Moderators: phlip, Moderators General, Prelates
qbg wrote:Do you count cosmic ray bit flips as a hardware malfunction?

Amtran wrote:So whenever you get an error, is it always a programming (or hardware) error? Can a computer ever just screw up on its own?
In my experience, user input is indistinguishable from true random values.Area Man wrote:Indeed, one of the hardest things to do on a computer is generating truly random values.
Berengal wrote:In my experience, user input is indistinguishable from true random values.Area Man wrote:Indeed, one of the hardest things to do on a computer is generating truly random values.
// JavaScript random number function that is guaranteed to produce a random number or an angry user, or possibly both
randomInt = function() {
var x = null;
while (!x) {
x = Number(prompt("Enter a random number", 4));
}
return x;
}Cleverbeans wrote:I think the Pentium FPU problems are proof enough that computers can indeed be fallible without a software error.
Sounds like a builder error to me.Intel wrote:The cause of the problem traces itself to a few missing entries in a lookup table used in the hardware implementation algorithm for the divide operation.
User input is _user_. Put. In.Berengal wrote:In my experience, user input is indistinguishable from true random values.
Area Man wrote:A computer that doesn't follow instructions precisely is broken by definition.
Scroll up to read Amtran's question.Cleverbeans wrote:If we're going to exclude hardware and software errors then I guess the question reduces to [ ... ]
ttnarg wrote:random fact:
When they make the PS3 they make it with 8 'cores' co-prossecssers but the odds the all of them are going to work is low*. the odds that 7 of them work is much higher so the all PS3 games have to work on a PS3 with 7 cores... inface if all 8 work they disable one.[citation needed]
* what low meens I dont know maybe 1 in 4 not working is too low to be proftiable
Users browsing this forum: No registered users and 6 guests