Here - What happened to Infiniminer
- last few questions of the interview.
RPS: Could you talk a little about what inspired you to design Infiniminer?
ZB: Infiniminer is a combination of Infinifrag, Team Fortress 2, and Motherload. I wanted to make a competitive mining game, and this was it.
RPS: What led to the decision that you were finished with Infiniminer, and that you wanted to return to your trademark puzzle games?
ZB: I stopped working on Infiniminer when the source code was leaked. It was totally my fault, as that’s what I get for releasing an un-obfuscated .NET assembly, but it nevertheless enabled hackers to create hacked clients and players upset with my balancing decisions to fork and write their own clients and servers. In the months after the leak, I thought a lot about how and why I made games in the past. It became obvious to me that if I wanted to make better games and reach more people, I needed to step it up. I assembled an awesome team, cranked up the polish, and made a game that happened to be SpaceChem.
RPS: I’d imagine that creating the precursor to the million-selling MineCraft would raise conflicting emotions. Do you ever lie awake at night, howling into your pillow?
ZB: The act of borrowing ideas is integral to the creative process. There are games that came before Infiniminer, and there are games that will come after MineCraft. That’s how it works.
RPS: Are you one of the many, many gamers who doesn’t see the entertainment value in simply building and landscaping this blocky world for the sake of it?
ZB: Hell no; I think it’s terrific. That’s why I made a game about it!
RPS: Thanks for your time.
There you go. Anyone could have made Infiniminer by just mashing Motherload and a FPS together.
I've gotten rusty. I can't tell when someone is being purposefully glib, or just doesn't realize what they're saying. Presumably, the ZB guy was talking about what games inspired him to make Infiniminer. Presumably, he didn't use TF or Motherload's code
What ZB presumably did (I could be wrong, the wording is vague) is say, "I wanna make a game that's like a combo of TF and Motherload." So then he did.
What Notch did was to take an existing game and twerk it a bit, then call it his, slap a price tag on it and make millions. It's as someone had coded everything in Super Mario Bros. except breakable blocks and powerups, then released the source code. He picked it up, added breakable blocks and powerups, and called it his own.
I just find dishonesty, in all its forms, distasteful. Weird, I know. It's like, Dan Brown. I don't think he's a hack because he has absolutely no talent as a writer. Most writers have no talent - talent isn't what the writing business is about, it's about marketability. But he presents his works as historically accurate and well-researched when they've been proven time and time again not so.
Notch should be coyly saying, "Shucks, I don't deserve all this praise and attention. I'm glad everyone likes the game, but I barely did anything." Cockiness is only attractive when it's deserved. When it's intolerable.
("Lolol KA, that applies to you."
Clever. Dja think that one up all by yourself?)
SirBryghtside wrote:If nothing else, I agree with Author that the code is horrible. No one else - not even Obsidian - could create a game that crashed as much as it did for me in the last couple of hours.
And that Notch thing is pretty cool.
Its inefficiency is the worst, though. I can accept the crashes -- it is
an indie game with a very small dev team, after all. What I can't accept is how atrociously inefficient it is. With the ultra-low rez graphics and almost complete lack of physics (sand and gravel drop down when you knock blocks out from under them...that's about it), Minecraft could be running smoothly on a computer from 1995. Fact is, however, because of Notch's poor coding practices, even high-end machines experience lag and slow startups. There's absolutely no excuse for that.
SecondTalon wrote:No, he didn't. Not as far as I can tell. I did not merge it nor do I see a merge in the mod logs. He.. actually did the correct thing. I'm rather impressed.
What I wanted to say could easily fit into this existing Minecraft topic. Unlike all my topics you've merged, which shouldn't have been merged because they were singular and unique enough from the topic you merged them into to justify - like the cheese - standing alone.
I've only had Minecraft crash, like... twice. That's my client personally, though; I can't say the same about servers. :roll:
From my perspective it seems like Mojang focused more on making an accessible/popular game than a great game, for which I can hardly blame them. It's pretty much the Tetris Friends
philosophy of game design: You could
spend your time making a good game better, but 99.9% of people are already happy so you choose to focus on expanding your userbase.
I disagree. I think he did make a great game. It's not that the game isn't great, it's that there should be a baseball-style asterisk next to "he made." The core of Minecraft is someone else's work, and that fact is swept under the rug. Pretty much nobody knows or talks about the fact that Notch and his fellows at Mojang are multi-millionaires off of what's mostly someone else's work. And indeed, even at Mojang, Notch does barely any of the work. Mostly it's everyone else -- Jeb, Junkboy, etc.
And again, I always wanna be clear -- this is totally kosher. Using open-source code, modifying it to make something of your own and selling it is perfectly legitimate. My problem is that if I were Notch, I would be deflecting and deferring any and all compliments, praise and awards I got with "ahh, I didn't do as much as people think, I'm not even that great a programmer. And my team at Mojang, they're so great." Instead, Notch accepts all the undeserved praise that comes his way.
And I'm still serious. Someone needs to make a free, open-source Minecraft clone. It'd be piddlingly easy for anyone who's a decent programmer -- most of the work is already done. Seriously! Just go over to Google Code, download the Infiniminer source, and start building. Hell, if you want, if you're dedicated to the project, I'll even take the code and convert it to another programming language for you. Because Java is...yeah. We all know what Java is.
seriously. Why is no one taking me seriously? You can make a Minecraft clone
. Right now
. And it's perfectly legal, no one can stop you. It might not even take you the full weekend, most of the code is already there. All you gotta do is add mobs (easy), add a GUI (pretty much easy), code in the basic tools (moderate) and alter the way ore blocks and such work (the hardest of them all, but still pretty easy). It's unfathomable that after all the success of Minecraft and the fact that most of the core code is open-source and not affiliated with Mojang, no one has come out with a free Minecraft clone. Utterly unfathomable. You could even charge money and make millions!
Millions of dollars! Yours! Just make a Minecraft clone and do a better coding job than Notch.
The world's insane. I'm the only bastion of sanity in a roiling sea of insanity.
. I'm not the only bastion. It looked that way, but the other chunk just hadn't loaded yet. There it is.
Hah! And they even converted it to C. That's awesome. Hell, they might not have even used Infiniminer's source. I'm totally joining their dev team if I can. I was working on Minecraft mods (simple stuff -- dyeable armor, un-dyeable everything, magic chests, mob fences) but why do work for someone else's money-costing game and not see a cent when I can work on an open-source version (and not see a cent :p), and
it's in C instead of Java? Swiz-eet.
I have signitures disabled. If you do, too...you can't read this, so nevermind >_>