload of 20 frames happened shortly before BSTA started.
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Re: The Chronicles of Torgos, Vol. 11

Postby ggh » Thu Feb 02, 2017 11:15 am UTC

Gingercat wrote:For instance, I've completed the absorption of the Elemental Lightning Crystal, and now my scales are a much more impressive electric blue! Static electricity constantly plays across them in waves, occasionally arcing from place to place.
I wonder if I was the only one whose first thought was,
Spoiler:
...I'm not sure that's going to get you laid.
"axe it a few questions"
Teeheehee. :)

Meanwhile, the gnome Rogue Assassin had vanished to do his own thing (as he does) after slinging a few crossbow bolts at the monster, and something would appear to have gone very, very badly for him...

His face is now a completely immobile, bone-white porcelain mask.

He's not wearing a mask. His face is the mask.

Nothing but black holes where his eyes used to be.

I must say, this really bothers me.

After the monster's form was destroyed, it seemed to melt into a noxious puddle and evaporate. O͢u̷r ̵G̸n̛omis͟h fr͝ien͢d͘ ́is̸ able to i͞nher̀e͝nt́ly ̨see ̷into͢ ͡t́he̛ ͠E͘t́he̢rea̧l͡ ͞P̸l͡a̷ne̴.͞ ̢H́e͟ n͠ot͟įc͏ed ̕tha͝t͡ the̢ mo̢n͞s̨ter's̛ ̵Tr̛u̶e̸ E͠ss҉enc͞e̢ ̡w͠a̢s an̴c̛h̛o̧re̴d́ ͝t̡here͠, ҉a͢n͟d̢ ́i̸ts gloa͟t͏ing ̛ab̛out h́o̷w͞ ̡"I'lĺ ͡be back"̶ evid̴ent͟lỳ o̢ffen͏de͏d ҉hi̢m e̕n̷o̷u̸gh̴ ͠to ͜D̛o So͜m҉ȩthing ̢A̧bout ̕T̛h͡a͘t.̶ ̸H́e g̴a͟v̷e th̸e ̷P̸àlad͠i͞n͜ á re͞ass̶ur͏ing hu̵g,̡ ͟th̴en͟ ͏sųḑd͟e͜nl̸y ͢po͢ppe͟d ̴ơut of͞ ex͝i͜sten͝ce, ͡a͢pp̛arently ͏appea͝ri̴ng͡ ͘o̵n͟ the E̷t̴h̷e͢re͘a̶l ͜Pl̛an̶e ̴r̶įgh̨t ́i͝n ̶f̢r͜o̸nt of͡ ̀t͘he m̷ons̵te̸r̨'͢s E̡ssènce,̶ a̢n͟d͟ g̡i҉v͞ing͢ i̸t a͞ ͡go̸od͘ ́an̕d thor͟ou͟g҉h ̀şhan̛k̛i͡ng͝.̶
I got confused: did the face thing happen because he attacked that thing, or did he attack it because it defaced him?


I am beginning to worry for Torgos. Will his friends have to kill him?



AluisioASG wrote:Also, I've started updating the chirpingmustard homepage; go check it out and tell me what you think!
We also seem to have regularly-scheduled backups now.
Interesting. I thought I'd like it, but I find the old links on the left much easier to read.

Wait, what did I say about the map?

Trivial, but, next Time you're in there, could you give "ecclesiastical" its second c?



Gingercat wrote:That's the thing though, the tone switches from "Here's a story I'm telling about my DnD character" to "Here's my character telling you his story". I just wonder if it would be good to have it as "character's perspective" (formatted as diary entries like the latter additions) from the start, so the tone is consistent all the way through, with occasional [OOC:] tags to clarify as necessary. As it is now, the shift feels a bit... abrupt, and the entries themselves could possibly do with some more polish now I've properly established my writing style. When I first started, I didn't really expect to be still writing it, but it seems to have found an appreciative audience, and I really enjoy "living" the events from Torgos's direct point of view. :)
Personally, I'm hoping you leave it be. It's a delightful tale, and I like seeing the evolution of the tone. Also, as someone who is not a D&D person, it was your enthusiasm as a player that made that introduction to Torgos fun to read - that was the hook for me. If you had started out in the deep end of D&Dishness, I suspect my relationship with the story would be more skimmy.



mrob27 wrote:We also had SCA, the Society for Creative Anachronism. Those folks used sports equipment for protection and constructed padded weapons that emulated as closely as possible the dimensions and weight of real weapons. Then they carefully acted out each moment of a melee interaction, noting how hard they'd have to exert themselves and where their swings landed.
:)



Thanks for the answers, balthasar!



For decree - BSTA 35:
Image


redundant:
Spoiler:
Image
bsta-35oilPastels.jpg
bsta-35redundantOilPastels.jpg
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What about Sandy?

Postby GnomeAnne » Thu Feb 02, 2017 1:32 pm UTC

So the TUNO length to number of uploaded Ongs is
Spoiler:
  1. E:E 20
  2. 4 19
  3. 37 18
  4. 38 17
  5. 38 16
  6. 39 15
  7. 39 14
  8. 40 13
  9. 40 12
  10. 40 11
  11. 41 10
  12. 35 25
  13. 35 24
  14. 31 39
  15. 31 38
  16. 31 37
  17. 31 36
  18. 32 35
  19. 32 34
  20. 32 33
  21. 33 32
  22. 33 31
  23. 33 30
  24. 33 29
  25. 34 28
  26. 34 27
  27. 34 26
  28. 35 25
  29. 35 24
  30. 36 23
  31. 36 22
  32. 36 21
  33. 37 20
  34. 37 19
  35. 37 18
  36. 34 28
  37. 34 27
Yes?

...
Image

You use the program "Coincidence". It's kind of similar to IRC but not completely.

You recently ported it and now it works on your Amiga 500 (but without the GUI).
It was surprisingly easy. You only had to make changes in one file: "tcpip.c".
And this you didn't do by yourself. You used an example.
Someone did a good job making it portable.

[TUNO:34]
Makes me miss the dos games I used to play, my current sand will not run them correctly.

mrob27 wrote:Here ya go!

NP0553 WeLoveTheThreadOfTime_Instr.mp3
NP0553 WeLoveTheThreadOfTime_Vox.mp3

Sweet, Thanks.
Wait For It.

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Re: 1190: "Time"

Postby macraw83 » Thu Feb 02, 2017 3:01 pm UTC

AluisioASG wrote:Done. Registration should be working now.
Got my email, just waiting for confirmation methinks. Might be a good idea to start talking scheduling for D&D, too, since we're all in different time zones.

SBN wrote:
macraw83 wrote:At the open house, they taught us the basics of curling:

The opportunity is lost, but yips ago, MSWFP was a "Big Brother" volunteer. There was a curling club in town, and he kept saying he wanted to take his "Little" there, so when asked by the organization what wholesome activities they had done, he could say, "We went and threw stones at houses."
:azule:

I might have to use that one sometime :D

ggh wrote:That's pretty awesomeful on a few levels. :)
I thought so too. She is aware of the OTT and can appreciate the community here, and actually went with me to meet up with Marsh'n last yip. I think she might have also been an OTTer if she hadn't been on a survey ship in the Pacific somewhere for the first 3 mips of Time.

ggh wrote:So does that brushing stuff really work? It kinda reminds me of when I've played pool or golf or soccer or whatever, and tried to blow on the ball to get it to go in....
Yes, it actually makes a pretty seaish difference! Brushing the ice creates friction, which in turn adds heat, which in turn melts the top layer ever so slightly. Having a thin layer of water on top of the ice makes it significantly more slippery, which does two things: it keeps the stone from curling, and it makes the stone travel further. There is some strategy with when to sweep and when to let it go, most of which is decided by the "skip" (the guy standing in the house who is calling the shots).

ggh wrote:I got confused: did the face thing happen because he attacked that thing, or did he attack it because it defaced him?

Image

GnomeAnne wrote:Makes me miss the dos games I used to play, my current sand will not run them correctly.
Have you tried DOSBox?
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Re: 1190: "Time"

Postby karhell » Thu Feb 02, 2017 3:17 pm UTC

macraw83 wrote:
AluisioASG wrote:Done. Registration should be working now.
Got my email, just waiting for confirmation methinks. Might be a good idea to start talking scheduling for D&D, too, since we're all in different time zones.

Same here, concerning confirmation. And indeed, scheduling will definitely need to happen. I reckon some time during the weekend would be best to allow everyone to participate (though I could be wrong).
GMT+1, here, by the way.
AluisioASG wrote:191 years ago, the great D. Pedro I drew his sword and said: "Indent thy code or die!"
lmjb1964 wrote:We're weird but it's okay.
ColletArrow, katakissa, iskinner, thunk, GnomeAnne, Quantized, and any other Blitzers, have fun on your journey!

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Re: 1190: "Time"

Postby AluisioASG » Thu Feb 02, 2017 3:28 pm UTC

macraw83 wrote:Got my email
Great, I didn't :!:
Registrations are admin-activated, but the default setting is not to send an e-mail to said admin, only use the forum's notifications.

I don't think we need more than one category and forum, right?

BTW while I set up the forum I'll be around on freenode and OFTC IRC.
Selecting new quote…
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Re: 1190: "Time"

Postby karhell » Thu Feb 02, 2017 3:59 pm UTC

AluisioASG wrote:the default setting is not to send an e-mail to said admin, only use the forum's notifications.
Probably to avoid spamming said admins inbox. Still weird to have that as the default setting.
AluisioASG wrote:191 years ago, the great D. Pedro I drew his sword and said: "Indent thy code or die!"
lmjb1964 wrote:We're weird but it's okay.
ColletArrow, katakissa, iskinner, thunk, GnomeAnne, Quantized, and any other Blitzers, have fun on your journey!

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Re: What about Sandy?

Postby balthasar_s » Thu Feb 02, 2017 5:33 pm UTC

GnomeAnne wrote:So the TUNO length to number of uploaded Ongs is
Spoiler:
  1. E:E 20
  2. 4 19
  3. 37 18
  4. 38 17
  5. 38 16
  6. 39 15
  7. 39 14
  8. 40 13
  9. 40 12
  10. 40 11
  11. 41 10
  12. 35 25
  13. 35 24
  14. 31 39
  15. 31 38
  16. 31 37
  17. 31 36
  18. 32 35
  19. 32 34
  20. 32 33
  21. 33 32
  22. 33 31
  23. 33 30
  24. 33 29
  25. 34 28
  26. 34 27
  27. 34 26
  28. 35 25
  29. 35 24
  30. 36 23
  31. 36 22
  32. 36 21
  33. 37 20
  34. 37 19
  35. 37 18
  36. 34 28
  37. 34 27
Yes?
No, I added 20. There were already some.

macraw83 wrote:
GnomeAnne wrote:Makes me miss the dos games I used to play, my current sand will not run them correctly.
Have you tried DOSBox?
Recently I learned that dosbox doesn't always help. For example, the ski jumping hotdog didn't work well for me.

AluisioASG wrote:BTW while I set up the forum I'll be around on freenode and OFTC IRC.
I learned about the ott irc on the oftc irc during the Bochum conference. I tried to remember the server. For some reason I started reading OFTC as "one f***ing true comic"...
Last edited by balthasar_s on Thu Feb 02, 2017 5:40 pm UTC, edited 1 time in total.
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Re: 1190: "Time"

Postby macraw83 » Thu Feb 02, 2017 5:40 pm UTC

karhell wrote:GMT+1, here, by the way.
GMT-5 for me. At least until March 12, when it switches to GMT-4.

AluisioASG wrote:
macraw83 wrote:Got my email
Great, I didn't :!:
Registrations are admin-activated, but the default setting is not to send an e-mail to said admin, only use the forum's notifications.
No rush. But that's still pretty epsilon.

AluisioASG wrote:I don't think we need more than one category and forum, right?
For now, certainly. It's possible if we ever need the Raftcastle Contingency that we'll merge the two fora, but not necessary for the time being. Even multiple threads in the D&D forum would be interrelated. Not that anything isn't interrelated anyways.

AluisioASG wrote:BTW while I set up the forum I'll be around on freenode and OFTC IRC.
Sadly I have no access to most personal communications at my FFS, and I have little time away from FFS for anything additional (I may have overcommitted my time this winter, since just in regularly scheduled activities I'm busy 9 out of every 14 xips). If you need some input on things though, I should have a little time on Saturday.

balthasar_s wrote:Recently I learned that dosbox doesn't always help. For example, the ski jumping hotdog didn't work well for me.
SkiFree? Oh no! That's a shame, I wonder if it's an incompatibility issue between DOSBox and SkiFree or between DOSBox and certain hardware/OSs...
In a comically tragic turn of events, Addams didn't die. You can help her here.

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Good luck to all the Blitzers out there!

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Re: 1190: "Time"

Postby balthasar_s » Thu Feb 02, 2017 5:46 pm UTC

macraw83 wrote:SkiFree? Oh no! That's a shame, I wonder if it's an incompatibility issue between DOSBox and SkiFree or between DOSBox and certain hardware/OSs...
No, DSJ2. It used to be very popular in Poland.
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Re: 1190: "Time"

Postby GnomeAnne » Thu Feb 02, 2017 5:48 pm UTC

I tried vdos I the past, it didn't work.
Dosbox does though :D
Wait For It.


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