Left 4 fun (and Zombie Panic Source)

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Upsilon
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Re: Left 4 fun (and Zombie Panic Source)

Postby Upsilon » Mon Nov 24, 2008 11:20 pm UTC

Zuffox wrote:Matter of fact, I actually prefer the SA look - even though it looks like ass, but so does this forum, if I may say so.

You must be using prosilver.

I really want to be playing now, but nowhere I've been has it and I'm not going to wait 7 hours for it download through Steam.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Ian Ex Machina » Tue Nov 25, 2008 1:29 am UTC

Woo, just got this for the 360 (anyone else here got it on that or are you all just pc gamers?) and It's sooo good.

I have to say by far the best part is the online play as the infected, just sneaking around luring and then tonguing someone from behind (ahem). If anyone else has it on the xbox and wants a game some time my gt is: Ian Ad Vitae
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Re: Left 4 fun (and Zombie Panic Source)

Postby Azrael001 » Tue Nov 25, 2008 5:02 am UTC

In the near future I will have a fixed xbox, then I will have it.

I am Azrael 001. The space is important to note.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Babam » Tue Nov 25, 2008 6:20 am UTC

Ian Ex Machina wrote:Woo, just got this for the 360 (anyone else here got it on that or are you all just pc gamers?) and It's sooo good.

I have to say by far the best part is the online play as the infected, just sneaking around luring and then tonguing someone from behind (ahem). If anyone else has it on the xbox and wants a game some time my gt is: Ian Ad Vitae

Added I am Pidgeonmaster
Azrael001 wrote:In the near future I will have a fixed xbox, then I will have it.

I am Azrael 001. The space is important to note.

Added
Spoiler:
crucialityfactor wrote:I KNEW he could club bitches!

SecondTalon wrote:Reality - More fucked up than Photoshop.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Gojoe » Tue Nov 25, 2008 6:32 am UTC

And I am carved of wood
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*

Feeble accompanying guitar.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Babam » Tue Nov 25, 2008 7:10 am UTC

Gojoe wrote:And I am carved of wood

Huh?
Spoiler:
crucialityfactor wrote:I KNEW he could club bitches!

SecondTalon wrote:Reality - More fucked up than Photoshop.

s/notwittysig/wittysig

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Re: Left 4 fun (and Zombie Panic Source)

Postby Gojoe » Tue Nov 25, 2008 7:13 am UTC

Not clear enough sorry, I have the gamer tag of "carved of wood" note the spaces.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*

Feeble accompanying guitar.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Jesse » Tue Nov 25, 2008 11:45 am UTC

Next month this will be competing with Rock Band 2 for 'most played game of December'. I'll have it on the xBox as 'Contraband Stan' .

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Re: Left 4 fun (and Zombie Panic Source)

Postby Babam » Tue Nov 25, 2008 2:12 pm UTC

Gojoe wrote:Not clear enough sorry, I have the gamer tag of "carved of wood" note the spaces.

Oh LOL.
We all have headsets right?
also Added
Spoiler:
crucialityfactor wrote:I KNEW he could club bitches!

SecondTalon wrote:Reality - More fucked up than Photoshop.

s/notwittysig/wittysig

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Re: Left 4 fun (and Zombie Panic Source)

Postby Phrozt » Tue Nov 25, 2008 3:53 pm UTC

I already posted my xbox tag, but it seems that this page has a lot of xbots on it, so here it is again:
Phrozty d Drunk

I'm pretty good and I can help you out if you're new.

Berengal wrote:When reloading the shotguns, shoving doesn't stop reloading.

This is with all guns. If I need to shove, I almost always start a reload first so I'm better off after the shove is over.

Berengal wrote:All weapons except the hunting rifle are too unreliable for headshots, or a headshot takes too much time to be effective in a situation where it's needed.

Headshots are CAKE with the assault rifle. I regularly get the most headshots on a map, and all I use is the assault rifle.

What really sucks about this game is that, even though I have it for the 360.... I want it for the PC as well.. lol.

CC has a deal where it's only $40, but that would mean that I've spent $100 on one game!! LOL.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Ian Ex Machina » Tue Nov 25, 2008 5:34 pm UTC

Sorry Bam for earlier, stupid house router is in a not great place, it will be moved for less laggy play later today :)
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Re: Left 4 fun (and Zombie Panic Source)

Postby Phrozt » Tue Nov 25, 2008 7:14 pm UTC

Anyone else noticing a LOT of disconnects on XBL? When I first bought the game it was fine, but over lunch break I had about 45 min to play, and I was discoed at least 5 times!!

I'm on a hard connection... so it's not the wifi, I live alone and was not DLing anything, and I had my laptop with me and it was getting 50s/60s for a ping to yahoo and it's on wireless!

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Re: Left 4 fun (and Zombie Panic Source)

Postby DonChubby » Tue Nov 25, 2008 10:04 pm UTC

I haven't bought the full game yet, but I will most likely be getting it on Monday.
In the mean time, feel free to add me on XBL, and we'll play then.

Edit:
By the way, my tag is DonChubby there as well.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Babam » Tue Nov 25, 2008 11:06 pm UTC

Ian Ex Machina wrote:Sorry Bam for earlier, stupid house router is in a not great place, it will be moved for less laggy play later today :)

No problem, sorry I had to leave quickly, I just woke and I hadn't eaten breakfast, and dad was angry :C
I'll be on around 7:30 CT for another game.
Spoiler:
crucialityfactor wrote:I KNEW he could club bitches!

SecondTalon wrote:Reality - More fucked up than Photoshop.

s/notwittysig/wittysig

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Re: Left 4 fun (and Zombie Panic Source)

Postby Babam » Wed Nov 26, 2008 1:21 am UTC

I hate to double post, but it's the only way to alert people of news:
I will be on shortly, just going to eat dinner real fast like. Death to the infection, hope for humanity!
Spoiler:
crucialityfactor wrote:I KNEW he could club bitches!

SecondTalon wrote:Reality - More fucked up than Photoshop.

s/notwittysig/wittysig

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Re: Left 4 fun (and Zombie Panic Source)

Postby ArchangelShrike » Wed Nov 26, 2008 4:37 am UTC

Since I'm betting most didn't see the clip posted in the other short-lived thread (forum games don't count), Left 4 Bed.

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Re: Left 4 fun (and Zombie Panic Source)

Postby aion7 » Sun Nov 30, 2008 3:06 am UTC

Anyone interested in playing like now, or whenever else I'm online should feel free to message me ([FIG] dystope) through the XKCD group. I'll probably friend you also.

Also, I'm interested in playing now.


Edit: The end of Death Toll on Expert is a bitch. We (four humans) tried it around five times to no avail. Here's what makes it hard:

Zombies come from every direction.
The turret faces in a not-so-useful direction.
There are a fucking ton of zombies. And they are coming from every direction.
There aren't that many pipe bombs. There's mostly Molotov's.
There is always a smoker hiding somewhere just close enough to strangle someone, and/or drag them away from the fortifications.
Zombies: they are coming from EVERY DIRECTION. Even from the water, sometimes (one time there was a smoker in the water; it dragged someone in)
There are a lot of windows rendering much of the fortification useless after a little while.
Boomers can apparently spawn right next to the fortifications.
There will always be at least one tank. It/they will always come at THE WORST POSSIBLE MOMENT.
There will be hunters and/or smokers while there is a tank.
There will also be a fuckload of zombies, but that's not exclusive to when there is a tank. Actually neither was the previous statement.
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Re: Left 4 fun (and Zombie Panic Source)

Postby CorporalClegg » Sun Nov 30, 2008 9:08 am UTC

I actually just beat Death Toll on Expert on our first run through, which was extremely surprising considering no mercy took us about 4-5 hours. What we did was we all hid in the closets on the first floor of the boathouse, ignored the minigun and all that stuff, and just slaughtered the zombies as they came. We lost two guys to the first tank (myself included), but we managed just fine afterward. A lot easier than Blood Harvest, that's for sure

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Re: Left 4 fun (and Zombie Panic Source)

Postby Seda » Sun Nov 30, 2008 5:36 pm UTC

My favorite thing written on a safe room wall so far is "No one is safe from Chicago Ted" or something like that.

I think it was on either No Mercy or Blood Harvest. It made me laugh.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Gojoe » Sun Nov 30, 2008 5:37 pm UTC

II find the writing on the walls very humorous.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*

Feeble accompanying guitar.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Mo0man » Sun Nov 30, 2008 6:47 pm UTC

Each and every finale comes with at least two tanks. No exceptions.
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Re: Left 4 fun (and Zombie Panic Source)

Postby thecommabandit » Sun Nov 30, 2008 9:26 pm UTC

Gojoe wrote:II find the writing on the walls very humorous.

Really? I found it extremely poignant. Except the "NONE OF YOU WILL LIVE" one. That was just a "Yeah, whatever".
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Re: Left 4 fun (and Zombie Panic Source)

Postby Seda » Sun Nov 30, 2008 9:28 pm UTC

thecommabandit wrote:
Gojoe wrote:II find the writing on the walls very humorous.

Really? I found it extremely poignant. Except the "NONE OF YOU WILL LIVE" one. That was just a "Yeah, whatever".


Some is humorous, some is poignant, some are sad, such as the ones supposedly left to children, but they all add a lot to the game for me.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Mo0man » Sun Nov 30, 2008 9:29 pm UTC

...
I miss the internet
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Re: Left 4 fun (and Zombie Panic Source)

Postby Seda » Sun Nov 30, 2008 9:34 pm UTC

Mo0man wrote:...
I miss the internet


...We miss you too.
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Re: Left 4 fun (and Zombie Panic Source)

Postby headprogrammingczar » Tue Dec 02, 2008 9:55 pm UTC

CorporalClegg wrote:I actually just beat Death Toll on Expert on our first run through, which was extremely surprising considering no mercy took us about 4-5 hours. What we did was we all hid in the closets on the first floor of the boathouse, ignored the minigun and all that stuff, and just slaughtered the zombies as they came. We lost two guys to the first tank (myself included), but we managed just fine afterward. A lot easier than Blood Harvest, that's for sure

Blood Harvest is annoying. We keep getting surprised by a tank on our way to the field, and there are no good places to shoot it from without getting pounded. Death Toll is fun, but so far my favorite campaign is Dead Space Air.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Stief » Wed Dec 03, 2008 3:06 am UTC

Seda wrote:
thecommabandit wrote:
Gojoe wrote:II find the writing on the walls very humorous.

Really? I found it extremely poignant. Except the "NONE OF YOU WILL LIVE" one. That was just a "Yeah, whatever".


Some is humorous, some is poignant, some are sad, such as the ones supposedly left to children, but they all add a lot to the game for me.


The writing that is the most striking for me is in the church in Dead Toll D: all those names...
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Re: Left 4 fun (and Zombie Panic Source)

Postby Mo0man » Wed Dec 03, 2008 3:49 am UTC

*On No Mercy, on the loud lift that calls a horde

Me: Guys, once the lift is at the top, make a run for the room. And stay away from the windows, you don't wanna get grabbed by a smoker.
Other guys: *Silence*
*Commence fighting
*We reach the room, jump down the pit, everything's a-okay, horde keeps coming
Me: Right, remember to stay away form the windows
Random idiot: Yeah, mom, we don't gotta listen to you
*He moves purposely towards the window. Gets grabbed
Me: FFFFFFFFFFFFFFFFFFFFFFFFFFFffffff

Stief wrote:The writing that is the most striking for me is in the church in Dead Toll D: all those names...

You know what's worse? All the names that aren't there. 1k+ infected killed in each campaign, not one of them will be remembered.
All the times you see people write. "Sorry, we've waited a week, we can't wait any longer." They're on every single damn safehouse.
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Re: Left 4 fun (and Zombie Panic Source)

Postby jerdak » Wed Dec 03, 2008 1:23 pm UTC

Yeah I've noticed if you try and take initiative you sometimes catch flak. What I don't get is why play an inherently social game online if you have no desire to work as a group. If you just want to beat the game there is a very nice bot assisted single-player mode for social rejects. As with the above comment I've been told to shut my gay pie hole... apparently talking chooses my sexual orientation.... because I asked someone not to hit the elevator button before we'd all reached the elevator.

Maybe Valve should work on a new module similar to the Director called 'Social Norman' that punishes asshole players in some grand fashion. Maybe maul their character to death and use the blood from said character to scrawl out pro-socializing messages like "Helping others nets you a better kill count" or "Don't be daft, you can't fucking solo a tank on expert." Maybe as a boon to the other players the corpse would reanimate under bot control to help the others reach the end. Yikes.... I think I'm a tad more bitter than I'd thought.
Last edited by jerdak on Wed Dec 03, 2008 2:31 pm UTC, edited 1 time in total.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Berengal » Wed Dec 03, 2008 2:25 pm UTC

I just vote to kick the assholes. They are usually promptly kicked. Not that I initiate a kick vote often. You're not truly cooperating unless your tactical discussions are interleaved with questions about sexuality and statements about your mom, is what I believe, so as long as they keep their act together and cooperate, I have no trouble with a little blasphemy. It's when they stop being an asset to team in addition to the insults I tell them to fuck off and start the vote (unless someone else did so before me).
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Re: Left 4 fun (and Zombie Panic Source)

Postby Mo0man » Wed Dec 03, 2008 5:02 pm UTC

Or when they start shooting in the safehouse before we open the door
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Re: Left 4 fun (and Zombie Panic Source)

Postby Gojoe » Wed Dec 03, 2008 5:25 pm UTC

Mo0man wrote:Or when they start shooting in the safehouse before we open the door
You must hate me. I usually shoot through the bars. Most levels, you can kill a zombie or two before you open the door.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*

Feeble accompanying guitar.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Mo0man » Wed Dec 03, 2008 5:28 pm UTC

Mo0man wrote:Or when they start shooting people in the safehouse before we open the door
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Re: Left 4 fun (and Zombie Panic Source)

Postby aion7 » Thu Dec 04, 2008 1:38 am UTC

I'm not really one for emoticons, but I feel that one is extremely applicable here.

I gots me a mike :D
Now I can actually communicate with the other survivors.
Spoiler:
Zeroignite wrote:And you have suddenly become awesome.

joshz wrote:Oh, you so win.

internets++ for aion7.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Mo0man » Thu Dec 04, 2008 5:17 am UTC

This game is a million times better if you can go, "OH MY GOD HUNTER OH MY GOD GET HIM OFF GET HIM OFF ARARHARGHG... oh, you got him off, tha-
AAARRGH A SMOKER GRABBED ME, A SMOKER GRABBED ME GRAAKSDKJ"
*die

Also, has anyone noticed the bots get stupider in versus mode?
I was choked to death by a smoker while one stood there and watched.

Other stuff I don't like: In reaction to the (many) people who said that versus mode was unfair cause the director randomly is mean, now the tanks and shit spawn in set areas and times, for every single round. Is this true for everyone else?
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Re: Left 4 fun (and Zombie Panic Source)

Postby Amnesiasoft » Thu Dec 04, 2008 10:30 am UTC

Not when I last played versus mode. In No Mercy they got a Tank right at the beginning of one level. And then they got another one at some other point. I know tanks are supposed to Spawn more often the longer it takes you, but the thing is, we were the ones going fast as survivors...

...oh well, whatever.

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Re: Left 4 fun (and Zombie Panic Source)

Postby Jebobek » Thu Dec 04, 2008 1:58 pm UTC

I'm not sure I like people trying to die right before the safe house so that they can respawn with half-health. Kind of abuses game mechanics. I get people asking me to shoot them when they're about to die.
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Re: Left 4 fun (and Zombie Panic Source)

Postby Phrozt » Thu Dec 04, 2008 4:10 pm UTC

Jebobek wrote:I'm not sure I like people trying to die right before the safe house so that they can respawn with half-health. Kind of abuses game mechanics. I get people asking me to shoot them when they're about to die.


They re-spawn w/a third health... not half health.

I talk a lot in game, because I've played it more than enough to learn some tips. Speaking of tips, I'll share some with you:


As Infected:

As a tank:
- Hit cars. Cars take something like half of a players health and knock them down as well. Not to mention, you can hit multiple people (even all 4 if they're packed together) with a car. Killing people with cars is the easiest way to get the "kill all four survivors as a tank" achievement.
- On the hospital level (4) of No Mercy, you occasionally spawn as a tank while survivors are still in the safe room. If they think they can "play it safe" (ha) by sitting in the safe room, they're wrong. You can throw rocks through the wall that faces towards the stairs they're supposed to go towards (so, if you're the tank coming at them, go in the room before the safe room and throw rocks through that wall).
- On any level where there is open air (upper part of NM(4) and NM(5)), tanks can knock people off the building which is instant death. Remember this when chasing people to the helicopter as well.
- On the final level of Blood Harvest, if you can knock people out of a window on the upper level, you will do something like 80 damage to them by the time they land (I learned this one the hard way).
- DON'T BE A SHAMBLING IDIOT!!! Too many tanks have no clue how to chase people down. Don't focus on one person. Generally, if you're running after someone, another teammate is directly behind you scoring back shots. Whip around and show them why that's a bad idea. If you're in a long hall, throw a rock to knock the survivors down and buy you time to get closer.

As a Smoker:
Preface: I HATE BEING A SMOKER
- The only place where being a smoker is awesome is in NM(3) (sewers) where they activate the lift so they can run across the awning above the trucks. Hide behind one side of the truck pull them off that awning. They'll have to walk alllll the way back around the trucks, back to the lift, and pass the awning again, obviously giving your teammates more time to single people out and do damage.
- In NM(4) (hospital), you can pull survivors through the wall in their spawn. So, if they pop the door and walk cautiously, pull one from a safe place to where you should be able to do some decent damage before you get killed (unless they are smart enough to shoot through the wall). This will also allow a hunter some time to do damage while the people are on the other side of the wall from the person in the room that got snagged.

As a Boomer/hunter:
- In NM(4) on the upper level of the hospital, if you time your jump (hunter) or death (boomer) correctly, the close proximity knockback can knock people off of the building. A perfect place to do this is the little closet behind a pile of sandbags towards the beginning of the upper part of the level. When they start to pass, jump out as a boomer, or knock someone down as a hunter, and there's a good chance someone will be pushed off.


Specific Levels (as infected):

No Mercy 3, Sewers:
- At the open air part with all the trucks, the gas pumps blow up. They own infected, but also do damage to survivors. Therefore, if you can time it right, hide behind a pump till a survivor is around the pumps, then pop out in front of it so that some of the other survivors on the team shoot at you and blow it up. If they are close enough, this means instant death. Not knockdown, but permanent death.

No Mercy 5, Finale:
- When the survivors crawl the last ladder to the outside, there is no way up to that platform from the rest of the roof. Therefore, if a hunter can isolate one person up there, there will be NO WAY for the other survivors to reach that person unless you're close to the edge and they can shoot at you from below.


Specific Levels (as survivors):


No Mercy 4, hospital:
- At the start, you can shoot through all the walls around you. I'd recommend taking an assault rifle to all walls before blowing the door. Not only will this clear out a couple zombies in other rooms, but it also might incite some to come attack through the door. The fewer zombies, the better.

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CorporalClegg
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Re: Left 4 fun (and Zombie Panic Source)

Postby CorporalClegg » Thu Dec 04, 2008 10:09 pm UTC

Phrozt wrote:
Jebobek wrote:I'm not sure I like people trying to die right before the safe house so that they can respawn with half-health. Kind of abuses game mechanics. I get people asking me to shoot them when they're about to die.


They re-spawn w/a third health... not half health.




I'm pretty sure what he means is that when you die (not just get knocked down) at the end of a mission, and don't actually survive, you start the next mission with 50 health, and you're not bleeding. This is better than starting the mission at, say, 20 health and bleeding because you don't need to use that medkit that spawns in the saferoom. The only tradeoff is that if it's the 2nd mission of the 'Movie' you'll lose your upgraded weapons for the next chapter. I'm not sure how I feel about it either, but I've resorted to it on Expert a few times. This is really only an issue on Expert, though.

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Phrozt
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Re: Left 4 fun (and Zombie Panic Source)

Postby Phrozt » Thu Dec 04, 2008 10:27 pm UTC

CorporalClegg wrote:I'm pretty sure what he means is that when you die (not just get knocked down) at the end of a mission, and don't actually survive, you start the next mission with 50 health, and you're not bleeding. This is better than starting the mission at, say, 20 health and bleeding because you don't need to use that medkit that spawns in the saferoom. The only tradeoff is that if it's the 2nd mission of the 'Movie' you'll lose your upgraded weapons for the next chapter. I'm not sure how I feel about it either, but I've resorted to it on Expert a few times. This is really only an issue on Expert, though.


Ohhhhh... gotcha. Sorry, I'm pretty much strictly a Versus type of guy.


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