SlyReaper wrote:Xanthir wrote:having a full four shields at the end boss ispretty usefulabsolutely mandatory.
Meh, I've done the boss with three shields. Not hard if you
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SlyReaper wrote:Xanthir wrote:having a full four shields at the end boss ispretty usefulabsolutely mandatory.
Meaux_Pas wrote:We're here to go above and beyond.
Too infinity
of being an arsehole
Izawwlgood wrote:That defensive strategy isn't always an option though. If life support, or the medbay itself, is damaged, you can't really get away with it, AND, it's sort of a last ditch gambit, as damage to your shields, engines, or weapon systems can leave you dead in the water, so to speak.
Meaux_Pas wrote:We're here to go above and beyond.
Too infinity
of being an arsehole
This sounds like it could be solved with an adaptation of pathfinding algorithms. If we take rooms to be nodes, and doors to be edges, should be pretty fast considering there are only around a dozen or so nodes. High fitness rooms are vented, low fitness rooms are not. Fire in a room raises fitness, enemy in a room raises fitness, friend in a room lowers fitness, system damage in a room lowers fitness. Determining chain of rooms should be as simple as evaluating the tree (air locks are leaf nodes). Actually sounds like an interesting problem that would be fun to solve.BoomFrog wrote:I think programing the AI to intelligently vent rooms on it's ship to fight boarder/fires is a difficult programing problem. You need to evaluate which chain of rooms to vent, and which rooms don't need crew any time soon.
broken_escalator wrote:The Mako is powered by the rage of the physics it denies.
SecondTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
pseudoidiot wrote:I picked this up a few weeks back on a sale. I enjoyed it more than I thought I would. So far my best run was my second-playthrough. I got to the final sector in the Kestrel, but not quite all the way to the final ship. I have yet to reach the final sector again after I don't know how many playthroughs. Seems like I did better when I wasn't trying any particular strategies or thinking ahead, which is kind of frustrating.
Haven't played in a few weeks in favor of other things, but I'll probably still pick it up from time to time.
SecondTalon wrote:*swoons* I love you, all powerful pseudoidiot!
ShootTheChicken wrote:I can't stop thinking about pseudoidiot's penis.
elminster wrote:It's a little annoying how you can't always tell if you're going to be able to go from one nebula to one near by.
broken_escalator wrote:The Mako is powered by the rage of the physics it denies.
Oh... so you can. I'm not sure why it's not switched on by default really. It seems like it's a feature which is better on than off, even if it's just to show that it's there.Jack21222 wrote:elminster wrote:It's a little annoying how you can't always tell if you're going to be able to go from one nebula to one near by.
Sure you can. Just turn on the option that shows you lines when you hover over the nebula.
elminster wrote:Another bug I noticed, is that boarders will try break through doors even if there's one open next to them.
rmsgrey wrote:elminster wrote:Another bug I noticed, is that boarders will try break through doors even if there's one open next to them.
If you were boarding a hostile spaceship and the crew opened a door for you, would you go through it?
Menacing Spike wrote:rmsgrey wrote:elminster wrote:Another bug I noticed, is that boarders will try break through doors even if there's one open next to them.
If you were boarding a hostile spaceship and the crew opened a door for you, would you go through it?
What if I knew they read this thread?
Roosevelt wrote:I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?
Yes.
wam wrote:Finally finished this yesterday!
Boss is much easier when you get good with your cloak so can miss the mass of drones and the hull smashers.
Also had a boarding drone which did a lot of damage, esp wave 3 where it could hurt/kill the boss's crew before they beamed over.
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