http://www.rockpapershotgun.com/2013/08 ... uest-next/
When I sat down, along with a small gathering of journalists invited to see the reveal of Everquest Next, I wasn’t expecting to have my line of thinking about MMORPGs to fundamentally shift, but that’s precisely what happened. From being a game in a genre that I have only the occasional interest in, Next immediately became one of the most fascinating and exciting games on the horizon.
And that’s just the half of it.
http://kotaku.com/everquest-next-could- ... 1003801733
Before I got my first look at EverQuest Next in the "Black Room" of SOE's San Diego studios last month, my excitement level for new MMORPG games was at an all-time low ...
But as franchise director of development David Georgeson explained how EverQuest Next's world worked, my excitement level spiked.
http://www.ign.com/articles/2013/08/02/ ... ts-amazing
EverQuest Next is Real, and it's Amazing
Part of the excitement is that this is an RPG with Minecraft elements. It's a voxel based world, featuring ACTUALLY destructible terrain. It also features AI monsters that have actual needs and wants, which leads to emergent gameplay. Additionally, there will be serverwide quests to do something like BUILD QEYNOS. Once it's built, it doesn't start over from scratch. It's there forever. And only on your server. On another server, there might still just be a field there.
I am massively excited for this, if they can deliver even half of what they're promising. I've played about 10 different MMORPGs, starting in October 1999 with the original EverQuest. It will be nice to return to my roots with this one.