Moderators: gmalivuk, Moderators General, Prelates
J Spade wrote:I think it gives you distance traveled, as opposed to displacement. I could be wrong.
J Spade wrote:I think it gives you distance traveled, as opposed to displacement. I could be wrong.
Mathmagic wrote:J Spade wrote:I think it gives you distance traveled, as opposed to displacement. I could be wrong.
The units of the integral would be meters-seconds, not meters as distance traveled is.
Waffles to space = 100% pure WIN.
idobox wrote:Sometimes, the origin can have a physic meaning, like spring equilibrium point, center of gravity of a celestial body, etc.
Also, speeds depend on the referential, and are essentially arbitrary too.
Actaeus wrote:idobox wrote:Sometimes, the origin can have a physic meaning, like spring equilibrium point, center of gravity of a celestial body, etc.
Also, speeds depend on the referential, and are essentially arbitrary too.
Exactly - it's only when you reach acceleration that the origin has an absolute universal meaning.
By the way, distance is the integral of speed, which is the absolute value of velocity.
a=∫j dt
v=∫a dt
s=∫v dt
?=∫s dt
d=∫|v| dt
Charlie! wrote:Actaeus wrote:idobox wrote:Sometimes, the origin can have a physic meaning, like spring equilibrium point, center of gravity of a celestial body, etc.
Also, speeds depend on the referential, and are essentially arbitrary too.
Exactly - it's only when you reach acceleration that the origin has an absolute universal meaning.
By the way, distance is the integral of speed, which is the absolute value of velocity.
a=∫j dt
v=∫a dt
s=∫v dt
?=∫s dt
d=∫|v| dt
Well, kinda. Both are the right units, they just have different meanings. In the one-dimensional case, if you sometimes have positive velocity and sometimes have negative velocity, it's rather handy to have the integral of v be the distance you are from the starting point, rather than distance traveled.
To generalize, you'll see the integral of just v show up more when the equation depends only on the distance at the end (like gravitational potential), and the integral of the magnitude of v will show up when you do care about the path (like when calculating energy lost to friction).
Yakk wrote:Is the same true of Acceleration? If you have a huge uniform acceleration field pulling you and everything else in your observable universe thataway at 1000 m/s^2, and pulling on everything else in the same way, does physics change?
Xanthir wrote:Yakk wrote:Is the same true of Acceleration? If you have a huge uniform acceleration field pulling you and everything else in your observable universe thataway at 1000 m/s^2, and pulling on everything else in the same way, does physics change?
Of course it does. For one thing, over time it will take more energy to accelerate yourself further, as your velocity creeps closer to c.
jmorgan3 wrote:Xanthir wrote:Yakk wrote:Is the same true of Acceleration? If you have a huge uniform acceleration field pulling you and everything else in your observable universe thataway at 1000 m/s^2, and pulling on everything else in the same way, does physics change?
Of course it does. For one thing, over time it will take more energy to accelerate yourself further, as your velocity creeps closer to c.
Would a local observer be able to tell, though?
Yakk wrote:Yes, you drop something. And it would fall.
But you'd be falling.
Both of you are in 'free fall', which looks a lot like an inertial frame of reference. I'm wondering if it looks exactly like an inertial frame of reference.
If so, then the "zero point of acceleration" isn't special either.
Going up to the next step, is the "zero point of jerk" special?
Actaeus wrote:Try an accelerating box, which you are in. You are definitely not in an inertial frame of reference.
The zero point of jerk is special, because it makes you not nauseous. Constant acceleration is fine, but when it changes... urrp.
Yakk wrote:Both of you are in 'free fall', which looks a lot like an inertial frame of reference. I'm wondering if it looks exactly like an inertial frame of reference.
If so, then the "zero point of acceleration" isn't special either.
Going up to the next step, is the "zero point of jerk" special?
Sure, but that depends on the gravity varying over the volume of the box by a detectable amount.ThomasS wrote:If you are in sealed container in free fall, the only difference between an inertial frame of reference is a higher order (read, typically small) tendency for objects in the ensemble to move towards each other. e.g. if you drop 2 balls, they move very slowly towards each other because they are both heading for the center of the earth. This is, in some sense, the curvature of gravitation.
On a related note, have you ever mixed a container of orange juice or similar by shaking in a rotational manner? e.g. hold it at the center of gravity and make your wrist rotate back and forth in place. It mixes even if the liquid has consistent density and no air bubbles. Is this reference frame independent? To first order, linear acceleration, jerk, and so on do not mix a homogeneous fluid. The idea behind Mach's principle is that even this portion of a reference frame should be dependent on some aspect of the reference frame created by the stars, which leads to the concept of frame dragging.
Yakk wrote:If the box is moving at a constant velocity, and you are not, you notice.
It just gets rectified pretty quickly. With an ouch.
Actaeus wrote:Yakk wrote:If the box is moving at a constant velocity, and you are not, you notice.
It just gets rectified pretty quickly. With an ouch.
If the box is your reference frame, you would be starting with an initial velocity. After the collision, you would be at rest WRT the box and vis-versa.
This isn't true of an accelerating box; you would continue to feel the effects of the acceleration.
Although time-integrated charge is a somewhat unusual quantity in
circuit theory, it may be considered as the electrical analogue of a mechanical quantity called
absement. Based on this analogy, simple mechanical devices are presented that can serve as
didactic examples to explain memristive, meminductive, and memcapacitive behavior.
Users browsing this forum: EncardinonnagPTH, Robert'); DROP TABLE *; and 6 guests