Real Players Play Random

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Metaphysician wrote:Seems like whenever I check out the forums of any starcraft website...
Metaphysician wrote:Seems like whenever I check out the forums of any starcraft website, terrans think terrans are UP, toss think toss are UP, and zerg think zerg are UP.
Will wrote:TL has some good discussion if you can learn to ignore the whining. Don't go to Blizz's official forums, though, it's NOTHING but constant bitching.
Eomund wrote:I am thinking of getting this game. Should I? And do I need both wings of liberty and hear of the swarm?
I know they each have their own campaign but do I need both to play online?
I have never played online rts's before. What is the best way to learn how to play? Can I be successful with just trial and error or will I need to read stuff and learn a bunch of stats? What resources would you recommend to a complete n00b to learn the basics? Should I play the campaign first or just jump into online play?
Xeio wrote:HotS requires WoL to play. You may still be able to play WoL by itself online, but it's probably almost dead if you try.
I may recommend the starter edition which is basically a free demo. You can play the first few missions as well as one or two multiplayer maps for free.
I definitely recommend playing the campaign first, but there are also "training" AI and missions you can play. They'll teach you some things like very basic macro and micro. If you want to get good at it, basically it takes a lot of practice, and looking up videos like Day[9] isn't a bad place to start. I think these require the full game, but I've never used the starter edition so some of it may be available.
You, sir, name? wrote:I once got accused of using a money hack.
cemper93 wrote:Dude, I just presented an elaborate multiple fraction in Comic Sans. Who are you to question me?
Yakk wrote:How do you get to the point where you are six-base to their one-base?
Yakk wrote:How do you get to the point where you are six-base to their one-base?
I mean, in the time it takes for them to mine out, how (and why?) do you manage to invest that much in bases? Are they on their second base?
cemper93 wrote:Dude, I just presented an elaborate multiple fraction in Comic Sans. Who are you to question me?
Sytri wrote:Decide to have a quick match last night before heading to the pub. 1v1 Z(me)vP.
He tries to cannon rush me, I spotted it and defended it as by the time he had his first cannons down I had a spine crawler, second hatch and my roach warren. He can't touch me, I destroy his probe and the cannons and with my remaining roaches I head out to finish him off. I get to his base: cannons everywhere with 3 voidrays. Do as much damage as I can, fall back and get hydras. Already upgrading missiles and armor.
I manage to keep him contained to three bases as I take all the others, I have a massive pool of resources and now I sense I'm playing with my food.
Played too long.
I go in for the kill and he has cannons everywhere, with tempests and more voids. My hydras can handle the air units and roaches do decent damage; again, still not enough to break him.
Now here comes the awful part. What I should have done was think: He has air units and cannons galore, lets get some broodlords and corrupters and finish this, you have time as your roaches and hydras have him completely contained.
What I actually did: Lets build an ultralisk den to break through the cannons and use roaches and zerglings as bait whilst my hydras finish off their air units.
Within 10 minutes of that decision I had died as he flew his voids and tempests around my blockade and picked off my spore crawlers and destroyed my bases.
A lesson learned but damn was it painful.
Koa wrote:I've seen people say that they're going to "go air" or "go ground" but it has never made much sense. Every single unit in the game has a very different application, and having strength in the air or on the ground usually doesn't account for too much.
Yakk wrote:In a team game, a protoss player specializing in air, robo or templar units lets them climb the tech tree and get upgrades much faster. Three players each doing one of those three branches can generate an "end game" mixed and upgraded army far faster than three players doing all three branches.
Yakk wrote:Against Zerg and Protoss, the enemy has to invest a sigificant amount of effort getting units that can shoot at air.
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