Math: Fleeting Thoughts
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 Eebster the Great
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Re: Math: Fleeting Thoughts
I was thinking of the MLB, where even slow curves typically exceed 30 m/s and cut fastballs can get close to 40.
According to Alam et al., flow starts to become turbulent around 40 km/h and becomes fully turbulent by 120 km/h, or about 75 mph. In the MLB, the average curveball is travelling at 76.4 mph after leaving the pitcher's hand and reaches a minimum speed of 70.4 mph before reaching the catcher's glove, easily within the turbulent regime. Other breaking balls like sliders of course travel faster, and fastballs average 90.9 mph off the glove and 83.2 at the plate (which is actually slower than I would have expected).
According to Alam et al., flow starts to become turbulent around 40 km/h and becomes fully turbulent by 120 km/h, or about 75 mph. In the MLB, the average curveball is travelling at 76.4 mph after leaving the pitcher's hand and reaches a minimum speed of 70.4 mph before reaching the catcher's glove, easily within the turbulent regime. Other breaking balls like sliders of course travel faster, and fastballs average 90.9 mph off the glove and 83.2 at the plate (which is actually slower than I would have expected).
 Carlington
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Re: Math: Fleeting Thoughts
I've been playing Euclidea lately, which has been doing a fine job of how much compass and straightedge construction I've forgotten since geometry. It's been good fun to muddle my way through, and I plan to get some of the dev's other apps and to improve my solutions once I've finished.
I've reached an impasse, though, which I haven't been able to conquer after a weeks' worth of trying. I've been given a circle, with centre marked, and a point outside the circle. I need to construct a secant line through that point, such that the circle bisects the secant line, i.e the distance from the point to the first intersection with the circle should equal the distance from the first to the second intersection with the circle.
As it's a game and I'm enjoying it, I still want to get the warm fuzzy dopamine hit from the reward centre of my brain, so I don't want the solution out and out spoiled  that said, it would save me some sleep if I could be prodded with something that points in the direction of the solution.
My main serious attempts (not counting just drawing lines and circles and connecting their intersections and hoping) have been:
 construct the diameter of the circle through the point, and the tangent of the circle through the point, then bisect the angle so formed
 as above, but instead connect the centre to the tangent point, then bisect that line segment and connect the midpoint to the point given
 construct the midpoint of the point and the circle's centre, and then construct a tangent from that midpoint (this was impossible, as the midpoint fell within the circle)
 construct the diameter, and any other secant line through the point. Construct a line through the centre (midpoint of the diameter) and the midpoint of the other secant line. Continue this line until it intersects with the circle, and then construct the secant from the point through this point of intersection.
I've reached an impasse, though, which I haven't been able to conquer after a weeks' worth of trying. I've been given a circle, with centre marked, and a point outside the circle. I need to construct a secant line through that point, such that the circle bisects the secant line, i.e the distance from the point to the first intersection with the circle should equal the distance from the first to the second intersection with the circle.
As it's a game and I'm enjoying it, I still want to get the warm fuzzy dopamine hit from the reward centre of my brain, so I don't want the solution out and out spoiled  that said, it would save me some sleep if I could be prodded with something that points in the direction of the solution.
My main serious attempts (not counting just drawing lines and circles and connecting their intersections and hoping) have been:
 construct the diameter of the circle through the point, and the tangent of the circle through the point, then bisect the angle so formed
 as above, but instead connect the centre to the tangent point, then bisect that line segment and connect the midpoint to the point given
 construct the midpoint of the point and the circle's centre, and then construct a tangent from that midpoint (this was impossible, as the midpoint fell within the circle)
 construct the diameter, and any other secant line through the point. Construct a line through the centre (midpoint of the diameter) and the midpoint of the other secant line. Continue this line until it intersects with the circle, and then construct the secant from the point through this point of intersection.
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Please use he/him/his pronouns when referring to me.
 phlip
 Restorer of Worlds
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Re: Math: Fleeting Thoughts
I'm not sure how spoilery this suggestion is compared to what you want, so I've broken it up into two...
Spoiler:
Spoiler:
Code: Select all
enum ಠ_ಠ {°□°╰=1, °Д°╰, ಠ益ಠ╰};
void ┻━┻︵╰(ಠ_ಠ ⚠) {exit((int)⚠);}
 bentheimmigrant
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Re: Math: Fleeting Thoughts
So, I've essentially got a simplified version of the sofa problem... I just want to get a piece of wood through into a gap behind a fake wall. What is the longest piece I can get through, assuming that it is touching the floor, top of the opening, and the real wall at the back simultaneously at the tightest point?
The real wall is 0.9m behind the fake wall, and the opening is 0.3m tall.
I tried coming up with an equation for length wrt the angle of the wood against the floor, and came up with L = (0.9  (0.3/tanx))/cosx
Which I suspect is wrong, but I'm not sure how...
Anyways, if memory serves, I should find dL/dx, which should be 0 at the point where the length is a minimum. But this is hard, and Wolfram Alpha gave me a fairly complicated solution, and I couldn't get anything to work.
But all the while this seems much simpler than I've made it... Halp?
Edit: So apparently (and not surprisingly), this is a specific problem other people have addressed. Amazing what a good night's sleep and some fresh googling can do.
https://ckrao.wordpress.com/2010/11/07/ ... rproblem/
Would still be interesting to see if anyone can resolve the trigonometric approach.
The real wall is 0.9m behind the fake wall, and the opening is 0.3m tall.
I tried coming up with an equation for length wrt the angle of the wood against the floor, and came up with L = (0.9  (0.3/tanx))/cosx
Which I suspect is wrong, but I'm not sure how...
Anyways, if memory serves, I should find dL/dx, which should be 0 at the point where the length is a minimum. But this is hard, and Wolfram Alpha gave me a fairly complicated solution, and I couldn't get anything to work.
But all the while this seems much simpler than I've made it... Halp?
Edit: So apparently (and not surprisingly), this is a specific problem other people have addressed. Amazing what a good night's sleep and some fresh googling can do.
https://ckrao.wordpress.com/2010/11/07/ ... rproblem/
Would still be interesting to see if anyone can resolve the trigonometric approach.
"Comment is free, but facts are sacred"  C.P. Scott

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Re: Math: Fleeting Thoughts
I think the term for taking something to the fourth power should be "hypercube".
I tend to be rather formal.
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 Thesh
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Re: Math: Fleeting Thoughts
Shouldn't that be "tesseract"?
But I do and I don't want to care anymore.
If I close my eyes, would it spare me the sight of decay, corruption?
How we nurture destruction and everything that will doom us all.
If I close my eyes, would it spare me the sight of decay, corruption?
How we nurture destruction and everything that will doom us all.
 Eebster the Great
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Re: Math: Fleeting Thoughts
I remember some sci fi short story using the term "quartic femtometer" in casual conversation as an exaggeration to refer to an extremely tiny region of spacetime. Personally, I thought "quartic femtosecond" (or better yet, yoctosecond) would be superior in that it is much smaller, but I'm sure the author felt this would be understood by almost nobody.
Or 4cube? Or 4regularorthotope? Doesn't really have the same ring to it.
Thesh wrote:Shouldn't that be "tesseract"?
Or 4cube? Or 4regularorthotope? Doesn't really have the same ring to it.
 Carlington
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Re: Math: Fleeting Thoughts
Hypercube should be pronounced with the same stress pattern as hyperbola.
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Please use he/him/his pronouns when referring to me.
Re: Math: Fleeting Thoughts
highPERqueueBEH?
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 Carlington
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 Location: Sydney, Australia.
Re: Math: Fleeting Thoughts
Yes, exactly that.
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Please use he/him/his pronouns when referring to me.
 WibblyWobbly
 Can't Get No
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Re: Math: Fleeting Thoughts
Eebster the Great wrote:I remember some sci fi short story using the term "quartic femtometer" in casual conversation as an exaggeration to refer to an extremely tiny region of spacetime. Personally, I thought "quartic femtosecond" (or better yet, yoctosecond) would be superior in that it is much smaller, but I'm sure the author felt this would be understood by almost nobody.Thesh wrote:Shouldn't that be "tesseract"?
Or 4cube? Or 4regularorthotope? Doesn't really have the same ring to it.
I like how Wikipedia's entry on northotopes begins with "In geometry, an northotope (also called a hyperrectangle or a box) ...
Can't we at least call it a hyperbox? An nbox?
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 Copper Bezel
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Re: Math: Fleeting Thoughts
That doesn't tell you that it has equal sides, though. Which could make for some strange exponent behavior and strange units of measure.
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 Eebster the Great
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Re: Math: Fleeting Thoughts
Copper Bezel wrote:That doesn't tell you that it has equal sides, though. Which could make for some strange exponent behavior and strange units of measure.
That's why I said "regular". But yeah, the simplest term would be "4cubed," which is a rather silly way of doing things.
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