Overswarm again.General Game Notes
The game itself is about limited information and the dangers of conventional thinking. While this is one of the more conventional setups in terms of power style (Mafia A is direct and self-supportive, Mafia B is indirect and long-term planners, Indies are floaters, and Town is Day-centric), many conventional thoughts and actions will damage town drastically. Lynch all indies isn't necessarily good, mass claiming is dangerous as both mafia's profit from it -- even in low number situations, avoiding/punishing damaging or strange or unfriendly abilities cripples town, directing doctor helps town, helping pro-town abilities drastically helps all of mafia, and town making significant and public long-term plans just give mafia a leg up. Town has a distinct advantage in this setup against any individual group, but has to play well to beat ALL groups and has to do so consistently in the day phase. A strong mafia smooth-talker can control town all game because of how few NAs that really hurt mafia there are. If someone comes into this game with the mentality of "this worked in my last game, and..." they will lead their town to doom.
This must have been difficult for Marshy to mod with Rajam having to back out of co-mod and me not having time.
My notes included a checklist over 10 items long and a notifications checklist that was 18 items long!
A lot of the below is copy/pasted, sorry if there's any old info (like GLadOS used to grant triple voter status).Role notes:Independents
GLadOS and Geralt are “movers”. They push the game forward in tangible ways. Mafia will dislike their control, Town will dislike their actions, and it will start discussions that can be seen as interesting as a result. The standard "All Indies are Anti-Town!" philosophy can backfire horribly here as both Geralt and GLadOS are inherently anti-mafia by just existing and anti-town in their goals (statistically speaking), but the moment the cat is out of the bag town could direct both GLadOS and Geralt and there is very little mafia could do about it on their own. Town just can't trust 'em! That said, it would be painfully easy for mafia to turn town against the independents.
GLadOS being a public bomb that is mod confirmed makes the hammer vote something that no one wants, but Town can dictate. This effectively gives town a pseudo “second lynch” option and creates a sort of paper trail for them. It gives both mafia groups a chance to push away from themselves, creating yet another trail to look at – “so-and-so was mafia, but when the bomb was alive they requested Player A be the hammer, so Player A isn’t of their alignment” kind of deal. If town plays their cards right, they essentially get two lynch processes to observe every day for the price of one, similar to someone being given a random dayvig.
GLadOS’ double vote option that is not under her control basically puts a giant target on both the affected players. At first this will be a strongly anti-town measure and town will undoubtedly be wary of anyone with the ability to be a double voter, but GLadOS will inevitably have to start helping town by giving them the ability to lynch a person they are guilty of.
Geralt hunting random targets means that he either is starting lynches or pushing lynches already pushed, increasing momentum if his target is on the list. Geralt can be played incredibly passively with great success in this game.Mafia A
A standard mafia group that starts off strong as a triad, but knock one peg down and they are suddenly much weaker. Mario prevents one of their Night Kills if he wants, but also inevitably has to protect town from their own kills if he doesn’t want to leave a literal paper trail. A gamble! If a mafioso is lynched and it shows "protected by dr. mario" 3 times, eyebrows will raise. Mafia A has a great weakness in that losing any of their members drastically cripples them, given how public Dr. Mario and Megaman are and how weak Deckard Cain is. This puts Mafia A in a very weak position as they have to plan every action, most of their opportunity is random (result of identify, megaman gain ability), and to be played effectively they can't bus until late game. If mafia A doesn't have a strong town game or get some really key kills early on, they lose. This mafia group starts out fairly strong but will invariably get weaker as the game continues and they lose their identify, mario has to explain himself (and/or be directed by town with a confirmation during NPhase!), and megman has to explain himself.
Deckard Cain’s identify lets mafia plan their targets carefully (and is a global, not targeting, ability as the mod himself is giving you the role PM -- you target no one -- making it far more useful), while Megaman pushes lynches and is their wildcard. They can get lucky off of a few lynches, but for the most part Megaman just gives a few new options... at the risk of having to explain yourself down the line.Mafia B
An inverse group that actually grows stronger as the game goes on, but starts off weak. Reaper gets an early game killing ability, but it doesn’t help them all that much. The real help is his “gift from Sombra” ability – knowing the Aesim can disable GLadOS’ bomb effect and that there is a bus driver and that Snake is the reason for the “can’t vote” gives him an edge in town. He can either play the strong townie (while being immune to Night Kills) or play the “I have special information” card and just be like “this is the info I get, mod confirmed in role PM” and use that information to gain town's trust. This can lead him to town attempting to disable GLadOS or getting GLadOS to do town’s bidding, putting Reaper in town's good graces while not actually doing anything for town.
Samus Aran X is the lynchpin. While Reaper can do work as long as he isn’t lynched, there are a LOT of ways Reaper can get lynched. But Samus? Samus can die and get a townie who was previously confirmed / strongly suspected as town to turn into mafia unbeknownst to any. That’s big! Samus' role block and scan ability can be helpful and give Mafia B a huge advantage if town does the "I'll tell mafia all our abilities, because there's no way a group of coordinated anti-town members could use that information against us" thing.Town
In general, town is all about traditional strong town plays with very little direct information. Like 90% of their game has to be playing the Day phase, but Town ability to control that Day phase is accelerated by quite a bit. This could be really bad for town by their own doing or really good if town has strong control. Lots of abilities give additional lynches, force people to stick to a lynch (instead of bandy about), they have a princess for an additional day phase, very day-heavy town.Frisk
Frisk’s ability to talk with people outside of the game gives a “safe space” for his own little team. This allows them to plan privately when to use certain abilities and maybe even soft-claim beforehand. His “if I die, extra day phase” is a bit of an anti-randomizer for town and helps to prevent too many NKills from occurring other than the expected cluster of NKills on N2 or N3 due to vig/reaper/mafia/GLadOS. It also prevents either mafia side from making too secure a plan if they get lucky early on and puts some pressure on the indies.Joel
Joel is a big ol’ lie detector. People like to switch their votes around and make muddy trails, but Joel makes everyone stick to their guns and keeps them honest. It’ll be REALLY easy for town to track. This is one of the stronger town abilities, as a common mafia tactic is to vote for player A and ask a pressing question, then switch to player B after being away for a while and listening to someone else's reasoned argument.... then later saying "I voted for A and pushed him here. Where did you do this?" when player A flips scum Days later. Joel also forces people to come to a verbal consensus and puts a spotlight on people who will just go against the flow and do their own thing.Steve
Steve controlled by a bad player is someone who just jails someone for a long time. By a good player, Steve is a person who jails someone specific when they are suspected scum and keeps them there – maybe even with a gambit by falsely claiming that they’d be stuck after his death! Steve is basically the counter to someone claiming “I have such-and-such ability” and town not knowing what to do about it.Cloud
Cloud is a very anti-town presence in that he has to gain votes to use his abilities, but if he can get town to trust him he gets a killing ability once the crowd has thinned some. His Role Restriction of “Guilt” is a huge negative for him and also puts him in a rough position with GLadOS in the game, meaning that his “Finishing Touch” is not to be used lightly. This role is balanced slightly on the weaker side, and has the unique attribute of being gaining strength in line line with how strong the town players themselves are. Weaker towns like to shut down at "odd" situations and try to play to what they know in a game of limited information, which basically makes Cloud a stump without guilt being triggered.Twisted Fate
This guy is one of my favorite roles in the game. I’ve used it in prior games for both mafia and town, but it limits a lynch down to two players and two players only and really focuses town. If Twisted chooses the wrong two, it’s a lose/lose for town and puts him on the chopping block, but it creates a strong paper trail. This ability should typically be used when town is acting split the Day prior, or TFate really wants a certain someone dead (and chooses him and an obvious townie).Snake
Snake is a negative force for town. The only mafia abilities that can affect him without killing him are Identify, Protect, Ice Beam, Scan, and Possess.. meaning it is more likely that town will target him with something.
Used properly though, Snake can claim his ability and use it to force people to confirm they have an active ability. While weakening town because it removes one of their votes for a day, it lets people be a bit more trusting I guess.Arthas
A disrupting force, Arthas being a “True Miller” is a huge negative for town if he isn’t open about it quickly. His “Judgement Call” is a way to call that trust for town, but if he can gain that trust before using his ability it also grants Town a win/win in lylo by granting immunity to two players with a tie. While there is no "cop" in this game, Maiden, Cain, and Samus can all raise a red flag of "he's mafia!"
legtimiately and mafia can always claim cop if town does a mass claim and his only response is "oh, I'm Miller"... which is a hard sell.Aesim
He could be self-serving and protect himself for three Nights, potentially do a lot by sending a secret message, but “Paralysis” is a one-of-a-kind ability that makes him shine. It makes Reaper vulnerable, GLadOS vulnerable, all sorts. The role is actually stronger claimed, as just the threat of bulletproof prevents Night Kills and he can confirm it with Telepathy. When claiming, a wise player would not mention the limitation of "three-time use" and just say something like "I can pick one".Minsc & Boo
A character who lives by his posts. His “hidden message” with boo that lets him get no-context mafia declarations is a neat addition to a Journal role. He could do nothing all game or be a treasure trove of info. This also allows a player to play a bit more erratically. He could basically scream "YOU. ARE. SCUM." to someone to gauge reactions and then in his journal write "He is not scum. I <3 him.", which lets him do all sorts of fun stuff.Ryu Hayabusa
A soft-vig, Ryu can be a strong town force who acts as a vig if Night Kills target him. Given that Ryu can choose incorrectly and target townies at random with stronger abilities, he has to be careful... depending on a player's playstyle, they either need to be really quiet until endgame where the odds are more in their favor or they need to be a boisterous townie and soak up NKills towards who they think should die. There's always at least one or two inactives/bad townies.Agent 47
A balanced vig role. The fact that he is “guilty” means he has to choose his targets carefully. Also one of the only things that tells Mario to protect his teammates -- incriminating them -- so a big thorn in Mafia A's side.Miria
A chaotic force in the game, is really only pro-town if she is on the ball for sure. If she uses her ability willy-nilly with no reason, she will paint herself as mafia and only be a disruption.Maiden in Black
The only investigative role in the game, which is pretty strong. Has the downside of being super vulnerable to Samus-Aran X targeting her “chosen one” or town wondering if this is just mafia with a mason ability, given that Frisk exists.