Jebobek wrote:I'm not sure I like people trying to die right before the safe house so that they can respawn with half-health. Kind of abuses game mechanics. I get people asking me to shoot them when they're about to die.
They re-spawn w/a third health... not half health.
I talk a lot in game, because I've played it more than enough to learn some tips. Speaking of tips, I'll share some with you:As Infected:As a tank:
- Hit cars. Cars take something like half of a players health and knock them down as well. Not to mention, you can hit multiple people (even all 4 if they're packed together) with a car. Killing people with cars is the easiest way to get the "kill all four survivors as a tank" achievement.
- On the hospital level (4) of No Mercy, you occasionally spawn as a tank while survivors are still in the safe room. If they think they can "play it safe" (ha) by sitting in the safe room, they're wrong. You can throw rocks through the wall that faces towards the stairs they're supposed to go towards (so, if you're the tank coming at them, go in the room before the safe room and throw rocks through that wall).
- On any level where there is open air (upper part of NM(4) and NM(5)), tanks can knock people off the building which is instant death. Remember this when chasing people to the helicopter as well.
- On the final level of Blood Harvest, if you can knock people out of a window on the upper level, you will do something like 80 damage to them by the time they land (I learned this one the hard way).
- DON'T BE A SHAMBLING IDIOT!!! Too many tanks have no clue how to chase people down. Don't focus on one person. Generally, if you're running after someone, another teammate is directly behind you scoring back shots. Whip around and show them why that's a bad idea. If you're in a long hall, throw a rock to knock the survivors down and buy you time to get closer.As a Smoker:Preface:
I HATE BEING A SMOKER
- The only place where being a smoker is awesome is in NM(3) (sewers) where they activate the lift so they can run across the awning above the trucks. Hide behind one side of the truck pull them off that awning. They'll have to walk alllll the way back around the trucks, back to the lift, and pass the awning again, obviously giving your teammates more time to single people out and do damage.
- In NM(4) (hospital), you can pull survivors through the wall in their spawn. So, if they pop the door and walk cautiously, pull one from a safe place to where you should be able to do some decent damage before you get killed (unless they are smart enough to shoot through the wall). This will also allow a hunter some time to do damage while the people are on the other side of the wall from the person in the room that got snagged.As a Boomer/hunter:
- In NM(4) on the upper level of the hospital, if you time your jump (hunter) or death (boomer) correctly, the close proximity knockback can knock people off of the building. A perfect place to do this is the little closet behind a pile of sandbags towards the beginning of the upper part of the level. When they start to pass, jump out as a boomer, or knock someone down as a hunter, and there's a good chance someone will be pushed off.Specific Levels (as infected):No Mercy 3, Sewers:
- At the open air part with all the trucks, the gas pumps blow up. They own infected, but also do damage to survivors. Therefore, if you can time it right, hide behind a pump till a survivor is around the pumps, then pop out in front of it so that some of the other survivors on the team shoot at you and blow it up. If they are close enough, this means instant death. Not knockdown, but permanent death.No Mercy 5, Finale:
- When the survivors crawl the last ladder to the outside, there is no way up to that platform from the rest of the roof. Therefore, if a hunter can isolate one person up there, there will be NO WAY for the other survivors to reach that person unless you're close to the edge and they can shoot at you from below.
Specific Levels (as survivors):No Mercy 4, hospital:
- At the start, you can shoot through all the walls around you. I'd recommend taking an assault rifle to all walls before blowing the door. Not only will this clear out a couple zombies in other rooms, but it also might incite some to come attack through the door. The fewer zombies, the better.