Kenshi: Samurai of the Apocalypse

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CorruptUser
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Kenshi: Samurai of the Apocalypse

Postby CorruptUser » Wed May 23, 2018 9:55 pm UTC

So, Kenshi is an interesting game. Currently in development, but "early access" available and almost near completion.

The world is unfair and doing its best to kill you. You are on a world that was once thriving, but has been mostly been turned into an arid wasteland after not one but two apocalypses, and live in the rusted shadows of whatever it was that humanity once had. You don't have an avatar, you control squads of people (with mods increasing this to up to 255 people). Every area has its own biome, and the biomes are beautiful. The equipment is mostly based around medieval Japan with a bit of steampunk, with the ability to build your own little fortress/settlement if you so desire. A "job" system is planned, but there is no main story and never will be, beyond what you decide to do. There's robots, and robot limbs for when the game decides "screw you" and your characters get their arms chopped off.

If you ever wanted to create an army of cyborg ninjas, this is your chance.

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New User
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Re: Kenshi: Samurai of the Apocalypse

Postby New User » Thu May 24, 2018 12:44 pm UTC

I think it looks intriguing, but I am wary of early access games. I'll wait patiently and see how development proceeds.

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CorruptUser
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Re: Kenshi: Samurai of the Apocalypse

Postby CorruptUser » Sat Nov 17, 2018 12:15 am UTC

So, on Dec 6th, 1.0 will be released. Currently as is, the game has the entire map, and in many ways is a literal sandbox with many deserts to work with as well as swamps and industrial hellholes. Build up your own town, conquer the world if you like, play as a single character trying to survive.

Of course, the limits of being a sandbox is that, well, as much as you can do anything there really isn't a goal. But hey, it's still fun and lots of things being added by the modding community. About 1500 mods to choose from, which gives you an idea of what the community will do now that it's ready for the big time. For reference, FO4 has 25000 mods at Nexusmods.

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Re: Kenshi: Samurai of the Apocalypse

Postby CorruptUser » Wed Dec 12, 2018 3:39 am UTC

It's out now. The reviews from the last few days since release? 95%. Woohoo.

Anyway, I'm busy exploring the Southeast. Which is odd because I never did finish exploring the rest of the map. So... much... map. I have a home in Hub where I'm storing my research and have a guy smithing the perfect armor (still waiting on masterwork dustcoat, dammit!), while my lone thief uses martial arts to literally kick everyone's arse. Seriously, the game says the martial artists can "go toe to toe" with master swordsmen, but my gal is literally capable of caving in skulls with just one punch. And she's not even at level 50 martial arts nor 50 strength yet! I swear, by the end I'm going to be roleplaying as One Punch Man.

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Re: Kenshi: Samurai of the Apocalypse

Postby New User » Wed Dec 12, 2018 12:55 pm UTC

I'm still interested in this game, and I'm glad to see that it's gotten a positive reception after its full release. I read somewhere that it had 14 years in development, which is quite a long time, but I'm impressed to see such a successful result. Early access games usually don't give me high hopes. Alas, I don't have time to play an immersive game like this right now, so I'll just have to keep it in mind for a future time when I might have more spare time in my life.


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