Dason wrote:I think their code crashing is actually a good thing for humanity.
I agree with that, for sure.
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Dason wrote:I think their code crashing is actually a good thing for humanity.
Dason wrote:I think their code crashing is actually a good thing for humanity.
Thesh wrote:except for me, I will be considered better than everyone else
styrofoam wrote:Thesh wrote:except for me, I will be considered better than everyone else
Aren't you describing Soviet Russia taken to it's logical conclusion? And hasn't everybody disliked it, with all the corruption?
tekk wrote:I'd go and use a while(1); to paint the screen completely white by printing #s(This assumes an infinite refresh rate on the monitor)
You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.
joshz wrote:Well, the computer won't improve your skills.
Agent_Irons wrote:The theoretical best Crysis player isn't unbeatable, but it's probably pretty good.
CorruptUser wrote:Religions are like genitalia. It's OK to have them, but don't whip them out in public, don't argue about whose is better, and keep them away from my kids.
Odd_nonposter wrote:Donate it to Folding@home.
Belial wrote:Listen, what I'm saying is that he committed a felony with a zoo animal.
styrofoam wrote:Agent_Irons wrote:The theoretical best Crysis player isn't unbeatable, but it's probably pretty good.
You're forgetting that you can't test every possible scenario (they'll all lose infinitely many times) and any finite amount would result in an infinite amount of programs (the majority of which will malfunction given any scenario that you haven't already tested it with).
There've been multiple pages of discussion on why this wouldn't work.
Agent_Irons wrote:It would work for a computer defined as infinitely fast where infinite is more infinite than other kinds of infinite. Other kinds of infinite computational power are just not as fun. Or a countably infinite computer where there was a given efficiency lower bound(so that you could use these programs outside your secret base where the computer is). Given that a few of the players will just have 'jump' opcodes(in my head they're written in assembler) this gives a maximum size. While large, the space of all crysis players smaller than 'x' where x is big is finite. A good shortcut to uncountably infinite problems is a genetic algorithm, which works for this particular problem.
styrofoam wrote:With a genetic algorithm, run an infinite amount of times, you either get a perfect program or no program. Also, there's the problem of a fitness function (the perfect program for a FPS game is almost guaranteed to rely on the behaviors of the AI and will give undefined behavior given anything else).
Belial wrote:Listen, what I'm saying is that he committed a felony with a zoo animal.
userxp wrote:Crysis is a finite-state machine, so you can compute every possible position, make a game tree and solve Crysis (or any other non-infinite game) in finite time, thus making a perfect unbeatable (if it is possible to win, it will win) bot.
Unless, you know, you have a live CD or some other image.Internetmeme wrote:fubaring the computer instantly.
You, sir, name? wrote:If you have over 26 levels of nesting, you've got bigger problems ... than variable naming.
suffer-cait wrote:it might also be interesting to note here that i don't like 5 fingers. they feel too bulky.
Internetmeme wrote:Assuming it's linux, go into bash and have it run, fubaring the computer instantly.Spoiler:
Also, it's a bad idea to run that command, it deletes everything IIRC.
Xanthir wrote:Also note that, by the Timmy argument, copies of the universe held in an infiniputer's memory are almost certainly equivalent to the current universe, so that any action taken in the copy occurs in our universe as well.
Xanthir wrote:The point being made, though, is that, given that there's an infinite stack of simulations, it's almost certain that your universe is in a self-similar region where any changes done on one level are reflected on the level above and below. Thus anything you change in the simulation is almost certain to change in your universe as well.
This is different from what you're saying - it's not about sim vs base, it's about sim vs sim.
PM 2Ring wrote:A closely-related point: since all the levels are identical in every possible detectable way, in a sense, there is only one level.
BlackSails wrote:I dont see why its taken for granted that it has to stabilize somewhere. It could end up being some sort of cycle.
BlackSails wrote:I dont see why its taken for granted that it has to stabilize somewhere. It could end up being some sort of cycle.
styrofoam wrote:An interesting related problem is that, since the probability of any one universe being the top is 1/infinity=0, then there cannot be a top. (a paradox). It also means we're GUARANTEED to be beyond the stablization point. (there are a finite amount of unstable universes and and infinite amount of stable ones, and infinity/infinity=1)
Xanthir wrote:The stable section isn't necessarily infinite, if there are properties of the computation that make it impossible to simulate reality with perfect fidelity.


styrofoam wrote:Xanthir wrote:The stable section isn't necessarily infinite, if there are properties of the computation that make it impossible to simulate reality with perfect fidelity.
Then it's a simulation of a similar, but not identical universe. Don't know why you'd want that, given an infinitely powerful computer, since you can evalulate to infinitely many decimal places. And you must have an infinitely powerful computer, in order to include infinite universes inside it,
Xanthir wrote:styrofoam wrote:Xanthir wrote:The stable section isn't necessarily infinite, if there are properties of the computation that make it impossible to simulate reality with perfect fidelity.
Then it's a simulation of a similar, but not identical universe. Don't know why you'd want that, given an infinitely powerful computer, since you can evalulate to infinitely many decimal places. And you must have an infinitely powerful computer, in order to include infinite universes inside it,
"Evaluate to infinitely many decimal places" is not equal to "reproduce every interaction exactly".
For example, some phenomena may not be possible to perfectly emulate, if they're based on random processes.
Xanthir wrote:Ah, right. For some reason I was thinking of a single universe simulation. That would indeed work.
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