HEXATTACK 4.0 (now moderated by emlightened)

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby heuristically_alone » Sun Aug 12, 2018 5:22 am UTC

Spoiler:
1 - grab up-right
4 - attack down-right
3 - attack up-left
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Sun Aug 12, 2018 8:26 am UTC

Actions
Spoiler:
1: Grab Left-Down
2: Attack Down
3,4,W: Move Left-Down
5: Defend Up

Thoughts
Spoiler:
- Either a counter-grab or a disrupt,
-Assuming no sudden Patzer/321 coalition to make it messy, the best defence here is a good offence.
- Consolidating, but had considered things like a LU-Push to make things interesting up there. Might have caused me difficulty, though.
- To stop the easiest kills Patzer could have tried, there. Sorry!

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Sun Aug 12, 2018 10:20 am UTC

Spoiler:
W Push Down-Right
1 Grab Down-Right
2 Move Up-Right
3 Move Down-Left
4 Attack Down
5 Grab Down-Right
Reminder to h_a - while I'm fine with attacking faubi, I can't attack Soupspoon because of the alliance.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby heuristically_alone » Sun Aug 12, 2018 3:56 pm UTC

@emlightened
That's fine
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby threetwoone » Mon Aug 13, 2018 4:50 am UTC

Spoiler:
2 grab down-right
5 grab down-left
3 attack up-left
1 attack down-right
---Three Two One!---

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby faubi » Mon Aug 13, 2018 5:26 am UTC

Spoiler:
1 Grab Down-Right
2 Defend Up-Right
3 Attack Up
W Grab Up

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Mon Aug 13, 2018 5:12 pm UTC

Everyone has posted moves, so I'll post the next turn tonight.

Spoiler: At least one death occurred. You all attacked someone, but who scored the kill(s)?
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Mon Aug 13, 2018 5:25 pm UTC

Flicky?

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby flicky1991 » Mon Aug 13, 2018 6:18 pm UTC

*flies over and lands on the board*
any pronouns
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Mon Aug 13, 2018 7:29 pm UTC

Probably flicky.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Mon Aug 13, 2018 10:32 pm UTC

Turn 9


Image

Commentary:
threetwoone finally manages to nail patzer's 4, securing their first kill.
three of emlightened's pieces try to enter the same space, for unknown reasons.
Soupspoon decides the best way to defend against a grab is to grab back, avoiding losing their 1 to heuristically.
threetwoone continues to stand still. It's unclear if this tactic will continue to work now that fewer of patzer's pieces are in grabbing range.

Attachment:
Spoiler:
hexturn09.png


Deadline is 23:59 UTC on the 16th August.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Mon Aug 13, 2018 11:21 pm UTC

Ok, moves:
Spoiler:
1: Attack Left-Up
2: Attack Down
3: Move Left-Down
4: Grab Left-Down
5: Attack Up
W: Push Left-Up


And the chatty bit, full of hopes and fears:
Spoiler:
I've almost swept away as much of the local opposition as I can attack. Maybe time to regroup and trek around, or something. But there are surely going to be vice-versa feelings.

My combo with #1+4 is a terribly obvious move, and Heury#4 may well guess right and kill My#4 with a clever counter, but I imagine it's at least as tempting to set up an assist with Heury#3 (either way) to try to attack Faubi#2.

I'm going to persist with #2 (and resume with #5), right now, and maybe give my W something special to do. (If 321 assists, I don't even have to be all that successful locally). But if I were Patzer I'd definitely be thinking about making a back-room deal with 321. Maybe engineer an 'oops' moment of a handy two-party 'surprise' grab-and-attack between the three respective #2s? And all without directly breaking any truce. (Which I'm sure is only active at the moment through habit.)

Not using Defend at all this turn. I've a feeling this might be the most dangerous move for me yet, though, so could easily be the start of my inevitable downfall.

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Tue Aug 14, 2018 12:12 am UTC

Spoiler:
3 Attack Down-Left
W,1,2,4,5 Move Down-Right
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby heuristically_alone » Tue Aug 14, 2018 2:10 am UTC

Spoiler:
1 move down-left
3 attack up-left
4 grab up-right
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby threetwoone » Wed Aug 15, 2018 5:12 am UTC

Spoiler:
2 grab down-right
1 grab up-left
3, 4, 5, W move down
---Three Two One!---

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby patzer » Thu Aug 16, 2018 12:12 am UTC

Spoiler:
2 defend Up
5 defend DR
3 move down
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby faubi » Thu Aug 16, 2018 9:53 pm UTC

Spoiler:
1 Move Down-RIght
2 Defend Up-RIght
3 Move Up-Right
W Grab Up-Right

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Thu Aug 16, 2018 11:15 pm UTC

Turn 10


Image

Commentary:
There are no deaths. Truly a sad day for hex kind.
The armies of threetwoone and emlightened start moving south and southeast, towards the home camps of heuristically_alone and Soupspoon.
Two pairs of hexes try to grab each other, neither to any avail. The only successful grab was followed by two hexes trying to move into each other.
Soupspoon's 2 is officially the most out-of-the-way piece, being the only one in a starting hex.

Attachment:
Spoiler:
hexturn10.png


Deadline is 23:59 UTC on the 19th August.

Deadline has been extended to 23:59 UTC on the 21st August.
Last edited by emlightened on Sun Aug 19, 2018 9:41 pm UTC, edited 1 time in total.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Fri Aug 17, 2018 12:19 am UTC

emlightened wrote:Soupspoon's 2 is officially the most out-of-the-way piece, being the only one in a starting hex.

But somebody else's!

I'm wondering what some people did to get to make such marks on there. And why. (Though I can imagine 321's reason for nullified grab-on-grab, if not what Patzer was doing defending backwards like that, albeit still as effective against me.) But they're probably wondering the same about my perhaps peculiar choice of actions.

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby threetwoone » Fri Aug 17, 2018 2:59 am UTC

Spoiler:
1 grab down-left
5 grab up-left
2 attack down
W move up-left
3 move up-right
---Three Two One!---

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Fri Aug 17, 2018 11:17 pm UTC

Spoiler:
W Push Down-Right
1 Grab Down-Right
2 Grab Up-Right
3 Defend Down-Left
4 Attack Down-Right
5 Move Up-Right
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby heuristically_alone » Sat Aug 18, 2018 12:02 am UTC

Spoiler:
4 - defend up-right
1 - attack down
3 - move down-left
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Sat Aug 18, 2018 12:31 am UTC

/is reminded that he hasn't submitted a move yet…

Moves
Spoiler:
1: Move Down
2: Move Right-Up
3: Grab Up
4,2: Grab Left-Down
5: Move Right-Down


Motives
Spoiler:
It's a mess down in the lower half. I have six different plans (1A, 1B, 2, 3A, 3B and 4) and they're all a bit awkward and WIFOM. Great rewards, but also great risks. Going for maybe a less expected one, but still a risk to it.

In the upper-half, I've got a simpler choice between (maybe) stalemate or changing the parameters a bit. I really need to chat to 321 about a strategy here, but I spent too long thinking about the former bit, so if it looks like it's needed next turn I'll do that then.

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby patzer » Sun Aug 19, 2018 10:28 am UTC

Ooops.
I'm sorry- only just noticed the error in the latest gameboard. My 5 actually defended down-right, not down-left - should have noticed that earlier; sorry about that.

Can this be fixed?
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Sun Aug 19, 2018 9:21 pm UTC

patzer wrote:Ooops.
I'm sorry- only just noticed the error in the latest gameboard. My 5 actually defended down-right, not down-left - should have noticed that earlier; sorry about that.

Can this be fixed?

Sure it can. Sorry for the mix-up.

For everyone else - pater wrote "DR". I evidently find this difficult to read (my glasses prescription is fairly strong, for any wondering), so I'd appreciate it if you didn't come up with a new cryptic way to write your answers. :P

Deadline extended to 23:59 UTC on the 21st August for all players except emlightened.

As this may affect the moves of Soupspoon and threetwoone, these players may submit their moves again. Their moves will default to what was previously submitted at the deadline if not resubmitted.*

However, please confirm that you're not going to change them if you don't plan on changing them, so we're not all stuck waiting around. Soupspoon, you tried to make your 2 complete two different actions, so I recommend you change your moves.
For any wondering, the hour after move submission always allowed to change moves is there so players can check their moves and so don't get a repeat of Turn 1, where two players moved into walls due to not checking their moves.

*The only difference this makes is that their moves can now be submitted/changed in the last 12 hours before the deadline, but not multiple times under certain conditions. It's kinda a pain to phrase, so I went with that instead.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Sun Aug 19, 2018 11:59 pm UTC

emlightened wrote:Soupspoon, you tried to make your 2 complete two different actions, so I recommend you change your moves.
How the Hex did I do that? I'm assuming a typo, because I tend to list 1…5,W, give each a move then just concatenate identical ones. Give me a moment.

ETA1: Ok, I know what happened. The second 2 is me accidentally long-pressing the W key (probably trying to capitalise 'w', by ill-judged tactile emphasis that doesn't even give that result!) because "qwertyuiop" map to "1234567890" on this device's implementation of an on-screen keyboard if I long-press them… Y'all don't need to know that, but I found it amusing. Must be the time of night! There'll be a full review to deal with any Patzer-related changes in a moment.
Last edited by Soupspoon on Mon Aug 20, 2018 12:11 am UTC, edited 1 time in total.

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby patzer » Mon Aug 20, 2018 12:09 am UTC

Spoiler:
2 GRAB UPRIGHT
3 MOVE UPLEFT
5 GRAB UPLEFT
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Mon Aug 20, 2018 12:30 am UTC

Zero or more Revision(s)/Zero or more Recapitulation(s) follow in this re-edit…
Soupspoon wrote:Moves
Spoiler:
1: Move Down
2: Move Right-Up
3: Grab Up
4,W: Grab Left-Down
5: Move Right-Up (In case you're wondering, it's 'cos I originally wanted a run-up, previously, but now I think I need to be not-run-up-upon myself, from a cursory reevaluation of what I'd now be up against.)

Maybe it'll work out. I wouldn't have blamed you for somehow trying to go with my typoed version without this other excuse to look at it, though. Half the fun, Shirley! ;)

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby threetwoone » Mon Aug 20, 2018 1:14 am UTC

Spoiler:
2 grab down
1 attack down-left
5 grab up-left
3 move up-right
W move up-left
---Three Two One!---

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby faubi » Tue Aug 21, 2018 8:17 pm UTC

Spoiler:
1 Attack Up-Left
2 Attack Down-Right
3 Attack Up-Left
W Grab Up

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Thu Aug 23, 2018 4:42 pm UTC

emlightened wrote:Deadline extended to 23:59 UTC on the 21st August for all players except emlightened.
[/quote]
I was trying to think what that niggling think was that I was waiting upon.

Obviously we are slaves to your own personal commitments and schedule, but my hooks are distinctly tentered…

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Fri Aug 24, 2018 2:28 am UTC

Sorry, I made the grid but then noticed it was off by a pixel (and has been for years, apparently), and started to fix it (I'm sorry, but it was really bothering me... :( ). I should be done within a day - things have been kinda busy the past couple of days.

Edit: Computer just turned off on me, so I completely lost the fixed image :/. Uploading unfixed image now/soon.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Fri Aug 24, 2018 11:55 am UTC

Turn 11


Image

Commentary:
heury's 3 attempts to sneak behind faubi's 2, but this was pre-empted by an attack from the side
Unfortunately for faubi, this was also pre-empted, to an extent, and the attacking 2 was hit by heury's 1.
Soupspoon finally accepts slavery servitude under emlightened's rule, and now has the option* to give all of their pieces to emlightened.
threetwoone's 1 attempts to attack patzer's 5 with some teamwork from their 2, but their 5 pulls the 1 out of the way for a heart-to-heart about killing first.
Sopuspoon spends a lot of time grabbing their own pieces and moving them into each other in the lower-right corner. None of them move.

*which emlightened will doubtlessly gracefully refuse

Attachment:
Spoiler:
hexturn11.png


Deadline is 23:59 UTC on the 28th August.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Fri Aug 24, 2018 3:30 pm UTC

emlightened wrote:Sopuspoon spends a lot of time grabbing their own pieces and moving them into each other in the lower-right corner. None of them move.

Are you sure?

I had it in my head that with the W<-1 grab being unopposed (3 can't grab 1 as well, it's not on a Grab tile) it would therefore not prevent the 3<-4 grab from happening, much as per a more open chain. But if I'm wrong I'm wrong, and I'll work with this. Let me know either way.

As for servitude, not just yet!

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Fri Aug 24, 2018 3:43 pm UTC

No you're right.

The funny rules on the first post¹ actually say:
A warrior still counts as being “grabbed” even if they cannot move any closer to the performer of the action. All this really does is mean that in this scenario the green hex counts as being grabbed by two people and therefore does not move.
Image

Which I've seen in use, but never thought would apply in my case.

Carry on! I shall go with how it's gone.


¹ The following seeks to disregard any deliberate choice of grab direction:
In which we find the warriors being targeted by the grab move (By finding the closest warrior within 2 hexes of all units performing the grab command. And discluding warriors that are being grabbed by more than one unit),

I wonder how ambiguity of choice was worked out, in this v0.1 aspect of the rule? It seems like an "area effect, except where clashes render void" omnidirectional tractor-beam idea, based upon this.

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby emlightened » Fri Aug 24, 2018 11:17 pm UTC

Usefully, the top of the Grab section has
If the hex the grab move is performed on is free, the next hex in that direction is instead effected (if it contains a warrior that is).

Which is much more readable/understandable/intuitive for the selection phase.

My interpretation of "within 2 hexes" is that it refers to the previously mentioned two hexes, i.e. the ones in my quote - if it was omnidirectional, then that would both be incompatible with the examples, and not make sense for grabbing a piece which is DR->UR away.
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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby Soupspoon » Sat Aug 25, 2018 12:07 am UTC

In effect,.
1) Apply/increment an "intent to grab" count upon anything at self+direction, if not empty, or* self+direction+direction if that one isn't,
2) Rerun, and if self+direction is empty and* the self+direction+direction has an intent count of exactly 1, then enact that movement back into self+direction.

(Don't mind me, I've just been typing "@R=(($r-($r%3)+(($r+1)%3)),($r-($r%3)+(($r+2)%3)));" and similar in a script for a completely unrelated little project that you can probably partly work out, and my brain's all algorithmic at the moment.)

ETA: i think, when I get back after the weekend, I'll change that to "@R=map{($r-($r%3)+(($r+$_)%3))} (1,2);", and then s/\$r/$_[0]/g it and change @R= into a return within a named sub, that will come in useful if I ever extend it to pass in complementary factors other than three via $_[1], etc. Which'd be nice.

But I'll get back to my move first. Just thinking about it and coming back to check the board. Don't mind me. Anybody still to read this.



* - shortcircuiting logic. Only attempt the post-Or if the pre-Or isn't valid. Only attempt the post-And if the pre-And is.
Last edited by Soupspoon on Sat Aug 25, 2018 2:10 pm UTC, edited 1 time in total.

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby patzer » Sat Aug 25, 2018 11:09 am UTC

Spoiler:
2 attack up
5 attack upleft
3 move upleft
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby patzer » Sat Aug 25, 2018 11:10 am UTC

I'm away until September 3– if someone wants to take my place for a bit, would be appreciated. (maybe faubi or heuristically_alone? As there'd be no conflicts of interest then)
If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family Anatidae on our hands. –Douglas Adams

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Re: HEXATTACK 4.0 (now moderated by emlightened)

Postby threetwoone » Sat Aug 25, 2018 3:44 pm UTC

Spoiler:
2 defend down
W move up
1 and 5 hug grab each other
---Three Two One!---


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