Stellaris - MOO3 the bettering

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Izawwlgood
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Stellaris - MOO3 the bettering

Postby Izawwlgood » Tue May 10, 2016 2:44 pm UTC

Was up too late playing this lastnight. It's as far as I can tell quite excellent, with a heavy dash of role play thrown into the events and diplomacy. There are some great design features that I'm glad to see, and on /r/stellaris, one of the devs is actively responding to posted bugs, which is pretty cool.

One thing I absolutely adore is there's a quickbar on the side of the screen showing all colonies and fleets, and the 'what can these things do' menus are pretty intuitively laid out. I'm still trying to figure out a bunch of things, but I am super duper glad I purchased this game.
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Re: Stellaris - MOO3 the bettering

Postby Zohar » Tue May 10, 2016 3:18 pm UTC

That sounds interesting. I just saw it on Steam but and thought I might be interested, but didn't look anywhere. I'm currently playing an RPG (Tales of Zestiria), but I'm sure I could easily sink many hours in a game like this.
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Re: Stellaris - MOO3 the bettering

Postby Jahoclave » Wed May 11, 2016 2:38 am UTC

I watched some Yogscast videos on it. Certainly a game that is on my goes on sale for half price list.

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Re: Stellaris - MOO3 the bettering

Postby Weeks » Wed May 11, 2016 4:33 am UTC

200k copies sold in less than 24 hours. Jeeeeeeeeeeez.
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Re: Stellaris - MOO3 the bettering

Postby Izawwlgood » Thu May 12, 2016 2:51 pm UTC

There are some design flaws/imbalances, but it appears as though the devs are reading /r/stellaris and there have been two hotfixes since release patching bugs and AI and such. I take this as a very good sign.

So far I'm liking it, though I think combat is a bit shallow and the early game is sloooooooooooow. Still, the RP events that unfold are super fun and interesting.

As with all games of this sort, I feel it's sort of unfortunate how OP +research and +expansion is, and how detrimental -diplomacy is. I feel sort of forced to pick traits along these lines, and the diplomacy options aren't particularly well fleshed out to allow, say, a diplomatic spy race. Hopefully more stuff will get added to the game as they continue to build on it.
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Re: Stellaris - MOO3 the bettering

Postby Zohar » Thu May 12, 2016 3:38 pm UTC

That's another reason why I like to wait a bit before playing a game - in six months it will be cheaper, with fewer bugs, with more support for existing bugs, and with guides if needed.
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Re: Stellaris - MOO3 the bettering

Postby You, sir, name? » Tue May 17, 2016 7:09 pm UTC

The game is alright, but I think it has a few flaws.

The lack of espionage is one pretty big issue. Information is very important in warfare. Right now you're playing pretty much completely blind until you hit the declare war button. I have no idea about their fleet size, ship design, or fleet composition.

The extreme interstellar mobility is also weird. Most of my wars go like this: I move my army to the border and declare war. The enemy immediately blitzkriegs past my army and into the heart of my space empire, starts harassing mining stations and spaceports and what have you, and a tedious game of cat and mouse ensues as I chase their shit from system to system (which arguably would be funny to Yakety Sax), I eventually crush it, then go to their home system, kill the one corvette they've made since I destroyed their army, and then they surrender.

Or maybe I'm just doing it wrong. Could be it.
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Re: Stellaris - MOO3 the bettering

Postby Izawwlgood » Mon May 30, 2016 5:19 pm UTC

For what it's worth, r/stellaris is very active and the devs are taking note. Theres a lot of stuff in the pipeline, amd a lot of recognized issues.
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Re: Stellaris - MOO3 the bettering

Postby CorruptUser » Thu Jul 27, 2017 5:42 pm UTC

So got back into it after a year. Wow, so much has changed. Liking the unity system a lot; some buildings are unlocked through this rather than alignment. Spiritual races now have the advantage over materialists due to unity and factions reasons, but I hate spiritualism for real world reasons. I want to start a new game, but I got the loop event in my game and it's pretty rare. And creepy; it was created by an actual horror author. Basically another dimension that should not be calls out to you, and gives access to two cool buildings for your colonies, though I only build the research one in all colonies (8 society + 5% happiness). Terraforming is now feasible, with a bit of tech and resources all my planets can now be Gaia worlds. Resources are a bit simplified now; just get it and you get the bonuses. Ships are a bit better balanced with specialty slots and all. Torpedoes are limited to cruisers and corvettes, for example.

Oh and humanoid is a species category now, so now you won't uplift humans into cats, but into Klignons.


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