No obvious Cave Protosensors.
Arenothon Festival: Yields five Blueprint: White Arena and five Megalithic Fortification recipes.
Requires (total) 500 gold, 100 Watchmaker Mechafluid, 100 Gargkul Monstrinus Shell, 100 Araknidras Eye, 100 White Catoblepas Feather, 100 Red Wolf Claws, 100 Scorpidus Claw Fragments, 100 Royal Horns, 100 Crodor’s Fang, and 100 Higrann Perfume.
Behemoth Great Danse: Yields one Statue of the Behamoth (35 encumbrance), five Megalithic Tower recipes, and five Blueprint: Lithostadium.
Requires (total) 100 gold, ten Gurdismo Beam, ten Palpable Boulder, ten Military Agreements, ten Clandestine Agreements, and ten Construction Agreements.
Possibly problematic: Sees Palpable Monolith and Gurdismo Beam recipes on the Den Domain. 67 Woodcutting for a Gurdismo Beam. 68 Stonecutting for a Palpable Monolith. Not discoverable on both counts.
(Lucked out. Almost ran that instead of Megalithic recipes. Could obtain those relatively soon.)
Red Moon Festival: Yields five Blueprint: Stadium.
Requires (total) 30 gold, 200 Valerian, 200 Landel Vine, 200 Troll Claw, 200 Maladivian, 200 Celestre Dream Drizzle, 200 Oceanic Dream Drizzle, 200 Sylvestre Dream Drizzle, 200 Lanfar Shark Tentacle, and 200 Sacred Scavenger Eye.
- White Arena: One Combat machine, ten Megalithic Walls, ten Megalithic Foundations, ten Megalithic Frameworks, three Megalithic Towers, and three Megalithic Fortifications.
- Lithostadium: One Statue of the Behemoth, five Megalithic Walls, five Megalithic Foundations, 30 Cloth Roof, five Megalithic Framework, one Combat machine, 30 Cloth Walls, and five Megalithic Towers.
- Stadium: One Combat machine, 100 Frameworks, and five Domes.
- Fighting Pit (personal building): One Combat machine, ten Foundations, and five Frameworks.
- Stage (personal building): Fifteen walls, fifteen foundations, fifteen roofs, two stone towers, and a combat machine.
Dummy (Combat machine): Twenty planks, twenty leather, twenty blocks, twenty fabric, and one plan.
Dummy: Cedar/Soft Leather/Marl/Linen. 5/6/4 offenses and defenses.
Stage: Dummy’s offenses/defenses. 4 Prestige.
Quickbang: 42 Blunt Offense. 37 Blunt Defense. Requires 15 Blunt Offense to fight.
Ranger: 37 Piercing Offense. 42 Piercing Defense. Requires 15 Piercing Offense to fight.
Scout: 42 Slashing Offense. 41 Slashing Defense. Requires 15 Slashing Offense to fight.
54 minute cooldown per fight. Drops Coordination Vial or Healing Vial. Looted slightly above ten silver (the entry cost).
Stage: New Dummy. Nuertesilicio/Rigid Leather/Mohair/Borm. 19/14/12 offenses. 12/8/9 defenses. Same building stats as the dummy. 4 Prestige again.
Quickbang: 42 Blunt Offense. 43 Blunt Defense.
Ranger: 37 Piercing Offense. 43 Piercing Defense.
Scout: 43 Slashing Offense. 43 Slashing Defense.
Quickbang: 42 Blunt Offense. 41 Blunt Defense.
Ranger: 39 Piercing Offense. 37 Piercing Defense.
Scout: 38 Slashing Offense 41 Slashing Defense.
Fighting Pit: Dummy’s offenses/defenses. No Prestige.
Brawler: 27 Blunt Offense. 27 Blunt Defense. Requires 10 Blunt Offense to fight.
Troublade: 27 Piercing Offense. 29 Piercing Defense. Requires 10 Piercing Offense to fight.
Skirmisher: 28 Slashing Offense. 30 Slashing Defense. Requires 10 Slashing Offense to fight.
33 minute cooldown per fight. Drops one Coordination Vial.
(Note: Requires stone foundations for Fighting Pit.)
Concludes 30 +/- 3 for Fighting Pit enemies and 40 +/- 3 for Stage enemies. Boosts your own combat abilities from the dummy, not your opponent.
Changes its form depending on the observer.