Xanthir wrote:Do you like the idea of Factorio, but think it's too fiddly/complex and, well, 3dish? Do you like idle games? Try FactoryIdle, a pretty neat little factory-based idle game.
I'm still in the early game, where factory lines are relatively simple, but my research floors have gotten pretty complex, and from the sound of the late-game items you can produce, I think it'll end up getting pretty complicated and fun.
It doesn't have the (imo) complicated conveyer/picker dynamics of Factorio - conveyer belts just come out of producers and end in consumers. Two non-obvious notes about conveyers: (1) you *can* cross the belts - just keep drawing through the perpendicular line, and it'll change from "merged into the perpendicular" to "crossing"; (2) any time there are 2+ possible output choices (either from multiple output belts leaving a producer, or a belt splitting into 2 or 3 directions), items will cycle between the choices evenly, starting with the top choice and going clockwise. Use this carefully to control where mixed-content conveyers send things when you need to split them up without sorters, like the plastic maker.
Anyway, I like it a lot.
Converting offline time to ticks with which you can speed up time is a good decision. And I like that it is an idle game where income optimization actually requires some thought (though not that much it is just space optimization if you are bad at it you lose a few percent. Unless you build in a way that conveyor belts clock with different items.) Though the period after plastic until getting something new seems a tad long.